Naturia Deck #754985 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Magnet Warrior / Magna Warrior pressure (Tellusion, Plasma Magnum, Flux Ochsenfeld) with Fiendsmith and Mulcharmy support; no verified line closes the game in this list; Hand-trap and Solemn-trap disruption grinding the opponent out; Dragon that Devours the Dogma as a late-game body
  • Turn 1 (going first): Search Magnet Bonding or Beta, reach a Level 4 Magnet Warrior Extra Deck link or Fusion, and keep one hand trap up; the list has no tested opening that reliably reaches a board on turn 1
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Solemn cards to strip the opponent's first combo piece, then convert with the Magnet Warrior engine
  • Recovery: Mulcharmy draw effects and Fiendsmith recursion from the GY, with Gallant Granite and Beta/Epsilon searches to rebuild the Magnet line
  • After siding: Not assessable: the deck has zero side-deck cards, so there is no post-side plan

Why it scores here

This is an Illegal list, so the score is a theoretical, structural-only read capped at 35. The deck splits across at least three engines (Magnet Warrior, Fiendsmith and Mulcharmy) with 73 off-archetype copies, and the 'Naturia' label does not describe what the list does: exact-name Naturia purity is 1.4%. Its strongest feature is interaction: 14 hand traps and 15 negation-text cards give it a layered answer package that holds up well on the going-second side. Consistency is the weakest link: the searcher group reaches at least one hand in 5 cards about 83% of the time (Inferred), but the 14 hand traps and 27 tech cards create dead-card risk, and the combo evidence is empty, so no recorded line supports a ceiling or median. The score comes from consistency, interaction and engine structure read on the system, not from averaging the card scores and not from archetype popularity, which was not present in the evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) ~0.83 and P(>=1 copy of any given 3-of starter) ~0.24; the Magnet and Fiendsmith starters are split across lines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps and 27 tech cards inflate dead-card risk; P(>=1 hand trap in going-second 6) ~0.82 but many hands will hold several reactive cards with no board (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards exist, so the ceiling comes only from card text: Tellusion, Plasma Magnum and Flux Ochsenfeld imply a Magna Warrior payoff chain (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so the median is unknown and set low on structural grounds; provisional
D5 Interruption Resilience & Route Redundancy 60 Multiple independent negations and hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru, Solemn cards) give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, Fiendsmith recursion and Gallant Granite recovery give reasonable resource regrowth; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 70 Solemn Judgment, Solemn Warning, Crossout Designator, Lightning Storm and Plasma Blast give broad end-board interaction; the illegal copies are counted only as listed (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Solemn cards answer a going-second board, but Caesar and Naturia Beast are Forbidden and cannot be used (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bodies reach 2300 to 3000 ATK, including The Dragon that Devours the Dogma and Underworld Goddess; no closing data exists (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 59 main cards across 27 distinct names, 10 singletons and 73 off-archetype copies; compact in count but incoherent in purpose (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots include three Forbidden cards (Naturia Beast, Cross-Sheep, Caesar), so usable Extra coverage is 12 at most (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards in a best-of-3 format leaves no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame and no tournament link; archetype usage is absent for this label, so the value is provisional
D14 Pilotability & Error Tolerance 35 Several engines and many reactive decisions per turn make the deck hard to pilot without a fixed script (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal-list-theoretical-cap (-8); banlist-exposure (-4); engine-conflicts (0). Final formula: Uncapped: 0.80*Structural(51) + 0.20*TournamentReliability(45) + modifiers(-12) = 38; capped at 35 because the list is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and hand-trap package (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru, Solemn cards) that answers several common openings
  • Strong searcher density (17 searcher-text cards), so the opening hand usually finds some engine piece
  • Multiple Extra Deck closers at 2300 to 3000 ATK (Tellusion line, Plasma Magnum, Dragon that Devours the Dogma, Underworld Goddess)

Weaknesses

  • Illegal as built: 10 copy-limit violations and 5 Forbidden cards, including 3 in the Extra Deck
  • Three or more engines with 73 off-archetype copies, so the list lacks a single repeatable line
  • No side deck at all, so the list cannot adapt across a best-of-3
  • 14 hand traps plus 27 tech cards raise dead-card risk on a hand without a board

Critical choke points

  • Forbidden Naturia Beast, Cross-Sheep and Caesar sit in the Extra Deck, so removing them shrinks the Extra Deck below its full 15 slots
  • Fiendsmith Engraver is limited to 1 copy but is run 3 times, so most copies cannot be included without changing the Fiendsmith line
  • Going-first openings depend on finding a searcher and a hand trap within 5 cards
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Naturia Beast, Cross-Sheep, D/D/D Wave High King Caesar Legal replacements from the same role (negation, Magnet searcher or Extra Deck body) The list cannot be played in OCG while these cards remain; this is the only way to make it legal
2 2 Fiendsmith Engraver, 1 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring, 1 Solemn Warning, 1 Super Polymerization Single copies of other searchers or hand traps Brings every card within its copy limit
3 Lowest-impact tech cards (for example one Crossout Designator or Superconductive Plasma Blast) A 3-card side deck of matchup answers The deck has no side deck, so it cannot adapt in a best-of-3
4 Off-archetype hand traps that do not fit the chosen engine Consistent Magnet Warrior starters Reduces engine conflicts and raises consistency

Evidence & confidence

  • Verified: Legality: 59 Main / 15 Extra / 0 Side; 10 copy-limit violations and 5 Forbidden cards; Card text for the listed cards was read from the evidence excerpts; Usage statistics exist for the Naturia archetype, but none of its core cards are in this deck
  • Inferred: Searcher-group consistency at about 0.83 in 5 cards; Interaction density is high from the negation and hand-trap text; Going-second hand-trap coverage is about 0.82 in 6 cards
  • Provisional: Meta Power and matchup fit (D13) have no dated metagame; Combo floor and median are unknown without recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rates Meta Power is provisional without a dated metagame sample Deck title is null and the archetype label does not match the card mix

More OCG Info

Naturia

Naturia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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