Rescue-ACE Deck #755584 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dogoran, the Mad Flame Kaiju x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 26, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
47± 8/ 100
Power Score
Structural 53
Reliability 48
Going First 57
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 57
Going Second 54
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck closers (Chaos Angel, Psychic End Punisher, Juraishin, Divine Arsenal AA-ZEUS, K9-X Werewolf, Super Starslayer TY-PHON) reached through Vanquish Soul, K9, Mulcharmy or Unchained board-building; Attrition through Mulcharmy draw triggers, Unchained recursion and Kamura/Shara disruption
  • Turn 1 (going first): Open a Vanquish Soul or Mulcharmy starter with a searcher (Dr. Mad Love, Razen, Stake your Soul!) to reach a board, then convert through a Synchro or Xyz summon
  • Turn 2 (going second): Use Ash Blossom, Maxx C or Red Reboot to answer the first play, then board-break with Dogoran, Kamura or Jacks
  • Recovery: Rebuild from the GY via Mulcharmy draws, Unchained Shara and Vanquish Soul return-to-hand summons
  • After siding: None: the deck registers zero side cards, so there is no post-side plan

Why it scores here

The deck is scored as a system of four loosely connected engines (Vanquish Soul, K9, Mulcharmy, Unchained) plus a toolbox layer, not as an average of its card scores. Its opening access is reasonable: about 81% to see at least one searcher-text card in a going-first hand and about 72% to see at least one of the 12 archetype-core cards, but the engines do not share enablers, so a hand often holds a starter for the wrong plan. Its best feature is the Extra Deck: several 3000+ ATK closers plus multi-attack Xyz give it real closing power and board-breaking once a line is live. Its defensive layer (four hand traps, Harpie's Feather Duster, Crackle Blitzclique and several Xyz/Synchro removal effects) is broad, but two floodgates (Anti-Spell Fragrance and There Can Be Only One) hurt its own Spell and multi-Fiend lines, and the deck runs no side deck at all. Popularity earned nothing here: the archetype label Rescue-ACE is only 5.7% exact-name purity, the list runs 5 of 24 archetype-standard core cards (20.8%), and the recorded combo evidence is empty, so the combo dimensions rest on text inference only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher-text card in opening 5) ≈ 0.81; P(at least one of 12 archetype-core cards in opening 5) ≈ 0.72; the cores belong to different engines (Inferred)
D2 Opening-Hand Quality & Brick Management 48 19 singleton slots, conflicting engine pieces, and floodgates that can dead-draw in the wrong deck; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling read from card text only, with strong Extra Deck payoffs (Inferred)
D4 Combo Floor & Median Output 42 No combo data; median output unknown, pulled down by engine conflicts and the missing Rescue-ACE support package (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant 3-copy starters (Mulcharmy, Impulse, Kamura, Shara, Dogoran) and four hand traps give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draws, Unchained GY recursion and Maxx C card flow offset the spend; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 66 Four hand traps, Crackle Blitzclique, Dogoran, Jacks, Lupis and Kamura give layered interaction; semantic read from text (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand holds 4 hand traps with 0.38 P(at least one in 6); Dogoran, AA-ZEUS and Psychic End Punisher board-break from text (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck ATK: Chaos Angel 3500, Psychic End Punisher 3500, Juraishin 3100, K9-X Werewolf 3300 (multi-attack), AA-ZEUS 3000 (Verified)
D10 Main Deck Efficiency & Flexibility 42 55 main with 19 singletons, 7 tech slots and 2 floodgates; purity 5.7% exact name, so roughly 1/3 of the main is non-engine filler (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots with 6 Xyz and 6 Synchro payoffs, but few Synchro enablers and K9 Xyz depend on K9 material (Inferred)
D12 Side Deck Adaptability 5 Side deck is 0 cards; no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype share absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines with conflicting summon conditions, reveal-based Vanquish Soul summons and Xyz material routing demand many decisions per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 57, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four hand traps (2x Ash Blossom, Maxx C, Red Reboot) give going-second protection
  • Redundant 3-copy starters across Vanquish Soul, Mulcharmy, Kamura, Shara and Dogoran
  • Extra Deck closers at 3000+ ATK with multi-attack and board-breaking options
  • Layered removal and destruction effects across the Main and Extra Decks

Weaknesses

  • No side deck, so no best-of-3 adaptation
  • Anti-Spell Fragrance and There Can Be Only One hurt the deck's own engines
  • Archetype label Rescue-ACE does not match the list: 5.7% exact-name purity and 4 Rescue-ACE cards, with the Rescue-ACE support package absent
  • No recorded combos, so the ceiling and median are unverified

Critical choke points

  • Vanquish Soul summons require a second Vanquish Soul revealed from hand; with only 18 VS cards, that resource is thin
  • Synchro enablers are thin: Fydraulis Harmonia x3, Ash Blossom x2 and Malong x1 are the only Tuners
Priority Remove Add Reason
1 Anti-Spell Fragrance a non-Spell interaction card that does not hurt the deck's own Spell lines Anti-Spell punishes Stake your Soul!, Vanquish Soul, Start and K9-X Forced Release, which are part of the deck's own engines
2 none (no side deck exists) a 15-card side deck targeting the main threats the deck expects A zero-card side deck means no post-side adaptation, which caps D12 and Tournament Reliability
3 Harpie's Feather Duster or one Rescue-ACE filler either the Rescue-ACE support package (Hydrant, Air Lifter, HQ) or a consistent single-engine core The archetype label does not match the list, and a clearer engine would raise consistency and reduce bricks

Evidence & confidence

  • Verified: Legal status: 55 main, 15 extra, 0 side; all 13 restricted cards within legal_copies; Copy histogram 19 singles, 3 doubles, 10 triples; 32 distinct main cards; Archetype purity 5.7% exact name; core present 5 of 24 (20.8%); Extra Deck ATK values and copy counts from evidence
  • Inferred: Opening-hand probabilities for searcher, core and hand-trap groups (hypergeometric); Going-first and going-second strength estimates; Interaction quality and board-breaking from card text
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so identity rests on the archetype label and card list

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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