RaidRaptor Deck #754955 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Phantom Knights of Decayed Cloak x3. Created Sep 26, 2026 by YGO Mod.

Deck RaidRaptor OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
StunConfidence: MediumEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Stun
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Xyz/Link board built from Phantom Knights and Raidraptor Xyz monsters, with Rank-Up-Magic and Raider's Wing/Knight extension (Inferred from card text); Negate-and-grind: hand traps and Solemn/Droll effects stall the opponent until the Extra Deck board can take over (Inferred)
  • Turn 1 (going first): Open on a Phantom Knights searcher or Mulcharmy engine, build toward a Xyz with Rank-Up-Magic, and hold Ash Blossom or Droll for the opponent's first response (Inferred)
  • Turn 2 (going second): Hand-trap the opponent's first summon or search (Ash, Evenly Matched, Infinite Impermanence, Droll) and convert the resulting tempo into a Xyz (Inferred)
  • Recovery: Banish Phantom Knights from the GY to re-summon or search Rank-Up-Magic and rebuild the Xyz engine (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan exists in the list (Verified)

Why it scores here

The deck's structural power comes from its interaction layer: 21 negation-text cards and 11 hand traps give it strong answers to the opponent's first summon or search, which the going-second line uses to buy tempo. Its Xyz engine is real but split across two sub-archetypes (Phantom Knights 26 copies, Raidraptor 3 exact copies), so it is less coherent than the name suggests. The archetype core is present in about 71% of 5-card openers (Inferred), but the list carries several dead cards (Mulcharmy, Solemn, Harpie, Lightning Storm, Triple Tactics) that lower consistency and median output. No combos or tournament data exist to measure a floor, median, or ceiling, so the scoring is structural and text-based. The deck is Illegal in the OCG format (five copy-limit or banlist violations, including two Forbidden cards), so it is capped at 30 and labeled structural-only. Popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in 5-card opener) ~0.71 across 12 core copies; Phantom Knights and Raidraptor split weakens the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 29% of 5-card openers lack an archetype-core card; Mulcharmy, Solemn, Harpie and Lightning Storm are likely dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is text-only from Xyz and Rank-Up-Magic lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is estimated low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negation and hand-trap routes and GY recursion from Phantom Knights give several independent continuations (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (9 copies) and GY banish-recursion sustain resources; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 70 21 negation-text cards, 11 hand traps and 36 removal-text cards give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand traps in 6-card hand have about 74% chance of at least one, which supports going-second disruption (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz boards of 2000-3000 ATK (Brave Strix, Dark Requiem, Phantom Knights) close games, but no closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 21 tech and several dead inclusions; 32 distinct main cards dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 distinct Extra Deck cards across 12 Xyz and 3 Link, with a mix of Phantom Knights and Raidraptor Xyz (Inferred)
D12 Side Deck Adaptability 15 No side deck is registered in the export; post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Meta Power is provisional, so this score is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching conditional effects and Xyz material choices give a high pilot burden (Inferred)

How the score was computed

Strategy profile: Stun primary; D13 dropped and renormalized for the meta-neutral structural read (Provisional). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts and dead inclusions (-4); Illegal-list cap (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); capped at 30 because the deck is Illegal (formula gives ~37 before cap)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ 0.29 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap package (21 negation-text, 11 hand traps) for the going-second game
  • Xyz finishers reach 2000-3000 ATK with GY recursion for a second wave
  • Searchers (9 copies) and GY banish-recursion support resource recovery

Weaknesses

  • Illegal in OCG: two Forbidden cards and three copy-limit violations
  • Split engine across Phantom Knights and Raidraptor with only 3 exact-name Raidraptor copies
  • Several dead inclusions (Mulcharmy, Solemn, Harpie, Lightning Storm, Triple Tactics) lower consistency
  • No side deck registered, so no post-side adaptability

Critical choke points

  • Single-card Rank-Up-Magic and Xyz material routes; loss of the Xyz starter ends the line
  • Reliance on Ash Blossom and Droll counts that exceed the OCG limit
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent Legal copies or replacements within OCG limits Fixes the Forbidden-card illegality so the deck can receive a normal score
2 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse, one Droll & Lock Bird Legal-limit copies of the same cards Brings copy counts within the Semi-Limited and Limited caps
3 Mulcharmy Fuwalos, Mulcharmy Purulia (dead-hand risk) Phantom Knights or Raidraptor starters Raises engine accessibility and reduces bricks

Evidence & confidence

  • Verified: Deck is Illegal in OCG: five copy-limit or banlist violations (Called by the Grave and Triple Tactics Talent Forbidden); Main 57 and Extra 15 are inside OCG size rules; Side 0 is allowed; No side deck, no combos, no tournament link, no guides
  • Inferred: Archetype core present in about 71% of 5-card openers (hypergeometric); Interaction density is high based on negation and hand-trap text; Engine is split across Phantom Knights and Raidraptor
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in the export

More OCG Info

RaidRaptor

RaidRaptor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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