Temple of the Kings Deck #756370 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Sep 26, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
31± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44.5
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Anubis the Last Judge, Lord of the Heavenly Prison, Ecclesia and the Dark Dragon, Time Thief Redoer, Jinzo - Layered) backed by Apophis / Temple of the Kings board presence; Divine Serpent Apophis fusion and Fusion Summons via Super Polymerization (both listed as archetype core but Divine Serpent Apophis is not in this list)
  • Turn 1 (going first): Open with Treasures of the Kings or Temple of the Kings and Set Apophis traps for a Temple-based Special Summon, keeping Infinite Impermanence, Ash Blossom and Evenly Matched up as interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (17 in the Main Deck) to answer the opponent's first board, then rebuild with Anubis, The Man with the Mark and Apophis monsters through the Temple
  • Recovery: Apophis the Swamp Deity and Apophis the Serpent recycle Set Apophis traps; Treasures of the Kings and Temple of the Kings reconstruct the field
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The list is Illegal under the OCG banlist: four Forbidden cards (Called by the Grave, Triple Tactics Talent, Varudras, Albion) and three Limited or Semi-Limited copy-limit breaches (Ash Blossom, Super Polymerization, Droll and Lock Bird) make it theoretical only, so the score is capped low. Within that theoretical read, the system reliably opens an archetype core (P(at least one core card in 5-card opening hand) about 0.86, Inferred) and has strong interaction density (19 negation texts, 22 removal texts, 17 hand traps), which is the main source of its points. Its conversion and median output cannot be measured because no combos were recorded, so D3 and D4 are text-only estimates and kept near the middle. Archetype purity is only 11.4% exact-name, so the engine is a mix of Temple, Apophis, Serket, Branded and generic staples rather than one coherent line, which holds back consistency and pilotability. The score comes from consistency, interaction and resilience on the system, not from Temple of the Kings being a popular archetype, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) about 0.25 and archetype-core group about 0.86 across 17 cards; engine split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14% proxy brick rate for the core group in a 5-card hand, 35 level-0 Spell/Trap slots, and no measured hand data (Inferred)
D3 Combo Conversion & Ceiling 40 No combo boards recorded; ceiling is a text read of Anubis, Serket and Apophis Special Summon routes (Inferred)
D4 Combo Floor & Median Output 35 No combo boards recorded; median is a text-only estimate with high variance from Temple dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Apophis traps recur from the GY and 17 hand traps give several independent answers, but no measured resilience data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Treasures and Temple of the Kings reconstruct the field and Pot of Prosperity searches; no measured economy data (Inferred)
D7 End-Board & Interaction Quality 70 19 negation texts, 22 removal texts, 17 hand traps and Lightning Storm and Harpie's Feather Duster give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Hand-trap density is high going second (P(at least one hand trap in 6 cards) about 0.90, Inferred), but no going-second split was recorded (Inferred)
D9 Offensive Pressure & Closing Power 40 Boss ATK values top out at 3000 (Anubis, Lord of the Heavenly Prison); Varudras and Albion are Forbidden and cannot be legally played (Verified)
D10 Main Deck Efficiency & Flexibility 35 Purity 11.4% exact-name, copy spread of 3-copy staples plus several singletons, and 35 level-0 Spell/Trap slots dilute compactness (Verified)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck runs 15 cards across Fusion, XYZ, Link and Synchro; two of the six Fusions and one XYZ are Forbidden or missing core partners (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 30 Chain-heavy interaction with many hand traps and Extra Deck branching; error tolerance judged low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44.5, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, so the result is theoretical only): 0.80*44.5 + 0.20*35 - 12 = 30.6, rounded to 31

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction package: 17 hand traps, 19 negation texts and 22 removal texts
  • Archetype core is accessible: about 0.86 chance to open at least one core card
  • Multiple Extra Deck boss options with recursion through Apophis traps

Weaknesses

  • Illegal under the OCG banlist: four Forbidden cards and three copy-limit breaches
  • Low archetype purity (11.4%) and many sub-archetype conflicts
  • No side deck, so no post-side adaptation
  • No recorded combos, so the conversion ceiling and median are unmeasured

Critical choke points

  • Temple of the Kings and the Set Apophis trap chain for most Special Summon routes
  • Divine Serpent Apophis absent, leaving the fusion route dependent on Super Polymerization copies that are over the limit
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Varudras the Final Bringer of the End Times, Albion the Branded Dragon Legal OCG replacements for the Forbidden slots (e.g. Apophis-compatible boss and a non-banned Extra Deck partner) Restores legality; the score is only meaningful after this
2 One copy each of Ash Blossom & Joyous Spring, Super Polymerization and one Droll & Lock Bird Off-archetype or archetype-core cards that are legal at the allowed copy count Brings copy counts within OCG Semi-Limited and Limited limits
3 Several level-0 Spell/Trap slots that do not continue a line One or two Side Deck cards (for example extra negation or a Temple recovery card) Adds post-side adaptability (D12) and reduces dead cards

Evidence & confidence

  • Verified: Deck is Illegal: 4 Forbidden and 3 copy-limit breaches in OCG; Main Deck 55 cards, Extra Deck 15 cards, Side Deck 0 cards; Archetype purity 11.4% exact-name; Copy-limit violations listed in legality.violations
  • Inferred: Opening-hand consistency for the archetype core (about 0.86 at least one in 5 cards); Interaction density read from negation and removal text (19 and 22 texts); Going-second hand-trap estimate (about 0.90); Engine conflict across sub-archetypes
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied, so D3 and D4 are text-only inference no tournament link, so archetype meta-share and pilot record are absent no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so D12 has no list to evaluate

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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