Argostars Deck #755558 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Argostars - Glorious Adra x3, Argostars - Giantslaying x3, Special Hurricane x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (40)
- Anubis the Last Judge x1
- Argostars - Glorious Adra x3
- Merciless Scorpion of Serket x1
- The Man with the Mark x1
- Argostars - Giantslaying x3
- Argostars - Home Stadium x2
- Armored Xyz x1
- Special Hurricane x3
- Temple of the Kings x1
- That's 10! x3
- Treasures of the Kings x3
- Angel Statue - Azurune x1
- Apophis the Serpent x3
- Apophis the Swamp Deity x3
- Argostars - Lightning Tydeu x2
- Argostars - Slayer Eteo x2
- Argostars - Swift Capane x1
- Full-Armored Xyz x1
- Statue of Anguish Pattern x2
- Verdict of Anubis x2
- You're Finished x1
Extra Deck (15)
- Divine Serpent Apophis x1
- Argostars - Adventurous Arion x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Full Armored Crystalzero Lancer x1
- Full Armored Dark Knight Lancer x1
- Full Armored Utopic Ray Lancer x1
- Heroic Champion - Claivesolish x1
- Number 39: Utopia x1
- Number S39: Utopia Prime x1
- Number S39: Utopia the Lightning x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Time Thief Redoer x1
- Wollow, Founder of the Drudge Dragons x1
- Xyz Armor Fortress x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck beatsticks (Divine Serpent Apophis 2800, Full Armored Crystalzero/Dark Knight Lancers, Utopia Prime/Utopia, TY-PHON, AA-ZEUS) supported by Home Stadium chip damage and Continuous Trap pressure; Anubis the Last Judge (3000 ATK) and Merciless Scorpion of Serket via the Temple of the Kings line, when the GY and Temple requirements are met
- Turn 1 (going first): Set Treasures of the Kings or Giantslaying to fetch an Argostars or Apophis piece, Special Summon Apophis the Serpent or Swamp Deity from hand to establish a Continuous Trap in the Monster Zone, then Argostars Adra or Slayer Eteo to reach Level 4 Xyz material
- Turn 2 (going second): Respond to the opponent's board with Verdict of Anubis (needs 3 other Spell/Traps), Swamp Deity negations and Number 39 Utopia attack negation, while Continuous Trap bodies rebuild the board; no hand traps are present to stop their first play
- Recovery: Recur Continuous Traps and Argostars from the GY (Statue of Anguish Pattern, Swift Capane, Tydeu, Home Stadium's GY/banish search) and use Armored Xyz / Xyz Armor Fortress to re-enter Xyz pressure
- After siding: None: the list runs 0 side cards, so there is no defined post-side plan
Why it scores here
The deck reliably opens a live engine: the archetype core is present in about 98% of going-first opening hands and at least one searcher in about 94%, and the 15 Continuous Trap copies make a Continuous Trap in the Monster Zone available in roughly 92% of going-first openings (Inferred from hypergeometric estimates). It converts that engine into Level 4 Xyz and Fusion pressure, with a closing top end of 2800-3000 ATK Extra Deck monsters and Home Stadium damage (Inferred). Its resilience comes from several independent recursion routes and a negation package (Verdict of Anubis, Swamp Deity, Number 39 Utopia), but it has no hand traps, no side deck, and no recorded boards, so the going-second and post-side scores stay low. The score was not raised by Argostars' popularity, which only confirms the list is a real, accessible build, and the card scores were not averaged; the score rests on consistency, median output estimated from text, and interaction on the system as a whole.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one Continuous Trap in opening 5) ~0.92 and archetype core ~0.98; engine needs Set/activation timing (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | About 10 of 40 main cards are conditional (That's 10, Armored Xyz, Full-Armored Xyz, Verdict, Anubis GY requirement); 16 searcher-text cards cushion bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No recorded boards; ceiling read from text as Level 4 Xyz chains into 2800-3000 ATK Extra Deck monsters plus Anubis/Scorpion routes (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output is unknown without boards; Extra Deck spread of 14 distinct cards implies uneven median lines (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent threats: Adra, Eteo, Tydeu, Swift Capane, Statue of Anguish and Apophis recur or re-summon from GY/Spell-Trap Zone (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers (Giantslaying, Treasures, Home Stadium for 1000 LP) and Xyz recursion give economy; LP cost of Home Stadium is a real drain (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Verdict, Swamp Deity, Angel Statue and Number 39 Utopia negate or block; no hand traps; interaction is on face-up traps that can be removed (Inferred from text; flags show 0 hand traps) |
| D8 | Going-Second & Board-Breaking Power | 48 | No hand traps; Special Hurricane is a board wipe but also hits own Special Summoned Argostars; going-second route is slow (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck 2800-3000 ATK bodies (AA-ZEUS 3000, Anubis 3000 main, TY-PHON 2900, Lancers 2800) and Home Stadium damage give closing power (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 21 distinct main cards with 3-copy engines and several off-archetype single copies (Hurricane, That's 10, Full-Armored Xyz); 40 is legal but not compact (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots across 14 distinct cards; Arion x2 is the only repeated Extra card and several Xyz need specific Level/attribute materials (Verified counts, Inferred flexibility) |
| D12 | Side Deck Adaptability | 12 | Side count is 0 and side-deck adaptability is absent; no post-side performance data (Verified count, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage shows 9 of 16 core cards present; no dated metagame or tournament link, so format fit is neutral and Provisional |
| D14 | Pilotability & Error Tolerance | 42 | Several timing-sensitive lines (Trap Set then SS, Anubis GY condition, Xyz material choice); decision points are many (Inferred) |
How the score was computed
Strategy profile: Midrange; D13 dropped and remaining weights renormalized (sum 95) because no dated meta exists. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-3); engine_conflict (-2); diffuse_extra_deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural = 5612/95 = 59.1; 0.80*59.1 + 0.20*55 - 6 = 52.3)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Continuous Trap engine (15 copies) with 16 searchers gives high opening-hand functionality
- Multiple independent threats that re-enter from GY or Spell/Trap Zone support recovery after interruption
- High-ATK Extra Deck closing options (2800-3000 ATK) with Home Stadium chip damage
Weaknesses
- No side deck, so no post-side adaptation
- No hand traps or floodgates to stop an opponent's going-second combo
- Several conditional or slow cards (Special Hurricane, That's 10, Armored Xyz, Full-Armored Xyz, Anubis GY requirement)
- 14 distinct Extra Deck cards with mixed material requirements lower repeatability
Critical choke points
- Continuous Trap in the Monster Zone gates most Argostars effects; without one the engine stalls
- Level 4 non-Xyz monsters are needed as Xyz material; the Level 4 bodies are mostly Traps that must be Summoned first
- Temple of the Kings is required for Scorpion of Serket and Anubis routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Special Hurricane | A side-deck slot or a Continuous Trap / Level 4 Warrior body | Self-punishing against the deck's own Special Summons and the deck has no side plan |
| 2 | That's 10 | A faster Argostars starter or searcher | Slow to set up with 16 searchers already available; reduces conditional dead draws |
| 3 | One single-copy off-archetype Extra Deck card | A second Utopia or Argostars Xyz | Improves Extra Deck repeatability for the Xyz material lines |
Evidence & confidence
- Verified: Legal under OCG BanList; all cards Unlimited, no violations; Main 40 / Extra 15 / Side 0 counts and copy histogram; Exact-name Argostars purity 27.3%; core-group probability 0.98 (computed)
- Observed: Usage stats: 9 of 16 archetype core cards present in this list
- Inferred: Opening-hand consistency and Continuous Trap availability estimates; Combo ceiling and median from card text only (no recorded boards); Going-first and going-second scores from text, interaction density and hand-trap count
- Provisional: Meta Power (null) and matchup fit (D13), since no dated metagame sample exists; Post-side score (D12) since no side deck exists
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN (going-first/second, matchup, game-level, brick rates) Meta Power provisional unless a dated metagame sample is supplied no side deck: post-side behavior unobservable
Couldn't load the combos





