Armed Dragon Deck #756419 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Absorouter Dragon x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 26, 2026 by YGO Mod.

Deck Armed Dragon OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link/Fusion boss pressure from Borrel and Rokket Dragon Link Monsters (Borrelend, Borrelsword, Borrelshroud) once a Rokket or Borrel engine is online; Armed Dragon / Light and Darkness Dragon Level-based Special Summons feeding Link Summons
  • Turn 1 (going first): Opening Rokket Loader or Absorouter Dragon, Special Summon through Boot Sector Launch or Quick Launch, then Link Summon Trisborrel or Breachborrel to set up a boss (Inferred, no combos supplied)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Infinite Impermanence for the opponent's first activation, then rebuild with Rokket recursion (Inferred)
  • Recovery: Rokket Recharger and Borrel Regenerator recycle Rokket monsters from the GY; Absorouter Dragon searches a Rokket monster from the Deck when sent to the GY (text-based, Inferred)
  • After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The list is illegal in OCG: it runs 3 Ash Blossom (limit 2), 2 Droll & Lock Bird (limit 1), and one copy each of the Forbidden Called by the Grave and Triple Tactics Talent, so it cannot receive a normal Final Contextual score and is capped low as a theoretical, structural-only read. Structurally the system is a Rokket/Borrel Link engine with a dense hand-trap and negation suite (14 hand traps, 15 negation-text cards), which earns the interaction dimension (D7). Engine access is plausible on paper, with a Rokket-heavy Deck and recursion through Rokket Recharger and Borrel Regenerator, but the 60-card main is 3-copy-heavy on hand traps and dead-on-arrival cards, so the opening-hand brick rate is high and the floor is weak. No recorded boards, no side deck, and no meta or tournament data exist, so the score is not based on popularity, on the archetype's usage stats (only 2 of 25 core cards present), or on averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of any 3-copy starter in a 5-card opener) = 0.233 and P(>=1 of the 5-copy archetype core) = 0.363, so the engine is not reliably live on T1 (Inferred from hypergeometric draw odds)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and tech density (14 hand traps, 22 tech) with 18 singleton cards means a high rate of dead or conflicting openers; no brick estimate is supplied (Inferred)
D3 Combo Conversion & Ceiling 60 No combos_evidence rows (total_combos 0), so the ceiling is a text-only read of Borrelend/Borrelsword links and Rokket recursion (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown and sits well below the text-implied ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two Rokket recursion effects and Absorouter Dragon searching give partial redundancy after a disruption, but the 2-card bootstraps depend on specific Rokket monsters (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on Rokket Recharger, Borrel Regenerator and Absorouter Dragon, while 7 searcher-text cards add some card economy (Inferred from card text)
D7 End-Board & Interaction Quality 70 14 hand traps, 15 negation-text cards and 20 removal-text cards give broad interaction (Verified from role tags and card text, Inferred for quality)
D8 Going-Second & Board-Breaking Power 50 Going-second value comes from 3-copy hand traps and a Rokket reboot route; there is no going-second combo split in the data (Inferred)
D9 Offensive Pressure & Closing Power 60 Borrelend and Borrelshroud at 3500 ATK plus Borrelsword's double attack make closing power real if the engine goes live (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 A 60-card main with 33 distinct cards, 18 singletons, and 3 off-archetype copies for every archetype card lowers coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots are full, with 12 Link, 2 Fusion and 1 Synchro, most of them Borrel or Rokket-linked; the Extra Deck is coherent but has no flex (Verified composition)
D12 Side Deck Adaptability 35 The side deck is empty (0 cards), so there is no post-side adaptability at all (Verified from legality)
D13 Matchup Coverage & Format Fit 40 No tournament_context and no dated meta sample, so format fit is provisional; the list also breaks the OCG copy limits (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link and Fusion lines with several interactive responses are moderately demanding for a pilot; no examples are supplied (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_list_cap (-27). Final formula: Theoretical only: 0.80*53.6 + 0.20*45 = 51.9, less -12 banlist modifier, then capped to 25 because the list is Illegal (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 14 hand traps and 15 negation-text cards
  • Two-layer engine (Rokket recursion plus Borrel Links) with real board-breaking tops (Borrelend, Borrelshroud)
  • Full, coherent Extra Deck built around Dragon and DARK Link routes

Weaknesses

  • Illegal in OCG: copy-limit violations on 4 cards, two of them Forbidden
  • High brick risk from 18 singleton and 14 hand-trap/tech cards
  • Zero side deck, so no post-side adaptability
  • Low archetype purity (4%) and only 2 of 25 usage-core cards present

Critical choke points

  • Any Rokket or Borrel Link route requires a specific Rokket monster in hand or GY
  • The Forbidden and over-limit cards cannot be played as built in OCG
Priority Remove Add Reason
1 1 Called by the Grave and 1 Triple Tactics Talent Legal OCG replacements (e.g., a second copy of an allowed negation or hand-trap) Forbidden cards make the list illegal, so no contextual score is possible until these are removed
2 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird Legal copies of other hand traps or Rokket/Borrel starters Copy-limit fixes bring the list to legal status
3 Singleton tech cards with low engine value (e.g., Foolish Burial, Harpie's Feather Duster) Rokket or Borrel starters with higher access Reduces brick risk and raises the consistency of the opening hand
4 None A 15-card side deck Gives post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: 60 main, 15 extra, 0 side; four copy-limit violations (OCG ban list); Card text and stats for all 45 distinct cards in the evidence pack; Composition: 14 hand traps, 15 negation-text cards, 12 Link Monsters, 2 Fusion, 1 Synchro, 3 exact-name archetype copies
  • Inferred: Opening-hand starter availability (P(>=1) = 0.2333 for a 3-copy card in a 5-card opener); Interaction quality from role tags and card text; Engine conversion and recovery plans from card text
  • Provisional: Meta and format fit (no dated meta sample or tournament link); Tournament reliability
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, brick, or matchup rates side deck is empty, so post-side plans cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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