Armed Dragon Deck #756419 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Absorouter Dragon x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Absorouter Dragon x3
- Droll & Lock Bird x2
- Hollowrokket Dragon x1
- Knight Armed Dragon, the Armored Knight Dragon x2
- Kumongous, the Sticky String Kaiju x1
- Magnarokket Dragon x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Noctovision Dragon x1
- Rokket Detonator x1
- Rokket Loader x3
- Rokket Recharger x1
- Santa Claws x2
- Silverrokket Dragon x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Rokket Caliber x1
- Rokket Tracer x3
- Armed Dragon Flash x3
- Boot Sector Launch x1
- Borrel Regenerator x1
- Called by the Grave x1
- Crossout Designator x1
- Double Interlock x1
- Dragon Ravine x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Quick Launch x3
- Triple Tactics Talent x1
- Borrel Reboot x1
- Infinite Impermanence x3
Extra Deck (15)
- Borreload Fatalflare Dragon x1
- Borreload Furious Dragon x1
- Borrelend Dragon x1
- Borrelshroud Dragon x1
- Borrelsword Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Dragunity Knight - Romulus x1
- Guardragon Pisty x1
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x1
- Trisborrel Dragon x1
- W:P Fancy Ball x1
- Bystial Dis Pater x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.6 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Link/Fusion boss pressure from Borrel and Rokket Dragon Link Monsters (Borrelend, Borrelsword, Borrelshroud) once a Rokket or Borrel engine is online; Armed Dragon / Light and Darkness Dragon Level-based Special Summons feeding Link Summons
- Turn 1 (going first): Opening Rokket Loader or Absorouter Dragon, Special Summon through Boot Sector Launch or Quick Launch, then Link Summon Trisborrel or Breachborrel to set up a boss (Inferred, no combos supplied)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Infinite Impermanence for the opponent's first activation, then rebuild with Rokket recursion (Inferred)
- Recovery: Rokket Recharger and Borrel Regenerator recycle Rokket monsters from the GY; Absorouter Dragon searches a Rokket monster from the Deck when sent to the GY (text-based, Inferred)
- After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan
Why it scores here
The list is illegal in OCG: it runs 3 Ash Blossom (limit 2), 2 Droll & Lock Bird (limit 1), and one copy each of the Forbidden Called by the Grave and Triple Tactics Talent, so it cannot receive a normal Final Contextual score and is capped low as a theoretical, structural-only read. Structurally the system is a Rokket/Borrel Link engine with a dense hand-trap and negation suite (14 hand traps, 15 negation-text cards), which earns the interaction dimension (D7). Engine access is plausible on paper, with a Rokket-heavy Deck and recursion through Rokket Recharger and Borrel Regenerator, but the 60-card main is 3-copy-heavy on hand traps and dead-on-arrival cards, so the opening-hand brick rate is high and the floor is weak. No recorded boards, no side deck, and no meta or tournament data exist, so the score is not based on popularity, on the archetype's usage stats (only 2 of 25 core cards present), or on averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 of any 3-copy starter in a 5-card opener) = 0.233 and P(>=1 of the 5-copy archetype core) = 0.363, so the engine is not reliably live on T1 (Inferred from hypergeometric draw odds) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand-trap and tech density (14 hand traps, 22 tech) with 18 singleton cards means a high rate of dead or conflicting openers; no brick estimate is supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No combos_evidence rows (total_combos 0), so the ceiling is a text-only read of Borrelend/Borrelsword links and Rokket recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output is unknown and sits well below the text-implied ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Two Rokket recursion effects and Absorouter Dragon searching give partial redundancy after a disruption, but the 2-card bootstraps depend on specific Rokket monsters (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recovery depends on Rokket Recharger, Borrel Regenerator and Absorouter Dragon, while 7 searcher-text cards add some card economy (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | 14 hand traps, 15 negation-text cards and 20 removal-text cards give broad interaction (Verified from role tags and card text, Inferred for quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second value comes from 3-copy hand traps and a Rokket reboot route; there is no going-second combo split in the data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Borrelend and Borrelshroud at 3500 ATK plus Borrelsword's double attack make closing power real if the engine goes live (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | A 60-card main with 33 distinct cards, 18 singletons, and 3 off-archetype copies for every archetype card lowers coherence (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots are full, with 12 Link, 2 Fusion and 1 Synchro, most of them Borrel or Rokket-linked; the Extra Deck is coherent but has no flex (Verified composition) |
| D12 | Side Deck Adaptability | 35 | The side deck is empty (0 cards), so there is no post-side adaptability at all (Verified from legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no dated meta sample, so format fit is provisional; the list also breaks the OCG copy limits (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Link and Fusion lines with several interactive responses are moderately demanding for a pilot; no examples are supplied (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_list_cap (-27). Final formula: Theoretical only: 0.80*53.6 + 0.20*45 = 51.9, less -12 banlist modifier, then capped to 25 because the list is Illegal (Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 14 hand traps and 15 negation-text cards
- Two-layer engine (Rokket recursion plus Borrel Links) with real board-breaking tops (Borrelend, Borrelshroud)
- Full, coherent Extra Deck built around Dragon and DARK Link routes
Weaknesses
- Illegal in OCG: copy-limit violations on 4 cards, two of them Forbidden
- High brick risk from 18 singleton and 14 hand-trap/tech cards
- Zero side deck, so no post-side adaptability
- Low archetype purity (4%) and only 2 of 25 usage-core cards present
Critical choke points
- Any Rokket or Borrel Link route requires a specific Rokket monster in hand or GY
- The Forbidden and over-limit cards cannot be played as built in OCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Called by the Grave and 1 Triple Tactics Talent | Legal OCG replacements (e.g., a second copy of an allowed negation or hand-trap) | Forbidden cards make the list illegal, so no contextual score is possible until these are removed |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Legal copies of other hand traps or Rokket/Borrel starters | Copy-limit fixes bring the list to legal status |
| 3 | Singleton tech cards with low engine value (e.g., Foolish Burial, Harpie's Feather Duster) | Rokket or Borrel starters with higher access | Reduces brick risk and raises the consistency of the opening hand |
| 4 | None | A 15-card side deck | Gives post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Legality: 60 main, 15 extra, 0 side; four copy-limit violations (OCG ban list); Card text and stats for all 45 distinct cards in the evidence pack; Composition: 14 hand traps, 15 negation-text cards, 12 Link Monsters, 2 Fusion, 1 Synchro, 3 exact-name archetype copies
- Inferred: Opening-hand starter availability (P(>=1) = 0.2333 for a 3-copy card in a 5-card opener); Interaction quality from role tags and card text; Engine conversion and recovery plans from card text
- Provisional: Meta and format fit (no dated meta sample or tournament link); Tournament reliability
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, brick, or matchup rates side deck is empty, so post-side plans cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied
Couldn't load the combos





