Secret Six Samurai Deck #756140 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Elder of the Six Samurai x3, Legendary Six Samurai - Kizan x3, Kagemusha of the Six Samurai x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (55)
- Cyber Dragon x2
- Elder of the Six Samurai x3
- Grandmaster of the Six Samurai x1
- Legendary Six Samurai - Enishi x1
- Legendary Six Samurai - Kageki x2
- Legendary Six Samurai - Kizan x3
- Maxx "C" x2
- The Six Samurai - Zanji x1
- Effect Veiler x2
- Kagemusha of the Six Samurai x3
- Shien's Squire x1
- Asceticism of the Six Samurai x3
- Book of Moon x1
- Dimensional Fissure x3
- Gateway of the Six x1
- Heavy Storm x1
- Mind Control x1
- Monster Reborn x1
- Mystical Space Typhoon x2
- Reinforcement of the Army x1
- Shien's Dojo x2
- Shien's Smoke Signal x1
- Six Samurai United x3
- Debunk x2
- Dimensional Prison x2
- Double-Edged Sword Technique x2
- Mirror Force x1
- Musakani Magatama x1
- Rivalry of Warlords x2
- Solemn Judgment x1
- Solemn Warning x2
- Starlight Road x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Ally of Justice Catastor x1
- Black Rose Dragon x1
- Brionac, Dragon of the Ice Barrier x1
- Legendary Six Samurai - Shi En x1
- Naturia Barkion x1
- Naturia Beast x1
- Naturia Landoise x1
- Orient Dragon x1
- Stardust Dragon x1
- Trishula, Dragon of the Ice Barrier x1
- Leviair the Sea Dragon x1
- Number 17: Leviathan Dragon x1
- Number 39: Utopia x1
- Steelswarm Roach x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 47 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Six Samurai board built through Special Summons (Kizan, Grandmaster, Enishi, Kageki) that pressures with 2000+ ATK monsters and Synchro boss monsters; Synchro beatdown from Stardust Dragon, Black Rose Dragon and Shi En, backed by Number 39: Utopia
- Turn 1 (going first): Normal Summon Kageki or Elder and search or summon into the Six Samurai core; protect the board with Solemn Judgment and Mirror Force if it is live
- Turn 2 (going second): Hold Maxx "C", Effect Veiler, Solemn Warning and Debunk to answer the opponent's first summon or activation, then rebuild through Gateway of the Six and Six Samurai United
- Recovery: Recover through Shien's Smoke Signal, Reinforcement of the Army and Monster Reborn from the GY; the deck has no reliable recursion beyond Enishi's bounce and Shien's Dojo
- After siding: Not evaluable: the export carries an empty side deck, so no post-side plan exists
Why it scores here
The score comes from the deck as a system, not from its cards. The Six Samurai core (Kizan, Grandmaster, Enishi, Kageki and their search and summon support) reaches a usable board only about half the time on the opening hand, so engine access is middling (P(at least one core card in a 5-card hand) ≈ 0.56, Inferred). Interaction is the deck's strongest area: 9 negation-text cards, 20 removal-text cards, and hand traps including Maxx "C", Effect Veiler and Solemn Judgment give it real end-board and going-second answers. Its ceiling and median output are unmeasured because no recorded boards exist, so both combo scores are text-only inferences. The list is illegal: two copy-limit overages, Naturia Beast and Trishula are Forbidden in OCG, and the empty side deck leaves no post-side answer. The illegal status caps the final score, and popularity or archetype share earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 archetype-core card in 5-card hand) ≈ 0.56; 4 Six Samurai starters at 3 copies each, with no second independent starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 34 of 55 main cards are level-0 spells and traps and 15 are distinct singletons, so brick and dead-draw risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; best-line ceiling is unmeasured and rests on card-text reads of Kageki and Grandmaster chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo median or power distribution exists, so the typical output is estimated from starter density alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 42 | Two Naturia/Ice Barrier synchros are Forbidden and cannot be run, leaving 2 Six Samurai routes to rebuild after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and recursion are present (Smoke Signal, Reinforcement, Gateway, Dojo) but no recurring engine resource beyond Enishi's bounce (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 9 negation-text cards, 20 removal-text cards and layered hand traps and trap negations give broad coverage (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Maxx "C", Effect Veiler, Solemn Warning and Dimensional Prison add going-second answers, but Maxx "C" is over the copy limit (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Synchro beaters (Stardust Dragon, Black Rose Dragon, Shi En) and Kizan's ATK bonus give closing power, while the Forbidden synchros are absent (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 34 level-0 spell and trap slots and several off-archetype tech cards (Mirror Force, Dimensional Prison) reduce compactness (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 10 Synchro, 4 Xyz and 1 Fusion Extra Deck monsters give varied access with a Shi En and Stardust core (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple responses to hold and many conditional summon and negation timings raise decision complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Illegal list cap (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12); illegal-list cap applied, score kept low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density is high for a non-control deck: 9 negation-text cards, 20 removal-text cards and layered hand traps
- Core Six Samurai engine has multiple summon routes (hand, GY, Dojo) and a searcher suite
- Extra Deck covers Synchro, Xyz and Fusion breakpoints with several 2000+ ATK bosses
Weaknesses
- Illegal list: two copy-limit violations and two Forbidden cards
- Empty side deck, so no post-side plan and no best-of-3 adaptation
- High brick risk from 34 level-0 spell and trap slots and 15 singletons
- No recorded combo boards, so ceiling and median output are unmeasured
Critical choke points
- Archetype-core starters are 8 copies; one opening-hand miss stalls the Six Samurai engine (P ≈ 0.44 of no core card in hand5, Inferred)
- Forbidden synchros removed, so Synchro boss access depends on Shi En, Stardust and Black Rose only
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (second copy) | 1 legal copy of Maxx "C" only | Fixes the copy-limit violation without losing the hand trap |
| 2 | Rivalry of Warlords (second copy) | Solemn Warning or a legal removal trap | Fixes the copy-limit violation and removes a floodgate that conflicts with the Six Samurai board |
| 3 | Naturia Beast and Trishula, Dragon of the Ice Barrier | Legal Synchros such as Number 39: Utopia or Orient Dragon | Both are Forbidden in OCG and cannot be run |
| 4 | Two level-0 spell slots | Side deck of at least 5 cards | The side deck is empty, so the deck has no post-side plan |
Evidence & confidence
- Verified: Illegal status: Maxx "C" and Rivalry of Warlords over copy limit; Naturia Beast and Trishula Forbidden (OCG BanList); Main 55 / Extra 15 / Side 0 composition; Archetype purity 0% exact-name; 29 Six Samurai copies
- Inferred: Engine access ≈ 0.56 at hand5 from hypergeometric estimate; Interaction quality from negation and removal text reads; Brick risk from level-0 spell and trap density
- Provisional: Matchup and meta fit (no dated meta sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; no post-side evidence
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