World Chalice Deck #754694 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3.

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 54
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 54
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Orcust and Mekk-Knight Link/Xyz boards (Dingirsu, Enlilgirsu, Galatea, TY-PHON, ZEUS) closing through board pressure after the hand-trap and Solemn stack has cleared interaction; Mulcharmy draw engine converting hand-size advantage into card advantage over a long game
  • Turn 1 (going first): Open on a hand with an Orcust or Mekk-Knight starter (about 0.72 odds of at least one core card in 5 cards), search or Special Summon into a Link or Xyz board, and hold Ash Blossom or Solemn cards for the opponent's first response
  • Turn 2 (going second): Hold a six-card hand with 1 or 2 hand traps (about 0.45 odds of at least one hand trap in 6 cards) and use Solemn or Dominus Impulse to stop the opponent's first board, then rebuild through Orcust GY revival
  • Recovery: Orcustrated Return and Orcustrated Babel for card draw, Orcust Harp Horror and Brass Bombard GY revival, Galatea-I searching World Legacy or Babel from Deck or GY
  • After siding: Not evaluable: the list has zero Side Deck cards, so there is no post-side plan at all

Why it scores here

This list is scored as a system and is capped because it is illegal: five copy-limit or banned-card violations (two Forbidden cards, three over-limit Limited or Semi-Limited cards) mean it has no normal Final Contextual score, and the number reported here is a theoretical structural read only. The deck opens a playable plan on paper, since its core Orcust and Mulcharmy starters have about 0.72 odds of at least one copy in an opening five, and its Extra Deck of 11 Link and 4 Xyz monsters gives real closing options. Its interaction stack of 5 hand traps, Solemn cards, Dominus Impulse and Forbidden Droplet is dense, which earns the highest dimension (D7), but it is spread across several unrelated sub-archetypes (Orcust, Mekk-Knight, Mulcharmy, Dominus, Solemn, Book of, Forbidden), so the engine is not coherent. The deck has no combo evidence, no tournament record, no World Chalice card at all, and no Side Deck, so floor, median and ceiling are all text-only inference and the lack of a side plan pulls down tournament reliability. Popularity did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least 1 Orcust or Mulcharmy starter in 5 cards) ≈ 0.72 across 12 core copies; engine split across 7 sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 singletons plus 2-copy hand-dependent starters (Mulcharmy, Orcust Cymbal) give a moderate brick and conflict rate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards, so the ceiling is a text-only read of Dingirsu, TY-PHON and Galatea summon routes (Inferred)
D4 Combo Floor & Median Output 35 No combos or median output available; the floor is structurally weak with no connected engine evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Three independent interaction stacks plus Orcust GY revival give some resilience after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Orcustrated Return and Babel draw, and Mulcharmy draws on empty boards; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 68 16 negation and 25 removal text hits and 5 hand traps give broad, layered interaction; no board-durability data (Inferred semantic, text hits verified)
D8 Going-Second & Board-Breaking Power 55 Going-second split has no data; hand traps and Solemn cards are strong on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 52 Dingirsu 2600, Enlilgirsu 2600, TY-PHON 2900 and ZEUS 3000 ATK provide a closing body; no board data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards with 13 singletons and 5 over-limit slots lowers coherence; 29 distinct Main cards is a wide toolbox (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 15 of 15 Extra slots are used: 11 Link and 4 Xyz, with two-copy Galatea and Dingirsu access (Verified counts, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); no post-side plan can be scored, which is a major gap in a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, archetype meta-share or dated sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Several branching decisions across sub-archetypes and interaction timing; no step-count data (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary, roughly 75:25 by dimension weights. Structural ≈ 49, Going First ≈ 54, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no Side Deck (-3); engine conflicts (-3). Final formula: Illegal list: theoretical structural read only. 0.80*49 + 0.20*40 + ContextModifiers(-12) = 35, capped to 25 because the list is Illegal. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Full 15-card Extra Deck with 11 Link and 4 Xyz finishers gives several closing routes
  • Dense interaction with 5 hand traps, 3 Solemn-family cards, Dominus Impulse and Forbidden Droplet
  • Orcust GY revival and Orcustrated draw cards give recovery after a single disruption

Weaknesses

  • Illegal list: 2 Forbidden cards and 3 copy-limit violations must be fixed before any normal score applies
  • Zero Side Deck cards
  • Engine spread across 7 sub-archetypes, with 0% exact archetype purity and no World Chalice card at all
  • Declared archetype World Chalice does not match the cards run, and the usage statistics list cards this deck does not run (Infinite Impermanence, Pot of Sloth)

Critical choke points

  • Interaction density is high but finite: losing the 5 hand traps and Solemn trio to a first-turn wipe leaves a board-only plan
  • No side deck means a single adverse matchup has no adjustment in best-of-3
  • Starter access depends on Orcust and Mulcharmy copies; a hand without them is a brick
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Two legal replacements from the same role (for example, one additional Solemn-family or Orcust starter, and one legal interaction card) Both are Forbidden in OCG, so the list cannot be played as built
2 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Droll & Lock Bird Legal-limit replacements (Solemn or Orcust starter) Brings the list to copy limits: Ash and Dominus Impulse to 2, Droll to 1
3 None A 15-card Side Deck of hand traps, negation and any Link-disruption cards A best-of-3 deck with no side plan has no adaptability; D12 is 10
4 Off-archetype filler Cards that align with one dominant sub-archetype (Orcust or Mulcharmy) Raises engine coherence and starter consistency; would move D1, D10 and D14 up

Evidence & confidence

  • Verified: Main deck 56, Extra 15, Side 0; OCG size rules met; Five copy-limit or Forbidden violations, exact copy counts; Orcust core cards and Link/Xyz Extra Deck entries; Archetype purity 0% and 71 off-archetype copies
  • Inferred: Starter odds and consistency (hypergeometric, 0.72 core, 0.25 per 3-copy card); Interaction stack strength from negation and removal text; Going-first and going-second plan viability; Engine conflict penalty
  • Provisional: Meta and format fit (D13), no tournament or dated meta sample; Going-second board-breaking power, no split data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups, or brick and starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, and the declared archetype World Chalice has no matching cards in the list Usage statistics show 2 core cards not in the deck (Infinite Impermanence, Pot of Sloth), so the stat reference may belong to a different archetype Side Deck is empty, so no post-side plan can be evaluated

More OCG Info

World Chalice

World Chalice Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top