Secret Six Samurai Deck #756140 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Elder of the Six Samurai x3, Legendary Six Samurai - Kizan x3, Kagemusha of the Six Samurai x3. Created Sep 26, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 47
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 47
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Six Samurai board built through Special Summons (Kizan, Grandmaster, Enishi, Kageki) that pressures with 2000+ ATK monsters and Synchro boss monsters; Synchro beatdown from Stardust Dragon, Black Rose Dragon and Shi En, backed by Number 39: Utopia
  • Turn 1 (going first): Normal Summon Kageki or Elder and search or summon into the Six Samurai core; protect the board with Solemn Judgment and Mirror Force if it is live
  • Turn 2 (going second): Hold Maxx "C", Effect Veiler, Solemn Warning and Debunk to answer the opponent's first summon or activation, then rebuild through Gateway of the Six and Six Samurai United
  • Recovery: Recover through Shien's Smoke Signal, Reinforcement of the Army and Monster Reborn from the GY; the deck has no reliable recursion beyond Enishi's bounce and Shien's Dojo
  • After siding: Not evaluable: the export carries an empty side deck, so no post-side plan exists

Why it scores here

The score comes from the deck as a system, not from its cards. The Six Samurai core (Kizan, Grandmaster, Enishi, Kageki and their search and summon support) reaches a usable board only about half the time on the opening hand, so engine access is middling (P(at least one core card in a 5-card hand) ≈ 0.56, Inferred). Interaction is the deck's strongest area: 9 negation-text cards, 20 removal-text cards, and hand traps including Maxx "C", Effect Veiler and Solemn Judgment give it real end-board and going-second answers. Its ceiling and median output are unmeasured because no recorded boards exist, so both combo scores are text-only inferences. The list is illegal: two copy-limit overages, Naturia Beast and Trishula are Forbidden in OCG, and the empty side deck leaves no post-side answer. The illegal status caps the final score, and popularity or archetype share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 archetype-core card in 5-card hand) ≈ 0.56; 4 Six Samurai starters at 3 copies each, with no second independent starter (Inferred)
D2 Opening-Hand Quality & Brick Management 40 34 of 55 main cards are level-0 spells and traps and 15 are distinct singletons, so brick and dead-draw risk is high (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; best-line ceiling is unmeasured and rests on card-text reads of Kageki and Grandmaster chains (Inferred)
D4 Combo Floor & Median Output 35 No combo median or power distribution exists, so the typical output is estimated from starter density alone (Inferred)
D5 Interruption Resilience & Route Redundancy 42 Two Naturia/Ice Barrier synchros are Forbidden and cannot be run, leaving 2 Six Samurai routes to rebuild after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and recursion are present (Smoke Signal, Reinforcement, Gateway, Dojo) but no recurring engine resource beyond Enishi's bounce (Inferred)
D7 End-Board & Interaction Quality 65 9 negation-text cards, 20 removal-text cards and layered hand traps and trap negations give broad coverage (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Maxx "C", Effect Veiler, Solemn Warning and Dimensional Prison add going-second answers, but Maxx "C" is over the copy limit (Inferred)
D9 Offensive Pressure & Closing Power 45 Synchro beaters (Stardust Dragon, Black Rose Dragon, Shi En) and Kizan's ATK bonus give closing power, while the Forbidden synchros are absent (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 34 level-0 spell and trap slots and several off-archetype tech cards (Mirror Force, Dimensional Prison) reduce compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 10 Synchro, 4 Xyz and 1 Fusion Extra Deck monsters give varied access with a Shi En and Stardust core (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple responses to hold and many conditional summon and negation timings raise decision complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Illegal list cap (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12); illegal-list cap applied, score kept low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density is high for a non-control deck: 9 negation-text cards, 20 removal-text cards and layered hand traps
  • Core Six Samurai engine has multiple summon routes (hand, GY, Dojo) and a searcher suite
  • Extra Deck covers Synchro, Xyz and Fusion breakpoints with several 2000+ ATK bosses

Weaknesses

  • Illegal list: two copy-limit violations and two Forbidden cards
  • Empty side deck, so no post-side plan and no best-of-3 adaptation
  • High brick risk from 34 level-0 spell and trap slots and 15 singletons
  • No recorded combo boards, so ceiling and median output are unmeasured

Critical choke points

  • Archetype-core starters are 8 copies; one opening-hand miss stalls the Six Samurai engine (P ≈ 0.44 of no core card in hand5, Inferred)
  • Forbidden synchros removed, so Synchro boss access depends on Shi En, Stardust and Black Rose only
Priority Remove Add Reason
1 Maxx "C" (second copy) 1 legal copy of Maxx "C" only Fixes the copy-limit violation without losing the hand trap
2 Rivalry of Warlords (second copy) Solemn Warning or a legal removal trap Fixes the copy-limit violation and removes a floodgate that conflicts with the Six Samurai board
3 Naturia Beast and Trishula, Dragon of the Ice Barrier Legal Synchros such as Number 39: Utopia or Orient Dragon Both are Forbidden in OCG and cannot be run
4 Two level-0 spell slots Side deck of at least 5 cards The side deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Illegal status: Maxx "C" and Rivalry of Warlords over copy limit; Naturia Beast and Trishula Forbidden (OCG BanList); Main 55 / Extra 15 / Side 0 composition; Archetype purity 0% exact-name; 29 Six Samurai copies
  • Inferred: Engine access ≈ 0.56 at hand5 from hypergeometric estimate; Interaction quality from negation and removal text reads; Brick risk from level-0 spell and trap density
  • Provisional: Matchup and meta fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; no post-side evidence

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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