Phantom Knights Deck #754659 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Marauding Captain x3, Neo Space Connector x3. Created Sep 24, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 09/24/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 29, 2026
36± 8/ 100
Power Score
Structural 39
Reliability 35
Going First 38
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 38.7
Going First 38
Going Second 33
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters (Arcana Force XXI - The World, Arcana Force XIX - The Sun, Eldlich the Golden Lord, Earthbound Servant Geo Kraken, Saryuja Skull Dread) reached through searcher-driven Normal Summon and Link lines; Link and Fusion follow-up from Earthbound, Elemental HERO and Magician material chains
  • Turn 1 (going first): Normal Summon a searcher or extender (Cyber Petit Angel, Kaitoptera, Time Wizard, Marauding Captain) and search toward one of the 3-copy starters, then extend into a Link or Fusion boss
  • Turn 2 (going second): Hand-trap-free, so going second relies on Time Wizard or Magical Mallet to reset the board, then a Phantom Knights or Earthbound search into a Link or Fusion boss; no reliable disruption in hand
  • Recovery: Recover through Phantom Knights of Ancient Cloak and Silent Boots GY effects, Summoner Monk and Cyber Petit Angel searches, and Machine Angel Ritual; recovery exists but has no recursive engine
  • After siding: No side deck is used in Master Duel, so there is no post-side plan; adaptation is limited to the main-deck searchers and Extra Deck choice

Why it scores here

The deck opens a functional plan reasonably often because 18 searcher-text cards give about 84% odds of at least one search in a 5-card opening hand, so the first Normal Summon is usually reachable. Conversion is weak: the list runs only 3 of its 25 usage-core cards, misses the archetype engine (Phantom Knights' Rank-Up-Magic Requiem, Doomed Soleret, Decayed Cloak), and has no recorded boards, so the ceiling and median are text-only estimates. Interaction is thin, with 14 removal-text cards, 2 negation-text cards and zero hand traps or floodgates, so the deck has little answer to an established board or to going second. Its Extra Deck bosses give real closing power, but the 72 off-archetype copies and mixed Earthbound, Elemental HERO, Magician and Noble Knight bodies lower coherence. Popularity did not earn points: the archetype's presence in the usage statistics confirms the name is real, not that this list is strong, and the score was computed from the system rather than averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy core starter in opening 5) = 0.23; P(at least one searcher-text card) = 0.84; core engine largely absent (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand quality depends on 45 distinct main-deck cards with 72 off-archetype copies, so brick risk is moderate; no conflicting-summon count is supplied (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; conversion ceiling is a text read of Extra Deck bosses fed by searchers (Inferred)
D4 Combo Floor & Median Output 35 No median power index available; typical output is estimated from starter diversity and search density, not recorded boards (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Recovery relies on GY effects of Ancient Cloak, Silent Boots and Summoner Monk with limited independent lines; no measured resilience (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and GY recursion give some grind, but no recursive engine is present and the Rank-Up Magic engine is missing (Inferred)
D7 End-Board & Interaction Quality 35 14 removal-text cards and 2 negation-text cards, with zero hand traps or floodgates; no faceDownST or boss-protection data (Inferred)
D8 Going-Second & Board-Breaking Power 30 Going-second split not recorded; no hand traps and Time Wizard as the only board reset (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses (Arcana Force XXI 3100 ATK, Arcana Force XIX 2900 ATK, Geo Kraken 2800 ATK, Saryuja 2800 ATK) give verified end-board stats (Verified)
D10 Main Deck Efficiency & Flexibility 40 60 main cards with 45 distinct names and only 4% exact-archetype purity; many generic and off-archetype cards dilute the engine (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots split into 5 Fusion, 7 Link and 3 XYZ; the Link and Fusion bosses are mostly unrelated to each other (Verified)
D12 Side Deck Adaptability 30 No side deck exists in Master Duel and none is used, so no post-side plan is measurable (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample and no tournament link; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step chains (searches, GY banish, Link and Fusion) with many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Toolbox (D13 dropped and renormalized, meta-neutral). Structural ≈ 38.7, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 38.7 gives 30.96 + 7.0 = 37.96, then -2 modifier, rounded to 36

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal list with no copy-limit violations (Reinforcement of the Army at 1 copy is within its Limited cap)
  • High searcher density (18 search-text cards) keeps the first Normal Summon reachable
  • Extra Deck bosses with high ATK (2500 to 3100) give real closing power

Weaknesses

  • Only 3 of 25 usage-core cards are present, so the archetype engine (Rank-Up-Magic Requiem, Doomed Soleret) is missing
  • Zero hand traps and floodgates leave little answer to an established board or to going second
  • Wide spread across 24 archetype names with 4% exact-name purity dilutes engine coherence

Critical choke points

  • The 3-copy starters have only about 23% odds of appearing in the opening 5 cards, so the first turn often rests on searchers alone
  • No recorded boards exist, so the combo route through the Extra Deck boss is untested
Priority Remove Add Reason
1 Sword of Sparkles, Broken Bamboo Sword Phantom Knights' Rank-Up-Magic Requiem and a second Phantom Knights of Doomed Soleret Restores the archetype's core engine (93% and 90% inclusion) and removes equip spells that have no target in this build
2 Magical Mallet Ash Blossom & Joyous Spring Adds a hand trap, which the list lacks entirely, to answer the going-second gap (87% inclusion in the usage core)
3 Machine Angel Ritual Maxx "C" Replaces a low-impact Cyber Angel-only spell with a common draw and interaction card used in 90% of stock lists

Evidence & confidence

  • Verified: Legal status: 60 Main, 15 Extra, 0 Side, all cards Unlimited except Reinforcement of the Army (Limited, 1 copy); Card text and stats for every listed card; Usage statistics: 3 of 25 core cards present; Extra Deck bosses ATK values (2500 to 3100)
  • Inferred: Opening-hand probabilities (hypergeometric, 0.23 for 3-copy core, 0.84 for searcher text); Structural and going-first/second scores derived from text reads; Brick and interruption-resilience estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link or meta share)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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