Gimmick Puppet Deck #756253 — Yu-Gi-Oh! OCG

53 Main, 18 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Sep 26, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Gimmick Puppet Xyz boss beatdown (Number 88 / Number C88 / Number C40 / Odin, Loki, Thor) once an Xyz is established from the Extra Deck; Number 88 Destiny Counter win route, if its activation condition is met (text-only read, Inferred)
  • Turn 1 (going first): Open a Gimmick Puppet starter (Scissor Arms, Little Soldiers, Rouge Doll, or Mansion of the Dreadful Dolls), search or summon the next Puppet, then Xyz into a boss. Consistency is high (98% to see one core card in a 5-card hand), but the line is unevaluated because no combos were supplied.
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom x2, Infinite Impermanence x3, Maxx C, Droll & Lock Bird, Red Reboot, Ghost Ogre, Dominus Impulse x2) to disrupt the opponent's engine, then rebuild the Xyz board. Hand-trap coverage is about 69% for at least one in a 6-card hand (Inferred).
  • Recovery: Recursion through Little Soldiers, Dreary Doll, Terror Baby, Humpty Dumpty and Cattle Scream from the GY, plus Mansion searches. Not evidenced in combo data.
  • After siding: Not evaluable: the deck has no Side Deck.

Why it scores here

The deck's engine is consistent on paper: the archetype core has a 98% chance of at least one card in a 5-card opening hand, and the searchers (Mansion, Condolence Puppet, Rouge Doll) raise access further. Its interaction suite is broad, with nine hand traps and several negate and removal cards, so the Xyz engine has layered protection. Its closing power is strong, since Number 88, C88, C40, and the Aesir synchros reach 3000 to 4000+ ATK. However, the list is illegal in its format: three cards exceed copy limits, and the Extra Deck is 3 over the cap. Its Forbidden and Limited copies cap it at a theoretical score. The score was built from the system (consistency, interaction, and closing), not from averaging card scores, and popularity did not add points because there is no tournament data. There are no recorded combos, so the ceiling and median are text-only inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in 5-card hand) ≈ 0.98; searchers P ≈ 0.83; no combo boards to confirm a bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 38 off-archetype copies (46.5% exact-name purity), 16 tech cards, and Triple Tactics pieces that are dead without the engine raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling read from Number 88 Destiny Counter text and boss ATK values, with no line verified (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution supplied; the floor cannot be measured from data (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent hand traps and a second starter family (Mulcharmy, Chimera Doll) give alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search are present in text (Little Soldiers, Dreary Doll, Mansion); netCardAdvantage not measured (Inferred)
D7 End-Board & Interaction Quality 70 9 hand traps, Crossout Designator, Red Reboot, Dominus Impulse x2, and Forbidden Droplet give broad negate and removal coverage (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ≈ 0.69; Number C88 and C15 provide removal to challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATKs of 3000 to 4000 (Number C88 3500, Odin 4000, Number 88 3200, Number C40 3300) and damage-on-destroy effects (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 40 53 Main Deck cards with 31 distinct names and 16 tech slots, so the list is not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 18 (above the 15-card limit). Three Aesir Synchros need Nordic Tuners that are not in the list, so they are likely dead slots (Inferred)
D12 Side Deck Adaptability 20 No Side Deck, so no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz and Puppet lines with many response decisions are demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_list_cap (-23); banlist_exposure (-3); no_side_deck (-2). Final formula: Illegal list: normal Final formula not applied. Score capped low at 30 (theoretical/structural-only). Structural 53 (Combo profile); Meta provisional; TournamentReliability 40.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (98% at least one core card in a 5-card opening hand)
  • Nine hand traps and broad negate/removal text
  • Strong Xyz closing power (Number 88, C88, C40, Odin, Loki)
  • Searchers (Mansion, Condolence Puppet, Rouge Doll) give consistent access

Weaknesses

  • Illegal list: Forbidden and over-limit copies and an oversized Extra Deck
  • Low archetype purity (46.5%) with 38 off-archetype copies
  • Three Aesir Synchros have no Nordic Tuner support in the list
  • No Side Deck
  • No combo data to verify any line

Critical choke points

  • Extra Deck legality: must fix copy limits and reduce Extra Deck to 15 before it is playable
  • Xyz bosses need a Puppet Xyz on the field for most lines
Priority Remove Add Reason
1 Triple Tactics Talent (1), CXyz Gimmick Puppet Fanatix Machinix (2), one Number C40: Gimmick Puppet of Dark Strings (1 of 2) Legal replacements within the OCG banlist Restores legality; the deck cannot receive a normal score while illegal
2 Aesir Synchros (Thor, Loki, Odin) unless Nordic Tuners are added Nordic Tuner support, or cut them Clears Extra Deck overflow and removes dead slots
3 Off-archetype tech cards (for example Triple Tactics Thrust, Foolish Burial) where they do not serve the engine A Side Deck of 15 cards Adds post-side plans and reduces brick risk

Evidence & confidence

  • Verified: Illegal status: copy-limit violations and Extra Deck 18 > 15; Banlist status for each card; Archetype core inclusion from usage stats
  • Inferred: 98% core-card access from the hypergeometric draw table; Going-first and going-second hand-trap coverage; Aesir Synchros are dead without Nordic Tuners; Interaction quality from card text
  • Provisional: Format fit (no dated meta or tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side and matchup plans cannot be evaluated no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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