Burning Abyss Deck #755486 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
57± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Phantom Knights Xyz and Link boards (Dark Rebellion Xyz Dragon, Rusty Bardiche, Raider's Knight, Break Sword) built through GY-banish recursion and Rank-Up-Magic, closed by 2000 to 3000 ATK bosses.; Divine Arsenal AA-ZEUS and Arc Rebellion / Dark Requiem Xyz Dragon as high-ATK finishers once an Xyz Monster has battled.
  • Turn 1 (going first): Hand-start a Phantom Knights monster (Doomed Soleret, Silent Boots or Decayed Cloak, 9 copies combined) or search with Reinforcement / Foolish Burial, then use Phantom Knights effects to reach an Xyz or Link for a board.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird or Dominus Impulse for the opponent's first summon or search, then recover through hand-start monsters and banish-cost GY effects.
  • Recovery: Banish Phantom Knights monsters and Torn Scales from the GY to re-summon or re-search, and use Xyz detach effects to rebuild after interruption (Inferred from card text, no recorded boards).
  • After siding: Not assessable: the deck runs no Side Deck cards and there is no post-side performance data.

Why it scores here

The deck is a Phantom Knights Xyz and Link shell, though its archetype label reads Burning Abyss (only one Burning Abyss card, and exact-name purity is 1.8%). Nine copies of three hand-start Phantom Knights monsters give about a 74% chance of at least one in a going-first opening hand (Inferred hypergeometric estimate), which supports a reasonable T1 engine. Interaction is dense: 25 removal-text and 10 negation-text cards, plus four hand traps, which lifts endboard quality and going-second resistance. The Extra Deck carries several 2000 to 3000 ATK finishers, so closing power is high once a board is established. No recorded boards, combo evidence, tournament data or guides exist, so the combo floor, median and matchup scores are text-based inferences with low weight. The score comes from consistency, recursion, interaction and closing power on the system, not from the archetype label or from averaging card scores. The empty side deck and the off-engine inclusions (Mulcharmy Fuwalos, Forbidden Droplet) pull the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 hand-start Phantom Knights monster in 5 cards) ~0.74 over 9 copies; 2 searchers give P(>=1) 0.74 (Inferred).
D2 Opening-Hand Quality & Brick Management 60 10 singletons, 6 triple-copies including off-engine Mulcharmy Fuwalos; 15 Spell/Trap slots with conditional costs raise brick risk (Inferred).
D3 Combo Conversion & Ceiling 58 Text-only ceiling: Break Sword, Rusty Bardiche, Raider's Knight and Dark Rebellion chain Xyz and Link boards, but no boards are recorded (Inferred).
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unmeasured and set low to reflect uncertainty (Provisional).
D5 Interruption Resilience & Route Redundancy 70 Four hand-start or GY-recursion routes plus four hand traps give independent lines after disruption (Inferred from card text).
D6 Resource Economy, Recovery & Grind 62 GY banish costs recur Phantom Knights monsters, but Xyz material use and Forbidden Droplet discard cost consume resources (Inferred).
D7 End-Board & Interaction Quality 72 25 removal-text and 10 negation-text cards, plus Ash Blossom, Dominus Impulse and Fog Blade, provide layered interaction (Inferred from text flags).
D8 Going-Second & Board-Breaking Power 62 Four hand traps give P(>=1 hand trap in 6 cards going second) 0.49; no going-second board data (Inferred).
D9 Offensive Pressure & Closing Power 70 Break Sword 2000 ATK, Dark Rebellion 2500, Rusty Bardiche 2100 and Zeus 3000 ATK give high endboard pressure (Verified stats, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 62 40 Main with 22 distinct cards and 10 singletons; off-archetype inclusions reduce compactness (Verified composition, Inferred).
D11 Extra Deck Efficiency & Coverage 66 15 Extra slots filled with 14 distinct cards, mostly Phantom Knights and Xyz/Link finishers with some redundancy (Verified composition).
D12 Side Deck Adaptability 18 Zero side cards, so no post-side adaptability is possible (Verified legality).
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Phantom Knights archetype share is not supplied (Provisional).
D14 Pilotability & Error Tolerance 45 Multi-step Xyz and Rank-Up-Magic chains with several conditional hand summons demand a high decision load (Inferred from card text).

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural(60.4) + 0.20*TournamentReliability(55) + ContextModifiers(-2) = 57 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple hand-start Phantom Knights monsters (9 copies) with two searchers give a reliable opening.
  • Dense negation and removal text plus four hand traps.
  • Extra Deck finishers reach 2000 to 3000 ATK.

Weaknesses

  • Zero side deck cards leave no post-side adaptation.
  • No recorded boards, so the combo floor and median are unmeasured.
  • Off-archetype inclusions (Mulcharmy Fuwalos, Forbidden Droplet) dilute the engine.

Critical choke points

  • Early hand-start summons depend on having a Phantom Knights monster in hand or a searcher; a hand without either stalls the turn.
Priority Remove Add Reason
1 Side deck: none A 15-card side deck with extra hand traps or anti-Xyz answers Zero side cards is the largest structural gap; adding side cards addresses D12 without touching the main engine.
2 Mulcharmy Fuwalos x3 Additional Phantom Knights hand-start or searcher cards Mulcharmy does not fit an Xyz board plan and the deck already has nine hand-start copies; a compatible engine card should raise D1 and D10.

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, 0 Side; all Limited and Semi-Limited copies within limit.; Card text and stats for all 37 distinct cards as supplied.; Usage statistics show the core Phantom Knights cards are present.
  • Inferred: P(>=1 hand-start Phantom Knights monster in 5) ~0.74.; Engine and recursion resilience from card text.; Interaction density from text flags.
  • Provisional: Matchup fit and meta share (no dated sample).; Median output (no recorded boards).
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot record absent. No win-rate telemetry. Archetype field says Burning Abyss but the cards are Phantom Knights; only one Burning Abyss card (Cherubini, Extra Deck). usage_statistics.missing_core lists Extra Deck cards that are present in the cards list (Cherubini, S:P Little Knight, Malevolent Scythe, Rusty Bardiche, Four Heavenly Dragons, Evilswarm Ophion, Arc Rebellion); the in_this_deck flags appear to ignore the Extra Deck, so core_present_pct is unreliable. Meta Power is provisional without a dated metagame sample.

More OCG Info

Burning Abyss

Burning Abyss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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