Secret Six Samurai Deck #756129 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 42
Going First 48
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 48
Going Second 38
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Six Samurai Synchro/Link boards (Legendary Lord Shi En, Kizan, Enishi, Battle Shogun) and Secret Six Samurai Kizaru/Hatsume pressure, enabled by Normal Summon chains through Kageki and Tactical Trainer; Speedroid/Mulcharmy draw-and-value lines; Extra Deck Link/Synchro boards
  • Turn 1 (going first): Normal Summon Kageki or Kizan, chain Special Summons from hand (Trainer, Anarchist Monk, Kizan), search with Smoke Signal/Kizaru into a Synchro or Link boss
  • Turn 2 (going second): Limited evidence; rely on Crossout Designator and Shi En negation for one interaction, then re-establish boss via Six Samurai summon chain
  • Recovery: Shien's Dojo and Gateway of the Six counters, Kizaru banish-recursion, Battle Shogun search, Grandmaster-type recursion absent from the list
  • After siding: Not evaluable: the deck runs zero side cards

Why it scores here

The deck's core Six Samurai engine is reliable on paper: about 94% of openings with 17 core-group copies show at least one starter in the opening five (Inferred), and Kageki, Tactical Trainer and Anarchist Monk give repeatable Special Summon chains into Synchro and Link bosses. Its ceiling is held back by structure rather than by any single card: only 5.4% of Main Deck cards carry the exact Secret Six Samurai name, and Roid, Mulcharmy, Charmer and X-Saber cards compete for the same slots. The deck is illegal as submitted, with four Forbidden cards and an over-limit Droll & Lock Bird, so it cannot receive a normal Final Contextual score and is capped at 25. Popularity did not earn points: the archetype's usage statistics confirm the core is real, but do not make this list strong. No card scores were averaged; the deck was scored as a system, and combo evidence is absent, so every conversion claim is Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 starter in opening 5) about 0.94 for the 17-card core group; starter chain depends on Six Samurai names and Synchro/Link access (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 searcher-text cards and conditional Mulcharmy/Roid draw cards risk dead hands; no brick simulation available (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling read from text of Shi En, Kizan and Kizaru chains and their negation/removal effects (Inferred)
D4 Combo Floor & Median Output 40 combo data has 0 scored boards; median output inferred from fragmented off-archetype support (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Shien's Dojo, Gateway of the Six and Kizaru recursion give some second route, but no independent second line is shown (Inferred)
D6 Resource Economy, Recovery & Grind 55 Gateway and Dojo counters plus Smoke Signal and Reinforcement give resource regeneration; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 50 Legal interaction is Crossout Designator and Shi En/Fancy Ball negation; the strongest hand traps and Called by the Grave are illegal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 35 Going-second split not recorded; board-breaking relies on Shi En/Kizan boss and Crossout, with no hand-trap density (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board boss ATKs: Shi En 2500, Kizaru 1900, Fancy Ball 2400 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 41 Main Deck cards with 21 distinct cards and 5.4% exact-name purity; splash spread across 4 sub-archetypes (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 25 Three Extra Deck slots are Forbidden (Dugares, Saryuja, Charmer) and 2 more Synchro/Link slots are off-archetype (Verified)
D12 Side Deck Adaptability 10 Zero side cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple name-dependent Special Summon chains and Mulcharmy/Roid conditions raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 48, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-8); Engine conflicts (-2); No side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45.6 + 0.20*42 - 12 = 33 pre-cap; capped to 25 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Six Samurai core (17 copies) gives high starter access
  • Real archetype support (usage stats show the core is standard)
  • Multiple boss options across Synchro and Link Extra Deck

Weaknesses

  • Illegal list: four Forbidden cards and one over-limit Limited card
  • Low archetype purity with four competing sub-archetypes
  • No side deck
  • Extra Deck slots spent on Forbidden or off-archetype Link/Xyz monsters

Critical choke points

  • Any Six Samurai starter hit by Crossout Designator or Shi En negation with no second route
  • Droll & Lock Bird overage, which must be cut to one copy before the deck is legal
Priority Remove Add Reason
1 Called by the Grave, Charmer Quartet in Bloom, Number 60: Dugares the Timeless, Saryuja Skull Dread Legal Six Samurai Synchro/Link or Grandmaster-type cards from the usage-stat core (for example Legendary Lord Six Samurai - Kizan, Grandmaster of the Six Samurai) Clears the Forbidden violations; the replacements are named only as usage-stat core cards, and their legality must be confirmed in the OCG list
2 One Droll & Lock Bird Ash Blossom & Joyous Spring or Solemn Judgment (both usage-stat core cards) Clears the copy-limit violation while keeping a hand-trap presence
3 Speedroid Taketomborg and one Speedroid Terrortop Secret Six Samurai - Fuma or Legendary Lord Six Samurai - Enishi Increases archetype purity and draws on usage-stat core cards
4 None A 2-3 card side deck Creates a post-side plan; currently none exists

Evidence & confidence

  • Verified: Four Forbidden cards and one Limited overage in the Main Deck; Main 41, Extra 15, Side 0 counts; Exact-name purity 5.4%; Boss ATKs from card data
  • Observed: Usage stats: 17-card core present in 8 of 15 core cards
  • Inferred: About 94% at least one starter in opening 5; Combo ceiling and median from text only; Interaction quality from card text
  • Provisional: Matchup and format fit (no dated meta)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are unknown Meta Power is provisional unless a dated metagame sample is supplied Deck has zero side cards, so post-side performance cannot be evaluated

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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