Naturia Deck #754985 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (59)
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x2
- Epsilon The Magnet Warrior x1
- Fiendsmith Engraver x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Tellusion the Magna Warrior x1
- Adamancipator Researcher x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Sanct x1
- Lightning Storm x3
- Magnet Bonding x3
- Magnet Induction x1
- Super Polymerization x3
- Superconductive Plasma Blast x3
- Triple Tactics Talent x1
- Solemn Judgment x1
- Solemn Warning x3
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- The Dragon that Devours the Dogma x1
- Cross-Sheep x1
- Fiendsmith's Requiem x1
- I:P Masquerena x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Naturia Beast x1
- D/D/D Wave High King Caesar x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Magnet Warrior / Magna Warrior pressure (Tellusion, Plasma Magnum, Flux Ochsenfeld) with Fiendsmith and Mulcharmy support; no verified line closes the game in this list; Hand-trap and Solemn-trap disruption grinding the opponent out; Dragon that Devours the Dogma as a late-game body
- Turn 1 (going first): Search Magnet Bonding or Beta, reach a Level 4 Magnet Warrior Extra Deck link or Fusion, and keep one hand trap up; the list has no tested opening that reliably reaches a board on turn 1
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Solemn cards to strip the opponent's first combo piece, then convert with the Magnet Warrior engine
- Recovery: Mulcharmy draw effects and Fiendsmith recursion from the GY, with Gallant Granite and Beta/Epsilon searches to rebuild the Magnet line
- After siding: Not assessable: the deck has zero side-deck cards, so there is no post-side plan
Why it scores here
This is an Illegal list, so the score is a theoretical, structural-only read capped at 35. The deck splits across at least three engines (Magnet Warrior, Fiendsmith and Mulcharmy) with 73 off-archetype copies, and the 'Naturia' label does not describe what the list does: exact-name Naturia purity is 1.4%. Its strongest feature is interaction: 14 hand traps and 15 negation-text cards give it a layered answer package that holds up well on the going-second side. Consistency is the weakest link: the searcher group reaches at least one hand in 5 cards about 83% of the time (Inferred), but the 14 hand traps and 27 tech cards create dead-card risk, and the combo evidence is empty, so no recorded line supports a ceiling or median. The score comes from consistency, interaction and engine structure read on the system, not from averaging the card scores and not from archetype popularity, which was not present in the evidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in opening 5) ~0.83 and P(>=1 copy of any given 3-of starter) ~0.24; the Magnet and Fiendsmith starters are split across lines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 hand traps and 27 tech cards inflate dead-card risk; P(>=1 hand trap in going-second 6) ~0.82 but many hands will hold several reactive cards with no board (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards exist, so the ceiling comes only from card text: Tellusion, Plasma Magnum and Flux Ochsenfeld imply a Magna Warrior payoff chain (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so the median is unknown and set low on structural grounds; provisional |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent negations and hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru, Solemn cards) give several routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draws, Fiendsmith recursion and Gallant Granite recovery give reasonable resource regrowth; no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Solemn Judgment, Solemn Warning, Crossout Designator, Lightning Storm and Plasma Blast give broad end-board interaction; the illegal copies are counted only as listed (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Solemn cards answer a going-second board, but Caesar and Naturia Beast are Forbidden and cannot be used (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bodies reach 2300 to 3000 ATK, including The Dragon that Devours the Dogma and Underworld Goddess; no closing data exists (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main cards across 27 distinct names, 10 singletons and 73 off-archetype copies; compact in count but incoherent in purpose (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots include three Forbidden cards (Naturia Beast, Cross-Sheep, Caesar), so usable Extra coverage is 12 at most (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards in a best-of-3 format leaves no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame and no tournament link; archetype usage is absent for this label, so the value is provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several engines and many reactive decisions per turn make the deck hard to pilot without a fixed script (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal-list-theoretical-cap (-8); banlist-exposure (-4); engine-conflicts (0). Final formula: Uncapped: 0.80*Structural(51) + 0.20*TournamentReliability(45) + modifiers(-12) = 38; capped at 35 because the list is Illegal (theoretical/structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation and hand-trap package (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru, Solemn cards) that answers several common openings
- Strong searcher density (17 searcher-text cards), so the opening hand usually finds some engine piece
- Multiple Extra Deck closers at 2300 to 3000 ATK (Tellusion line, Plasma Magnum, Dragon that Devours the Dogma, Underworld Goddess)
Weaknesses
- Illegal as built: 10 copy-limit violations and 5 Forbidden cards, including 3 in the Extra Deck
- Three or more engines with 73 off-archetype copies, so the list lacks a single repeatable line
- No side deck at all, so the list cannot adapt across a best-of-3
- 14 hand traps plus 27 tech cards raise dead-card risk on a hand without a board
Critical choke points
- Forbidden Naturia Beast, Cross-Sheep and Caesar sit in the Extra Deck, so removing them shrinks the Extra Deck below its full 15 slots
- Fiendsmith Engraver is limited to 1 copy but is run 3 times, so most copies cannot be included without changing the Fiendsmith line
- Going-first openings depend on finding a searcher and a hand trap within 5 cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Naturia Beast, Cross-Sheep, D/D/D Wave High King Caesar | Legal replacements from the same role (negation, Magnet searcher or Extra Deck body) | The list cannot be played in OCG while these cards remain; this is the only way to make it legal |
| 2 | 2 Fiendsmith Engraver, 1 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring, 1 Solemn Warning, 1 Super Polymerization | Single copies of other searchers or hand traps | Brings every card within its copy limit |
| 3 | Lowest-impact tech cards (for example one Crossout Designator or Superconductive Plasma Blast) | A 3-card side deck of matchup answers | The deck has no side deck, so it cannot adapt in a best-of-3 |
| 4 | Off-archetype hand traps that do not fit the chosen engine | Consistent Magnet Warrior starters | Reduces engine conflicts and raises consistency |
Evidence & confidence
- Verified: Legality: 59 Main / 15 Extra / 0 Side; 10 copy-limit violations and 5 Forbidden cards; Card text for the listed cards was read from the evidence excerpts; Usage statistics exist for the Naturia archetype, but none of its core cards are in this deck
- Inferred: Searcher-group consistency at about 0.83 in 5 cards; Interaction density is high from the negation and hand-trap text; Going-second hand-trap coverage is about 0.82 in 6 cards
- Provisional: Meta Power and matchup fit (D13) have no dated metagame; Combo floor and median are unknown without recorded boards
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rates Meta Power is provisional without a dated metagame sample Deck title is null and the archetype label does not match the card mix
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