Dragonmaid Deck #755531 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Chamber Dragonmaid x4, Kitchen Dragonmaid x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 59
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dragonmaid Fusion and Link pressure (Dragonmaid Sheou 3500, House Dragonmaid 3000, Lady's Dragonmaid, Red-Eyes Black Dragon Exceed) built off Dragonmaid searchers and recursion; Blue-Eyes White Dragon and Red-Eyes Black Fullmetal Dragon big-body finishers via Max Metalmorph and Dark Time Wizard lines
  • Turn 1 (going first): Normal Summon a Dragonmaid searcher (Chamber, Kitchen or Parlor), add a Dragonmaid Spell/Trap or monster, then extend into a Fusion Summon from the Extra Deck (Inferred from card text, no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Maxx C for the opponent's first search or Summon, then rebuild through Dragonmaid Hospitality and Fusion (Inferred)
  • Recovery: Chamber Dragonmaid and Parlor Dragonmaid return to hand at Battle Phase to Special Summon Level 7-8 Dragonmaid monsters from hand or GY, and Dragonmaid Sheou recurs Level 9 or lower Dragonmaid each Standby Phase (Inferred)
  • After siding: Not supported: the deck runs zero Side Deck cards, so no post-side plan is evidenced

Why it scores here

The list is illegal as built: four copies of Chamber Dragonmaid exceed its OCG limit of three, so the structural read below is theoretical and the final score is capped. Scoring is on the system, not an average of card scores. The Dragonmaid core (18 copies, present in roughly 96% of opening 5-card hands by the archetype-core proxy) and 11 searcher-text cards give it a reasonably reliable first-turn engine (Inferred). Seven hand traps and two Ash Blossom copies protect the plan through a single interruption, and the Fusion/Link ceiling of roughly 3000 to 3500 ATK is real on paper. Median output and conversion are not measurable because no combo boards were supplied, and the deck has no side deck and no tournament or meta data, so the mid-range and matchup scores stay provisional. Archetype popularity did not earn points: the core is only 57% present against the usage stats, and 33 of 40 main-deck copies are off-archetype.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 Dragonmaid core in opening 5) ~0.96 and 11 searcher-text cards give a live T1 plan (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Seven hand traps and 17 singleton main-deck slots raise brick risk, partly offset by searchers (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Dragonmaid Sheou, Lubellion and Red-Eyes Exceed can reach 3000+ ATK plus negation, with no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Ash Blossom x2, Effect Veiler x3, Droll & Lock Bird, Maxx C and recursion give a layered answer to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dragonmaid recursion (Chamber, Parlor, Sheou) and Tidying give rebuild paths, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 66 Sheou and Red-Eyes Fullmetal negate text, plus Druiswurm and Magnamhut removal text, support end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Seven hand traps and the Maxx C and Droll line help against going-second boards, but no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2700 to 3500 ATK Fusion and Dragon finishers provide closing power on paper (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 Only 40% exact-name archetype purity and 14 generic or off-archetype main-deck slots reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Thirteen Fusion and two Link slots include several Albaz-dependent cards that need specific materials (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 Zero side deck cards in a best-of-three format leave no post-side adaptation (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multiple multi-step Fusion lines and conditional summons raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural(59) + 0.20*TournamentReliability(45) = 56; modifiers -8 = 48; Illegal-status cap applied -> 40. Theoretical/structural-only, not a normal Final Contextual score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dragonmaid searchers and recursion give a consistent T1 plan (Inferred)
  • Layered hand-trap package of seven cards plus Ash Blossom x2 (Verified card text, Inferred protection)
  • High-ATK Fusion and Link finishers provide closing power (Verified stats)

Weaknesses

  • Illegal as built: Chamber Dragonmaid is run four times against a limit of three (Verified)
  • No side deck, so no post-side plan (Verified)
  • Only 40% exact-name archetype purity; many generic and off-archetype slots (Verified)
  • Heavy reliance on limited single copies (Verified)

Critical choke points

  • Dragonmaid core (18 copies) is the only engine; losing its searchers to a hand trap cuts most lines (Inferred)
  • Albaz-dependent Fusion and Mirrorjade lines need specific materials (Inferred)
Priority Remove Add Reason
1 One Chamber Dragonmaid One Dragonmaid card within the copy limit (for example a Dragonmaid searcher or Dragonmaid Changeover) Fixes the copy-limit violation so the list is legal and can receive a normal final score
2 One generic or off-archetype main-deck card Side Deck of 15 cards with hand traps and Dragonmaid-aligned answers Adds post-side adaptability and raises exact-name purity

Evidence & confidence

  • Verified: Illegal status: Chamber Dragonmaid x4 vs legal 3 (OCG); Main 40 / Extra 15 / Side 0 counts; Seven Limited single copies and two Semi-Limited copies at legal counts; Exact-name archetype purity 40%
  • Inferred: Dragonmaid core opening-hand access ~0.96; Hand-trap and interaction protection; Going-first and going-second plans from card text
  • Provisional: Meta and format fit (no dated sample); Median output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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