Secret Six Samurai Deck #755523 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Legendary Six Samurai - Kizan x3, Anarchist Monk of the Six Samurai x3, Ash Blossom & Joyous Spring x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (42)
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Six Samurai - Kageki x2
- Legendary Six Samurai - Kizan x3
- Nibiru, the Primal Being x1
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x2
- Anarchist Monk of the Six Samurai x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Secret Six Samurai - Fuma x1
- Tactical Trainer of the Six Samurai x3
- Spirit of the Six Samurai x1
- Asceticism of the Six Samurai x1
- Called by the Grave x1
- Crossout Designator x1
- Cunning of the Six Samurai x1
- Gateway of the Six x1
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x3
- Six Strike - Double Assault x1
- Triple Tactics Talent x1
- Angel Statue - Azurune x1
- Infinite Impermanence x2
- Six Strike - Sextuple Barrage x1
Extra Deck (15)
- Accesscode Talker x1
- Battle Shogun of the Six Samurai x2
- I:P Masquerena x1
- S:P Little Knight x1
- Saryuja Skull Dread x1
- Silhouhatte Rabbit x1
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x1
- Naturia Beast x1
- Number 60: Dugares the Timeless x1
- Shadow of the Six Samurai - Shien x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 54 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Synchro/Link/Xyz boards built from Six Samurai searcher and summon chains, closing with Legendary Six Samurai and Shi-En-line monsters; Recursion of Six Samurai monsters from GY via Shien's Dojo, Cunning of the Six Samurai and Secret Six Samurai - Hatsume
- Turn 1 (going first): Open a Six Samurai starter plus a searcher (Tactical Trainer, Anarchist Monk, Shien's Smoke Signal), then summon into a Synchro or Link; hold Ash Blossom and Infinite Impermanence for the opponent's first response (Inferred)
- Turn 2 (going second): Use the hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) to break the opponent's first board, then rebuild through the GY-based summons (Inferred)
- Recovery: Searchers and GY Special Summons (Kizaru, Hatsume, Fuma) rebuild the board from a single surviving starter (Inferred)
- After siding: Not evaluable: the deck has 0 side cards and no post-side data exists
Why it scores here
This list is Illegal in OCG: five Forbidden cards and a third copy of Semi-Limited Ash Blossom are present, so it is capped and scored as structural/theoretical only. Structurally the deck is a coherent Six Samurai searcher engine: 15 searcher-text cards give about 0.91 odds of at least one searcher in an opening 5, and 8 hand traps plus 10 negation-text cards provide real interaction. Conversion is unverified because no recorded boards exist, so the ceiling and median are text-based inference and stay near the middle of the scale. The side deck is empty, so going-second and post-side adaptability score low. Popularity (the archetype core group is common) did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher in 5) ~0.91; P(>=1 archetype-core card in 5) ~0.97; core starters are 3-copy staples (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 searchers and 8 hand traps against 14 Spells and 13 Extra Deck Synchro/Link/Xyz slots suggest moderate brick risk; no hand simulation (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling depends on Kizan, Shi-En and Shien's Dojo chains; no recorded boards exist, so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards; median output is unknown and treated as below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starters and GY-based summons give some redundancy, but the Forbidden cards removed reduce it (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through GY summons and Shien's Dojo counters supports grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 8 hand traps and 10 negation-text cards with layered Synchro/Link negations give good interaction breadth (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board breaking relies on Crossout Designator and Kizaru removal text, with no side deck to adjust (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Several 2500-ATK Synchro/Xyz endboards and Great Shogun Shien give closing power, with no telemetry (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 42 Main with 16 singletons and 3-copy core is reasonably compact; 18 Level-0 Spells add some dead-card risk (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck is full at 15, but 3 of its Link/Synchro/Xyz cards are Forbidden, so the slot value is lowered (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck at all, so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro and Link chains with many triggers are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49, Going First ≈ 54, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30); meta provisional; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and summon engine (15 searcher-text cards)
- 8 hand traps and 10 negation-text cards provide layered interaction
- Archetype core is consistently present (P ~0.97 in opening 5)
Weaknesses
- Illegal in OCG: five Forbidden cards and one over-limit Semi-Limited card
- Zero side deck, so no post-side plan
- Extra Deck carries 3 Forbidden cards, reducing reliable Extra slot value
- Low exact-name purity (7%) suggests sub-archetype spread rather than a pure engine
Critical choke points
- Single-card starter dependence on Six Samurai monsters in hand
- Forbidden Naturia Beast and Saryuja cannot be run in OCG, so Extra Deck plans must be rebuilt
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Naturia Beast, Number 60: Dugares the Timeless, Saryuja Skull Dread | Legal same-role replacements (interaction and Extra Deck summons) | Forbidden cards make the list illegal; the deck cannot be scored normally until they are removed |
| 2 | 1 copy of Ash Blossom & Joyous Spring | A legal tech or hand trap | Semi-Limited allows only 2 copies; the deck runs 3 |
Evidence & confidence
- Verified: Legality: 42 Main, 15 Extra, 0 Side; 6 copy-limit violations; Five Forbidden cards and Ash Blossom over limit (Semi-Limited); Archetype core group P(>=1 in opening 5) = 0.969
- Inferred: Searcher and hand-trap consistency probabilities; Going-first and going-second plan descriptions; Interaction breadth from card text
- Provisional: Meta Power (null); Matchup and format fit (no dated meta sample)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown no sideboard: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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