Temple of the Kings Deck #755324 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Anubis the Last Judge x3, Merciless Scorpion of Serket x3, The Man with the Mark x3. Created Sep 26, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
25± 10/ 100
Power Score
Structural 56
Reliability 38
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Temple of the Kings and Apophis engine into Divine Serpent Apophis, Divine Scorpion Beast of Serket and Predaplant fusion boards (theoretical, text-only); Super Starslayer TY-PHON - Sky Crisis and Anubis the Last Judge beatdown (theoretical)
  • Turn 1 (going first): Search Temple of the Kings or Apophis trap via Treasures of the Kings / The Man with the Mark, then Special Summon Apophis or Merciless Scorpion and Fusion Summon from the Extra Deck (Inferred from text)
  • Turn 2 (going second): Hold Solemn Strike, Solemn Accusation, Infinite Impermanence, Mind Mirror Force and Verdict of Anubis as interaction, then rebuild through Apophis traps (Inferred)
  • Recovery: Apophis the Serpent and Apophis the Swamp Deity recursion from GY via Divine Serpent Apophis; Treasures of the Kings reset (Inferred)
  • After siding: Not applicable: the deck has 0 side cards, so there is no post-side plan

Why it scores here

The deck opens its engine reliably on paper: the archetype core group has about 0.90 probability of at least one copy in a 5-card opening hand, and Treasures of the Kings and The Man with the Mark search the Temple/Apophis package (Inferred). Its ceiling depends on the Apophis trap chain into a fusion board, which the evidence shows only as card text, with no recorded boards, so the conversion and median scores are Inferred and kept moderate. Interaction is dense (about 17 negation and 19 removal text hits, 4 hand traps), which supports the end-board and resilience scores. The deck is Illegal because Triple Tactics Talent is Forbidden in OCG, so the score is capped to a theoretical, structural-only read. Popularity did not earn points: the archetype core is present, but no tournament or meta data exists, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core-group copy in 5-card hand) ≈ 0.90; Temple/Apophis searchers ≈ 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 21 Trap cards and 30 Level-0 cards in the main deck give a moderate brick risk; 8 singleton slots (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Apophis trap chain into Divine Serpent Apophis and Scorpion Beast fusion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and kept below the ceiling; combo data absent (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Four hand traps and Apophis recursion give some redundant lines; not measured in play (Inferred)
D6 Resource Economy, Recovery & Grind 52 Recursion via Apophis GY effects and Treasures reset; the fusion-heavy Extra Deck spends resources quickly (Inferred)
D7 End-Board & Interaction Quality 65 Negation and removal text counts of 17 and 19; multiple layered traps (Observed by text count, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand-trap group gives about 0.49 chance of at least one hand trap on the going-second 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Anubis the Last Judge and Divine Scorpion Beast reach 3000 ATK; Predaplant Triphyoverutum reaches 3000 ATK (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 19 distinct names and 3-copy staples; several singletons and tech cards reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots filled (10 Fusion, 3 Link, 2 XYZ) with good coverage but no flex slot analysis (Inferred)
D12 Side Deck Adaptability 25 Zero side-deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step fusion and trap-set sequences with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-5); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52 before modifiers; capped to 25 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine has high access: archetype core group ≈ 0.90 in opening hand (Inferred)
  • Dense negation and removal coverage across traps and hand traps (Inferred from text)
  • Strong Extra Deck closers at 3000 ATK (Verified stats)

Weaknesses

  • Illegal: Triple Tactics Talent is Forbidden in OCG (Verified)
  • Only 20% exact-name archetype purity; many off-archetype and generic trap slots (Verified)
  • No side deck, so no adaptation (Verified)

Critical choke points

  • Apophis trap set and Temple of the Kings field activation, both required for the fusion route (Inferred)
  • Triple Tactics Talent removal is required before the list can be legally played
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal OCG Spell or Trap that fills the same draw/tech role, or a Temple of the Kings support card Clears the only legality violation so the deck can receive a normal Final score
2 Off-archetype singleton tech cards Additional Apophis or Temple of the Kings support cards Raises exact-name purity and starter consistency (Inferred)
3 None A 15-card side deck with hand traps and Apophis-specific answers Gives a post-side plan, which the deck currently lacks (Inferred)

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden with 1 copy run; 40 main / 15 extra / 0 side; Card text and stats for all listed cards; Archetype core inclusion statistics
  • Inferred: Opening-hand access and brick estimates; Interaction quality from text counts; Going-first and going-second plans; Ceiling and median combo output from text only
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: Triple Tactics Talent is Forbidden in OCG and makes the deck Illegal no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no side deck, so post-side adaptability is unmeasured no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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