Purrely Deck #755026 — Yu-Gi-Oh! OCG
48 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Purrely x3, Purrelyly x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (48)
- Droll & Lock Bird x2
- Nibiru, the Primal Being x3
- Purrely x3
- Purrelyly x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x3
- Dark Ruler No More x3
- Lightning Storm x2
- My Friend Purrely x3
- Purrely Delicious Memory x2
- Purrely Happy Memory x3
- Purrely Pretty Memory x3
- Purrely Sleepy Memory x2
- Stray Purrely Street x3
- Infinite Impermanence x3
- Purrelyeap!? x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz/Link board built from Purrely Memory spells and Purrely monsters, closing with Expurrely Happiness (2500 ATK) and Expurrely Noir (1100 ATK, 2800 DEF) through the Xyz engine.; Disruption-backed board control with Nibiru, Ghost Ogre and Effect Veiler, then attacking through the remaining Xyz monsters.
- Turn 1 (going first): Open a Purrely starter (Purrely, Purrelyly or Stray Purrely Street), excavate or search a Purrely Spell, then build an Xyz with the Memory spells as material. Keep hand traps for the opponent's first Main Phase.
- Turn 2 (going second): Hold Ash Blossom, Droll, Ghost Mourner or Ghost Ogre to answer the opponent's first board, then rebuild through Purrely recursion from the GY.
- Recovery: Purrely Sleepy Memory and My Friend Purrely recover search and summon access from the GY after an interruption, provided the Extra Deck still holds Xyz monsters.
- After siding: No side deck is registered, so no post-side plan exists. The deck cannot adapt between games in a best-of-3 format.
Why it scores here
The score is built from the Purrely system as a whole, not from an average of card scores. The archetype core is almost always present (P of at least one of 28 core copies in the opening hand is about 0.99), so the engine usually comes online, and Purrely plus the Memory spells give recursion after an interruption. Interaction is the strongest part of the list: 17 hand traps and several negation or removal cards give good coverage, especially going second (P of at least one hand trap in six cards is about 0.94). Scoring is held back by the lack of a combo record (no boards exist, so ceiling and median are text-only inference), by 13 cards run three copies with heavy reliance on archetype-specific Memory spells, and by a 0-card side deck. The deck is Illegal (Ash Blossom at 3 copies and Droll & Lock Bird at 2 copies both exceed the OCG limit), so the Final is capped to a theoretical structural read and popularity or meta share did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of 28 archetype-core copies in a 5-card opening hand) ≈ 0.99; per-copy starter odds about 0.29 for a 3-copy starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 hand traps and 22 tech cards compete for hand space with 18 distinct main cards; brick risk moderate without a side deck (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from Xyz material chains with Memory spells and Epurrely/Expurrely attachment (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence supplies a median, so the floor is inferred to be low-to-mid because the engine needs several specific cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant starters and recursion through Purrely Sleepy Memory and My Friend Purrely give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion and search spells (Purrely Memories, Stray Purrely Street, My Friend Purrely) recover some resources; no resource_signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Droll, Nibiru, Ghost Ogre, Effect Veiler, Ghost Mourner, Infinite Impermanence and Dark Ruler No More give layered negation and removal (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps are present in six-card hands (P ≈ 0.94); no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Expurrely Happiness (2500 ATK) and Expurrely Noir (1100 ATK / 2800 DEF) are the closers; the end-board is modest (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 48 Main Deck cards with 13 three-copy cards and 22 tech-tagged cards; coherence is medium with 33 exact-archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15/15 Extra slots used by 10 Xyz and 5 Link monsters with overlapping Purrely routes; Knightmare Unicorn and S:P Little Knight are flexible picks (Verified composition) |
| D12 | Side Deck Adaptability | 5 | No side deck is registered (0 cards), so post-side adaptation is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Xyz lines and hand-trap timing decisions require careful sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_legality_cap (-21); no_side_deck (0). Final formula: Illegal cap applied: 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51.2, capped to 30 (theoretical/structural-only); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always reachable (P ≈ 0.99 for at least one of 28 core copies in a 5-card hand)
- Layered interaction with 17 hand traps and multiple negation and removal effects
- Purrely recursion through the GY gives some recovery after disruption
Weaknesses
- Illegal copy counts: Ash Blossom at 3 copies (limit 2) and Droll & Lock Bird at 2 copies (limit 1)
- No side deck (0 cards), so no post-side adaptation
- No combo records, so floor and ceiling can only be inferred from text
Critical choke points
- Purrely Xyz monsters in the Extra Deck are required for most Expurrely and Epurrely lines
- Single-copy Extra Deck staples (S:P Little Knight, Knightmare Unicorn) remove flexibility if drawn into the wrong line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-restricted tech or Purrely Memory card | Brings Ash Blossom to its 2-copy OCG limit so the deck becomes legal |
| 2 | 1 Droll & Lock Bird | 1 non-restricted hand trap | Brings Droll & Lock Bird to its 1-copy Limited cap so the deck becomes legal |
| 3 | Off-archetype tech | A side deck of 6 to 15 cards | Adds post-side adaptation (D12) and fixes the empty side deck |
Evidence & confidence
- Verified: Main Deck 48 and Extra Deck 15 are within the OCG size rules; Ash Blossom at 3 copies exceeds its Semi-Limited limit of 2; Droll & Lock Bird at 2 copies exceeds its Limited limit of 1; Side deck is empty (0 cards)
- Inferred: Starter access and brick estimates from hypergeometric odds; Interaction quality from card text (negation and removal hints); Going-first and going-second splits from hand-trap probability
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown No side deck registered Meta Power is Provisional unless a dated metagame sample is supplied
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