Secret Six Samurai Deck #755523 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Legendary Six Samurai - Kizan x3, Anarchist Monk of the Six Samurai x3, Ash Blossom & Joyous Spring x3. Created Sep 26, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 54
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 54
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro/Link/Xyz boards built from Six Samurai searcher and summon chains, closing with Legendary Six Samurai and Shi-En-line monsters; Recursion of Six Samurai monsters from GY via Shien's Dojo, Cunning of the Six Samurai and Secret Six Samurai - Hatsume
  • Turn 1 (going first): Open a Six Samurai starter plus a searcher (Tactical Trainer, Anarchist Monk, Shien's Smoke Signal), then summon into a Synchro or Link; hold Ash Blossom and Infinite Impermanence for the opponent's first response (Inferred)
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) to break the opponent's first board, then rebuild through the GY-based summons (Inferred)
  • Recovery: Searchers and GY Special Summons (Kizaru, Hatsume, Fuma) rebuild the board from a single surviving starter (Inferred)
  • After siding: Not evaluable: the deck has 0 side cards and no post-side data exists

Why it scores here

This list is Illegal in OCG: five Forbidden cards and a third copy of Semi-Limited Ash Blossom are present, so it is capped and scored as structural/theoretical only. Structurally the deck is a coherent Six Samurai searcher engine: 15 searcher-text cards give about 0.91 odds of at least one searcher in an opening 5, and 8 hand traps plus 10 negation-text cards provide real interaction. Conversion is unverified because no recorded boards exist, so the ceiling and median are text-based inference and stay near the middle of the scale. The side deck is empty, so going-second and post-side adaptability score low. Popularity (the archetype core group is common) did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in 5) ~0.91; P(>=1 archetype-core card in 5) ~0.97; core starters are 3-copy staples (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 searchers and 8 hand traps against 14 Spells and 13 Extra Deck Synchro/Link/Xyz slots suggest moderate brick risk; no hand simulation (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling depends on Kizan, Shi-En and Shien's Dojo chains; no recorded boards exist, so this is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards; median output is unknown and treated as below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent starters and GY-based summons give some redundancy, but the Forbidden cards removed reduce it (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through GY summons and Shien's Dojo counters supports grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 8 hand traps and 10 negation-text cards with layered Synchro/Link negations give good interaction breadth (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking relies on Crossout Designator and Kizaru removal text, with no side deck to adjust (Inferred)
D9 Offensive Pressure & Closing Power 50 Several 2500-ATK Synchro/Xyz endboards and Great Shogun Shien give closing power, with no telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 55 42 Main with 16 singletons and 3-copy core is reasonably compact; 18 Level-0 Spells add some dead-card risk (Observed composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is full at 15, but 3 of its Link/Synchro/Xyz cards are Forbidden, so the slot value is lowered (Verified)
D12 Side Deck Adaptability 15 No side deck at all, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Link chains with many triggers are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 54, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30); meta provisional; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and summon engine (15 searcher-text cards)
  • 8 hand traps and 10 negation-text cards provide layered interaction
  • Archetype core is consistently present (P ~0.97 in opening 5)

Weaknesses

  • Illegal in OCG: five Forbidden cards and one over-limit Semi-Limited card
  • Zero side deck, so no post-side plan
  • Extra Deck carries 3 Forbidden cards, reducing reliable Extra slot value
  • Low exact-name purity (7%) suggests sub-archetype spread rather than a pure engine

Critical choke points

  • Single-card starter dependence on Six Samurai monsters in hand
  • Forbidden Naturia Beast and Saryuja cannot be run in OCG, so Extra Deck plans must be rebuilt
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Naturia Beast, Number 60: Dugares the Timeless, Saryuja Skull Dread Legal same-role replacements (interaction and Extra Deck summons) Forbidden cards make the list illegal; the deck cannot be scored normally until they are removed
2 1 copy of Ash Blossom & Joyous Spring A legal tech or hand trap Semi-Limited allows only 2 copies; the deck runs 3

Evidence & confidence

  • Verified: Legality: 42 Main, 15 Extra, 0 Side; 6 copy-limit violations; Five Forbidden cards and Ash Blossom over limit (Semi-Limited); Archetype core group P(>=1 in opening 5) = 0.969
  • Inferred: Searcher and hand-trap consistency probabilities; Going-first and going-second plan descriptions; Interaction breadth from card text
  • Provisional: Meta Power (null); Matchup and format fit (no dated meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown no sideboard: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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