Deep Sea Deck #756359 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Mermail Abyssteus x3. Created Sep 26, 2026 by YGO Mod.

Deck Deep Sea OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 48
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47.2
Going First 48
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro/Xyz/Link
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz/Link board pressure from Atlantean and Mermail engines (Poseidra Abyss, Mermail Abyssgaios, Worldsea Dragon Zealantis, Azure Ocean Dragon Lord - Neo-Daedalus Rage); Synchro beatdown via Deep Sea Prima Donna and Graydle Dragon, with Atlantean Dragoons direct attacks
  • Turn 1 (going first): Open a WATER starter (Neptabyss, Mermail Abyssteus, Deep Sea Minstrel, First Penguin) to add or summon the next engine piece, then build a Level 7 or Xyz/Link board; Moulinglacia requires 5 WATER monsters in the GY
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx C, and Red Reboot to disrupt the opposing turn, then rebuild through the GY-recursion engine; Forbidden floodgates cannot be counted on because they are illegal
  • Recovery: Recover through Mermail/Atlantean GY effects and searchers (Abyssteus, Abysspike, Neptabyss, Atlantean Dragoons) that refill the hand from the Deck
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in the evidence

Why it scores here

The deck's consistency rests on 3-copy WATER starters (Neptabyss, Mermail Abyssteus, Atlantean Dragoons, First Penguin), which give roughly a 24% chance of at least one per going-first opening hand and a 0.87 chance of at least one searcher-text card; the archetype-core group reaches about 81%, but only 9 of 19 usage-core cards are present, and exact-name purity is just 5.5%, so the engine relies on a loosely connected set of Atlantis, Mermail, Abyss-, and Daedalus cards. No combo boards are recorded, so conversion and floor scores are text-only inference (Inferred) and lower confidence. Interaction is dense (Ash Blossom, Droll & Lock Bird, Maxx C, Red Reboot, Solemn Judgment, Heavy Storm, Harpie's Feather Duster), but two of the strongest disruptors, Barrier Statue and Bahamut Shark, are Forbidden in OCG, which makes the list illegal and caps the score. The 15-card Extra Deck is fully used, but the empty side deck, the missing tournament data, and the absence of any post-side evidence keep the result theoretical; it was not derived by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 WATER starter in opening 5) ~0.24 for a 3-copy card; archetype-core group ~0.81 but only 9 of 19 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy staples and 69 off-exact-archetype copies raise brick and dead-card risk; no hand simulation available (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards (combos_evidence total 0); ceiling read from card text of Xyz/Link/Synchro enablers only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown; scored conservatively for loose engine connections (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple GY-recursion routes (Abyssteus, Abysspike, Neptabyss, Minstrel) give some independent lines but no verified redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery through search and GY-to-hand effects from text; Heavy Storm and Droll cost cards to play (Inferred)
D7 End-Board & Interaction Quality 55 Eight negation-text cards and five hand traps plus Harpie's Feather Duster and Heavy Storm; breadth is strong but the Forbidden floodgates cannot be played (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second removal is limited to Ash Blossom, Droll, Maxx C and Red Reboot; no board-breaker evidence beyond text (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK up to 3000 (Poseidra Abyss) and direct attacks from Atlantean Dragoons; closing depends on the Xyz/Link chain (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 58 Main Deck cards with 39 distinct; within the 40-60 OCG size rule but very high copy count and low purity (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck filled to 15 with Xyz, Link, Synchro, and Fusion options from the same engine; 2 extra cards are on-theme (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no adaptability can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype-level meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step engine lines with many Xyz/Link/Synchro conversions and several once-per-turn effects to track (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47.2, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 45.8, plus modifiers -8 = 37.8; Illegal cap applied at 30 (theoretical/structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand traps and negations (Ash Blossom, Droll & Lock Bird, Maxx C, Red Reboot, Solemn Judgment)
  • Multiple GY-recursion and searcher routes on 3-copy WATER starters
  • Full Extra Deck of Xyz, Link, Synchro, and Fusion options with high-ATK bosses

Weaknesses

  • Illegal in OCG: Barrier Statue of the Torrent and Bahamut Shark are Forbidden
  • Low exact-name purity (5.5%) suggests a loose engine with several sub-archetypes
  • No side deck, so no post-side plan or matchup adaptation

Critical choke points

  • The Forbidden cards must be removed before the deck can be played at all
  • The Atlantean/Mermail starter count depends on 3-copy cards that are often not in the opening hand (about 24%)
  • Xyz and Link boards need several specific WATER monsters in the GY or on the field
Priority Remove Add Reason
1 Barrier Statue of the Torrent A legal WATER or Atlantean/Mermail card (e.g., an additional starter) Forbidden in OCG; required to make the list legal
2 Bahamut Shark A legal Xyz or Link that uses the same WATER materials Forbidden in OCG; required to make the list legal
3 One 1-copy off-archetype staple A third copy of a core starter or a side deck of 15 cards Improves consistency and adds post-side adaptability (D12 is 10 with an empty side deck)

Evidence & confidence

  • Verified: Legality: 58 Main / 15 Extra / 0 Side; Barrier Statue and Bahamut Shark are Forbidden with 1 copy each; Copy limits and banlist statuses for Limited and Semi-Limited cards are legal as run; Archetype usage: 9 of 19 core cards present
  • Inferred: Starter access probabilities from hypergeometric draws; Interaction quality from card text and role tags; Engine connectivity judged from text and archetype spread; Dimension scores D1-D11, D14
  • Provisional: Meta health and matchup fit (no dated sample; D13 is provisional); Tournament reliability and post-side estimates
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck (going-first/second, matchup, brick/starter rates) No side deck: no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Deep Sea

Deep Sea Breakdown

 
 

 

 

 

 

 

 
 

 

 
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