Ice Barrier Deck #755970 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. First Penguin x3, Ice Doll x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.

Deck Ice Barrier OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards built from Ice Barrier and Mulcharmy/Icejade draw-and-summon chains, closing with 2700-3300 ATK Synchro monsters (Inferred); Hand-trap-protected Synchro setups that go through a single unanswered negate or removal window
  • Turn 1 (going first): Open a Ice Barrier starter (Revealer, Georgius, Speaker or Prior) and extend into a Synchro or Link; Mulcharmy draws only work when the field is empty, which limits the turn-1 line
  • Turn 2 (going second): Hold Ash Blossom, Droll, Ghost Ogre and Solemn to answer the opponent's first starter, then rebuild with Ice Barrier summons on the following turn
  • Recovery: Ice Barrier monsters recurse from the GY (Georgius, Prior, Freezing Chains, Winds Over the Ice Barrier) to rebuild the board after a disruption
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The list reliably opens an Ice Barrier starter in most hands (archetype core group P(at least one in a 5-card hand) about 0.94, Inferred), so the engine is accessible on turn 1 or 2. Nine hand traps and about 16 negation-text cards give the deck layered interaction, which earned the interaction and going-second scores. Conversion and median output could not be measured because no recorded boards exist, so those scores rest on text reads and are Inferred. Brick risk is high: 21 of 55 Main Deck cards are generic Level 0 spells and traps, and only about 31 percent of copies are exact-name Ice Barrier cards, which pulls down consistency and deck efficiency. The score is capped low because the list is illegal: Called by the Grave, Triple Tactics Talent and two Trishula, Dragon of the Ice Barrier are Forbidden in OCG, Ash Blossom is over the Semi-Limited limit, and Droll is over the Limited limit. The score was not built from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one starter-core card in a 5-card hand) about 0.94 for the 23-copy archetype core group; 3-copy staples each about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 three-copy generics and 21 Level 0 spells and traps; Mulcharmy draw effects need an empty field, which conflicts with Ice Barrier boards (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so conversion ceiling is a text-only read of Synchro and Link summons through Icejade, Georgius and Revealer (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has zero boards, so median output cannot be measured and this is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters (Revealer, Georgius, Speaker, Prior, Icejade Ran) plus hand traps offer alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy and Ice Doll draw and search effects plus GY recursion from Georgius, Prior and Freezing Chains (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Droll, Ghost Ogre, Ghost Mourner, Solemn Strike, Infinite Impermanence and Dominus Impulse give layered negation text across the deck (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage: P(at least one hand trap in a 6-card hand) about 0.68, plus Dominus removal and Trishula banish text (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck ATK ranges from 2400 to 3300 (Lancea x2 at 3300, Dragite 3000, Gymir 3000) with piercing and multi-attack text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 21 Level 0 spells and traps and only 31.4 percent exact-name archetype purity; compact enough to be legal, but diffuse (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots with 12 distinct cards; Trishula Dragon x2 is Forbidden and Lancea x2 and Marincess x2 are tied to specific lines (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so format fit is Provisional; archetype usage stats show the core is real and accessible (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Link chains with conditional Mulcharmy and Icejade effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun-style interaction weighting; the Midrange profile was used for the structural score because it fits the summon engine plus hand-trap mix. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 39, then capped at 30 because the deck is Illegal; the result is theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (9 hand traps, about 16 negation-text cards)
  • High archetype-core access: P(at least one core card in opening hand) about 0.94
  • Multiple independent Ice Barrier starters and GY recursion give alternate lines
  • High-ATK Extra Deck closers (Lancea 3300, Dragite 3000, Gymir 3000)

Weaknesses

  • Illegal as built: 3 Forbidden copies, 1 Forbidden spell, 2 over-limit Semi-Limited/Limited cards
  • Low archetype purity (31.4 percent exact-name) with 21 Level 0 generic spells and traps
  • No Side Deck, so no post-side adaptation
  • Mulcharmy empty-field conditions conflict with the Ice Barrier board plan

Critical choke points

  • Extra Deck Synchro summon requires a Tuner, and the Tuner pool is thin once the Forbidden Trishula copies are removed
  • Going-first turn-1 plan depends on a single Ice Barrier starter being drawn
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Trishula Dragon of the Ice Barrier x2 Legal Extra Deck options already in the deck, such as Trishula Zero of the Ice Barrier, White Aura Whale, or Coral Dragon Forbidden cards make the list unplayable; the deck already has legal replacements
2 One copy of Ash Blossom & Joyous Spring, one copy of Droll & Lock Bird Ice Barrier starters or a legal Side Deck Brings the copy counts within OCG Semi-Limited and Limited limits and adds an answer to the empty Side Deck
3 A few Level 0 generic spells and traps Exact-name Ice Barrier starters Raises purity and reduces brick rate

Evidence & confidence

  • Verified: Legality violations and banlist statuses (OCG); Card text and ATK/DEF values for listed cards; Copy histogram and Main/Extra counts (55/15/0); Archetype purity 31.4 percent
  • Observed: Usage stats show the Ice Barrier core is real and accessible (21 archetype stat rows)
  • Inferred: Starter access about 0.94 and brick rate about 0.058 (hypergeometric proxy); Interaction density from negation-text reads; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated meta sample); Matchup and format fit
  • Data gaps: No combos supplied (combos_evidence.total_combos is 0): floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or matchup telemetry: going-first and going-second estimates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics.missing_core is inconsistent with the cards array: Icejade Gymir Aegirine, Swordsoul Chengying, Trishula Zero and Adamancipator Dragite appear in the deck's cards list but are flagged missing and in_this_deck false; treated the cards array as source of truth Deck title is null, so the deck name cannot be cross-checked

More OCG Info

Ice Barrier

Ice Barrier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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