Shark Deck #756111 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyss Shark x3, First Penguin x3, Lifeless Leaffish x3. Created Sep 26, 2026 by YGO Mod.

Deck Shark OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
25± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 42
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ghoti / Fish synchro and Extra Deck boards (Askaan, Arionpos, Ghoti of the Deep Beyond, White Aura Whale, Icejade Gymir Aegirine) backed by Fish-Type recursion and banish loops, with hand traps and removal protecting the board; Link and Fusion beats (Mediclius, Marincess Coral Anemone, Garura, Mudragon) once the board is established
  • Turn 1 (going first): Open a Fish or WATER starter (Abyss Shark, Lifeless Leaffish, Psiics, Mulcharmy line) and extend into a Level 6 or 8 Synchro, while holding one or two hand traps for the opponent's first answer
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Evenly Matched, Infinite Impermanence, Droll & Lock Bird, Maxx C) to disrupt the opponent's first board, then rebuild from GY and banish recursion
  • Recovery: Recover through recursion effects (Lifeless Leaffish, Paces, Shif, Zep banish-to-revive) and searchers (Psiics, Snopios, Abyss Shark, Royal Penguins Garden)
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the deck cannot adapt between games

Why it scores here

The deck is Illegal as submitted: it runs one copy of Baronne de Fleur, which is Forbidden in OCG, so the score is capped and the evaluation is theoretical and structural only. Its strongest system feature is interaction density: 13 hand traps, 14 negation-text cards and 27 removal-text cards give it breadth on both turns, which lifts going-second hand quality and end-board interaction. The engine is weaker. Archetype purity is 0 percent (70 of 70 non-core copies are off-archetype and split across Ghoti, Mulcharmy, Penguin and others), the core Shark cards in the usage stats are absent, and no recorded boards exist to measure combo floor or ceiling. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score. The Structural score (about 47) is pulled down by the missing combo evidence, the 0-copy side deck, and the lack of any tournament or meta signal, with Meta Power left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in opening 5) about 0.25, searcher group about 0.69; no archetype core present, 1 of 20 core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and 19 tech slots dilute the 55-card main; several cards need a specific board to function (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so the ceiling is text-only: Ghoti synchro and banish loop could reach 2700-3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 30 No combo median or distribution available; floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Multiple independent starters and revival effects (Lifeless Leaffish, Paces, Shif, Zep) give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text (Lifeless Leaffish, Psiics, Snopios, Abyss Shark) recover some resources (Inferred)
D7 End-Board & Interaction Quality 75 14 negation-text, 27 removal-text and 13 hand-trap cards give broad layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 65 Hand-trap coverage on a six-card going-second hand is about 0.82 (Inferred from hypergeometric estimate)
D9 Offensive Pressure & Closing Power 60 Ghoti synchro bosses reach 2700-3000 ATK, and Coelacanth 2800 ATK (Verified stats, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 40 55 main over 32 distinct cards with 0 percent archetype purity and many non-engine slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots mix Synchro, Link, Fusion and Xyz with no core Xyz support (Verified composition)
D12 Side Deck Adaptability 8 Side deck is 0 cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; only archetype share context is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ghoti synchro and banish chains with several hand-trap timing choices (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Stun secondary; weights used as Toolbox profile because the deck mixes interaction and synchro engines with no combo evidence. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-9); engine_conflict_and_purity (-3); illegal_cap (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.2, then capped to 25 because the list is Illegal (Forbidden card run)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: 13 hand traps plus removal and negation text gives layered answers on both turns
  • Ghoti synchro bosses at 2700 to 3000 ATK provide closing power if the engine goes live

Weaknesses

  • Illegal as submitted (Baronne de Fleur, Forbidden)
  • No side deck, so the deck cannot adapt
  • No archetype core: 0 percent purity, 1 of 20 core Shark cards present

Critical choke points

  • The Ghoti synchro engine depends on Fish-Type searches and banish loops; losing the early Fish starter to one hand trap stalls the line
  • Single Extra Deck card (Baronne de Fleur) makes the list illegal and cannot be used in OCG
Priority Remove Add Reason
1 Baronne de Fleur a legal Extra Deck synchro that fits the Fish or WATER engine Removes the only illegal card so the deck can be evaluated as a legal list
2 one or two off-archetype tech cards a side deck of up to 15 cards Gives the deck a post-side plan; currently it cannot adapt between games

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 within OCG size rules; Baronne de Fleur is Forbidden in OCG and run once; Archetype purity 0 percent; 70 off-archetype copies; 13 hand traps, 14 negation-text, 27 removal-text cards; Combo evidence empty (0 boards)
  • Inferred: Hypergeometric starter and hand-trap probabilities; Ghoti synchro engine reading from card text; Interaction quality from text plus flags; Going-first and going-second split estimates
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry (going-first, going-second, matchup, starter or OTK rates) No side deck, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Shark

Shark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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