Ice Barrier Deck #755970 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. First Penguin x3, Ice Doll x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (55)
- Droll & Lock Bird x2
- First Penguin x3
- General Raiho of the Ice Barrier x1
- General Wayne of the Ice Barrier x1
- Ice Doll x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Prior of the Ice Barrier x1
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Spellbreaker of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Georgius, Swordman of the Ice Barrier x2
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x1
- Icejade Ran Aegirine x2
- Called by the Grave x1
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Triple Tactics Talent x1
- Winds Over the Ice Barrier x1
- Dominus Impulse x2
- Dominus Spiral x2
- Infinite Impermanence x3
- Solemn Strike x3
Extra Deck (15)
- Marincess Coral Anemone x2
- Salamangreat Almiraj x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x2
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
- Ib the World Chalice Justiciar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards built from Ice Barrier and Mulcharmy/Icejade draw-and-summon chains, closing with 2700-3300 ATK Synchro monsters (Inferred); Hand-trap-protected Synchro setups that go through a single unanswered negate or removal window
- Turn 1 (going first): Open a Ice Barrier starter (Revealer, Georgius, Speaker or Prior) and extend into a Synchro or Link; Mulcharmy draws only work when the field is empty, which limits the turn-1 line
- Turn 2 (going second): Hold Ash Blossom, Droll, Ghost Ogre and Solemn to answer the opponent's first starter, then rebuild with Ice Barrier summons on the following turn
- Recovery: Ice Barrier monsters recurse from the GY (Georgius, Prior, Freezing Chains, Winds Over the Ice Barrier) to rebuild the board after a disruption
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
The list reliably opens an Ice Barrier starter in most hands (archetype core group P(at least one in a 5-card hand) about 0.94, Inferred), so the engine is accessible on turn 1 or 2. Nine hand traps and about 16 negation-text cards give the deck layered interaction, which earned the interaction and going-second scores. Conversion and median output could not be measured because no recorded boards exist, so those scores rest on text reads and are Inferred. Brick risk is high: 21 of 55 Main Deck cards are generic Level 0 spells and traps, and only about 31 percent of copies are exact-name Ice Barrier cards, which pulls down consistency and deck efficiency. The score is capped low because the list is illegal: Called by the Grave, Triple Tactics Talent and two Trishula, Dragon of the Ice Barrier are Forbidden in OCG, Ash Blossom is over the Semi-Limited limit, and Droll is over the Limited limit. The score was not built from averaging card scores or from the archetype's popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one starter-core card in a 5-card hand) about 0.94 for the 23-copy archetype core group; 3-copy staples each about 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 three-copy generics and 21 Level 0 spells and traps; Mulcharmy draw effects need an empty field, which conflicts with Ice Barrier boards (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so conversion ceiling is a text-only read of Synchro and Link summons through Icejade, Georgius and Revealer (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has zero boards, so median output cannot be measured and this is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent starters (Revealer, Georgius, Speaker, Prior, Icejade Ran) plus hand traps offer alternate lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy and Ice Doll draw and search effects plus GY recursion from Georgius, Prior and Freezing Chains (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Droll, Ghost Ogre, Ghost Mourner, Solemn Strike, Infinite Impermanence and Dominus Impulse give layered negation text across the deck (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage: P(at least one hand trap in a 6-card hand) about 0.68, plus Dominus removal and Trishula banish text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck ATK ranges from 2400 to 3300 (Lancea x2 at 3300, Dragite 3000, Gymir 3000) with piercing and multi-attack text (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards with 21 Level 0 spells and traps and only 31.4 percent exact-name archetype purity; compact enough to be legal, but diffuse (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck slots with 12 distinct cards; Trishula Dragon x2 is Forbidden and Lancea x2 and Marincess x2 are tied to specific lines (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all (side_count 0), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so format fit is Provisional; archetype usage stats show the core is real and accessible (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and Link chains with conditional Mulcharmy and Icejade effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Stun-style interaction weighting; the Midrange profile was used for the structural score because it fits the summon engine plus hand-trap mix. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 39, then capped at 30 because the deck is Illegal; the result is theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (9 hand traps, about 16 negation-text cards)
- High archetype-core access: P(at least one core card in opening hand) about 0.94
- Multiple independent Ice Barrier starters and GY recursion give alternate lines
- High-ATK Extra Deck closers (Lancea 3300, Dragite 3000, Gymir 3000)
Weaknesses
- Illegal as built: 3 Forbidden copies, 1 Forbidden spell, 2 over-limit Semi-Limited/Limited cards
- Low archetype purity (31.4 percent exact-name) with 21 Level 0 generic spells and traps
- No Side Deck, so no post-side adaptation
- Mulcharmy empty-field conditions conflict with the Ice Barrier board plan
Critical choke points
- Extra Deck Synchro summon requires a Tuner, and the Tuner pool is thin once the Forbidden Trishula copies are removed
- Going-first turn-1 plan depends on a single Ice Barrier starter being drawn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Trishula Dragon of the Ice Barrier x2 | Legal Extra Deck options already in the deck, such as Trishula Zero of the Ice Barrier, White Aura Whale, or Coral Dragon | Forbidden cards make the list unplayable; the deck already has legal replacements |
| 2 | One copy of Ash Blossom & Joyous Spring, one copy of Droll & Lock Bird | Ice Barrier starters or a legal Side Deck | Brings the copy counts within OCG Semi-Limited and Limited limits and adds an answer to the empty Side Deck |
| 3 | A few Level 0 generic spells and traps | Exact-name Ice Barrier starters | Raises purity and reduces brick rate |
Evidence & confidence
- Verified: Legality violations and banlist statuses (OCG); Card text and ATK/DEF values for listed cards; Copy histogram and Main/Extra counts (55/15/0); Archetype purity 31.4 percent
- Observed: Usage stats show the Ice Barrier core is real and accessible (21 archetype stat rows)
- Inferred: Starter access about 0.94 and brick rate about 0.058 (hypergeometric proxy); Interaction density from negation-text reads; Going-first and going-second estimates
- Provisional: Meta Power (null, no dated meta sample); Matchup and format fit
- Data gaps: No combos supplied (combos_evidence.total_combos is 0): floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or matchup telemetry: going-first and going-second estimates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics.missing_core is inconsistent with the cards array: Icejade Gymir Aegirine, Swordsoul Chengying, Trishula Zero and Adamancipator Dragite appear in the deck's cards list but are flagged missing and in_this_deck false; treated the cards array as source of truth Deck title is null, so the deck name cannot be cross-checked
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