Battlewasp Deck #756124 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Beetrooper Scout Buggy x3, Resonance Insect x3.

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
57± 7/ 100
Power Score
Structural 63
Reliability 50
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Insect summon chains (Scout Buggy, Rapier, Resonance Insect, Armed Rebeellion) into Extra Deck boss monsters such as Battlewasp - Ballista the Armageddon (3000 ATK, piercing) and Battlewasp - Grand Partisan the Revolution; Fusion and Link finishers (Ultra Beetrooper Absolute Hercules 4000 ATK, Giant Beetrooper Invincible Atlas, Ragnaraika Stag Sovereign 3300 ATK)
  • Turn 1 (going first): Open a starter (Scout Buggy, Rapier, Resonance Insect, or Armed Rebeellion) and chain Insect Special Summons into a Battlewasp boss or a Link monster, backed by Battlewasp Wind for extra searches
  • Turn 2 (going second): Hold Ash Blossom, Supply Soldier, Maxx C, or Infinite Impermanence to answer the opponent's first board, then rebuild through Insect Special Summons and Extra Deck summons
  • Recovery: Recur Insect monsters and Continuous Spells through Resonance Insect, Gokipole, Beetrooper Landing (GY effect), and Battlewasp Wind; Mighty Neptune is a late-game recovery body once 3 Insects are banished
  • After siding: None. The deck has 0 Side Deck cards, so there is no post-side plan in a best-of-three.

Why it scores here

The deck reliably opens a functional Insect engine: an estimated 0.85 chance of at least one starter in a 5-card opening hand (my own hypergeometric estimate over about 12 starters, Inferred), with 3-copy starters for Scout Buggy, Rapier, Resonance Insect and Armed Rebeellion. It converts that engine into Extra Deck bosses at 3000+ ATK, and it has six or more interaction cards (Ash Blossom, Supply Soldier, Maxx C, Infinite Impermanence, Titanocider, Annihilate Retroglight) to answer a board. The score is held back by the absence of recorded combos (so floor and median are text-only inference), a 21.8% exact-name archetype purity with several off-archetype Extra Deck staples, a self-conflicting Scary Moth, and zero Side Deck cards, which leaves no post-side plan. Popularity and usage data were not used to earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one starter in 5) ~0.85 over about 12 starters, 3-copy starters, archetype core copies 22 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 About 6 non-starter brick candidates (Titanocider, Fly & Sting, Infinite Impermanence, Maxx C, Annihilate Retroglight, Crossout Designator) plus Scary Moth self-conflict (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable recorded boards (combo data total 0); ceiling read from text: Ballista 3000 piercing, Mighty Neptune, Hercules 4000 (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median is unknown; Scary Moth and the one-summon-per-turn clause cut into typical chains (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Independent summon routes (Buggy, Rapier, Resonance, Dream Cicada, Pin the Bullseye, Twinbow) and 5 interaction cards to recover after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Resonance Insect, Gokipole, Beetrooper Landing and Battlewasp Wind; Insect banish costs strain the GY over long rounds (Inferred)
D7 End-Board & Interaction Quality 68 Interaction text on Ash Blossom, Maxx C, Impermanence, Supply Soldier, Titanocider, Annihilate Retroglight, Fly & Sting; several are conditional (Verified text / Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Going-second board-breaking relies on Crossout Designator, Titanocider and Scale Bomber; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Boards reach 3000-4000 ATK with piercing (Ballista) and 3000 ATK effect-immune bodies (Grand Partisan, Atlas) (Verified stats / Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 main (legal minimum), 27 distinct, 18 singletons; exact archetype purity 21.8%, with 21 generic and 14 Beetrooper cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 64 15 of 15 Extra slots used across Synchro, Link, Xyz and Fusion; several off-archetype Extra staples (Traptrix Atypus, Traptrix Allomerus, Inzektor Picofalena) (Verified)
D12 Side Deck Adaptability 15 0 Side Deck cards in a best-of-three context, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; archetype meta-share absent, so neutral placeholder excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step Insect summon chains and Extra Deck timing need several decision points (Inferred)

How the score was computed

Strategy profile: Combo profile only; D13 dropped (meta-neutral) and the remaining weights renormalized over 97. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*63 + 0.20*50 = 60.4, then modifiers -3 = 57.4, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Triple-copy starters (Scout Buggy, Rapier, Resonance Insect, Armed Rebeellion) give consistent T1 access
  • Six or more interaction cards for both going first and going second
  • Extra Deck boss monsters at 3000+ ATK with piercing and effect protection
  • Full 15-card Extra Deck with Synchro, Link, Xyz and Fusion coverage

Weaknesses

  • Zero Side Deck cards, so no post-side plan in best-of-three
  • Scary Moth conflicts with the deck's multi-summon engine
  • Low exact-name archetype purity (21.8%) with several off-archetype Extra Deck staples
  • No recorded combos, so floor and median output are unverified

Critical choke points

  • Opening starters depend on Insect Special Summon access; Scary Moth on the field shuts off most chains
  • Insect banish costs (Ballista, Mighty Neptune, Grand Partisan) can drain the GY over a long round
Priority Remove Add Reason
1 0 Side Deck cards Up to 15 Side Deck cards (e.g., Ash Blossom and Maxx C copies or generic hand traps / anti-engine answers) Best-of-three play needs a post-side plan; D12 is 15 because the deck has no side at all
2 Scary Moth (1 copy) A non-conflicting Insect monster or spell that does not restrict Special Summons Scary Moth stops the deck's own multi-summon chains, the engine it relies on
3 Off-archetype Extra Deck staples such as Traptrix Atypus or Inzektor Picofalena, if the deck is meant to be a pure Battlewasp / Beetrooper build Additional Battlewasp or Beetrooper Extra Deck options Archetype purity is 21.8%; reducing off-archetype staples could raise consistency, but only if the replacements are playable

Evidence & confidence

  • Verified: 40 Main / 15 Extra / 0 Side, legal under the OCG size rules and copy limits (Maxx C 1, Crossout Designator 1, Ash Blossom 2); Scary Moth text: each player can only Special Summon once per turn; Exact-name archetype purity 21.8% and copy histogram 1x18, 2x5, 3x4
  • Observed: Usage statistics show the Battlewasp and Beetrooper core is present; 22 archetype core copies in the Main Deck
  • Inferred: About 0.85 chance of at least one starter in a 5-card opening hand (my own hypergeometric estimate); Interaction density and going-second board-breaking quality from card text; Combo ceiling and floor read from text, since no boards were recorded
  • Provisional: Meta Power (null) and D13 matchup fit, since no dated metagame sample or tournament link exists
  • Data gaps: No recorded combos (combo data total 0), so floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first and going-second splits are unknown Deck title is null usage statistics in this deck flags appear to ignore Extra Deck cards: Cruel Saturnas, Ragnaraika Stag, Cicada King, Grand Partisan and Sachi are listed in cards with zone extra but flagged in this deck false, so core-card presence (52%) is understated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Battlewasp

Battlewasp Breakdown

 
 

 

 

 

 

 

 
 

 

 
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