Arcana Force Deck #754658 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Marauding Captain x3, Neo Space Connector x3. Created Sep 24, 2026 by YGO Mod.

Deck Arcana Force Master Duel

Created by: YGO Mod (20517634)

Created On: 09/24/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 29, 2026
38± 8/ 100
Power Score
Structural 43
Reliability 40
Going First 46
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 46
Going Second 33
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Tempo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck finishers (Arcana Force XXI - The World 3100 ATK, Arcana Force XIX - The Sun 2900 ATK, Geo Kraken 2800, Saryuja 2800, Zealantis 2500, Eldlich 2500) reached through searcher-driven fusion, link and xyz lines; Coin-toss Arcana Force plays (Arcana Reading, Time Wizard, Light Barrier) that can swing a turn when the coin lands well
  • Turn 1 (going first): Open a searcher (84% chance of at least one searcher-text card in 5 cards) and convert into an Extra Deck summon; the Arcana core is live in only about 36% of hands, so many T1 plans are generic
  • Turn 2 (going second): Six-card hand converts through the same searchers, but with no hand traps or floodgates there is little answer to an established opposing board
  • Recovery: Searchers and Special Summon effects (Cyber Petit Angel, Kaitoptera, Bone Archfiend, Phantom Knights) rebuild the hand, but they lack a common follow-up route
  • After siding: None: the deck runs no Side Deck (Side Deck size 0), so there is no post-side adaptation

Why it scores here

The deck reliably opens a searcher in most hands (about 84% for at least one of its 18 searcher-text cards in 5 cards), so the engine is accessible, but the core Arcana Force package is live in only about 36% of opening hands. Conversion depends on the Extra Deck: the spread of 5 Fusion, 7 Link and 3 Xyz monsters gives high-bodied finishers, which is where most of the score comes from. Interaction is thin: 14 removal-text cards and 2 negation-text cards, with zero hand traps and zero floodgates, so it does not hold a going-second board well, and the deck has no Side Deck. No recorded boards, tournament results or win rates exist, so the floor, median and ceiling are text-only inference and the score sits at Low confidence. Scoring was done on the system as a whole; popularity and the guide did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one searcher-text card in 5) about 0.84; Arcana core group 5 copies, P(at least one in 5) about 0.36 (Inferred)
D2 Opening-Hand Quality & Brick Management 42 45 distinct main cards, 37 generic effect monsters and several niche one-ofs; a meaningful share of hands are non-functional (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling inferred only from finisher bodies and Extra Deck access (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied; median cannot be measured, and the mixed archetype spread (25 sub-archetypes) suggests weak routine lines (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent starter routes (Phantom Knights, Blackwing, Boxer, Noble Knight, Earthbound) but no hand traps to protect them (Inferred)
D6 Resource Economy, Recovery & Grind 50 Heavy search density and Special Summon recursion (Cyber Petit Angel, Kaitoptera, Bone Archfiend) offset limited resource regrowth (Inferred)
D7 End-Board & Interaction Quality 40 14 removal-text and 2 negation-text cards, 0 hand traps, 0 floodgates; Light Barrier is the only lasting negation (Verified text tags / Inferred)
D8 Going-Second & Board-Breaking Power 30 0 hand traps and 0 floodgates; going-second protection rests on the removal text alone (Inferred)
D9 Offensive Pressure & Closing Power 60 Strong bodies at the top end (World 3100, Sun 2900, Geo Kraken 2800, Saryuja 2800) with direct-attack support limited (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 40 60-card Main Deck, the maximum; 4% exact-name archetype purity and 72 off-archetype copies lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra Deck slots used across Fusion, Link and Xyz with diverse bodies (Verified composition)
D12 Side Deck Adaptability 10 Side count 0; no Side Deck, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Coin-toss sequencing and a wide, multi-archetype card pool raise decision load; unclear how often the optimal line is found (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 46, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: No interaction package (-2); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then modifiers: 0.80*43.34 + 0.20*40 = 42.67, minus 5 = 37.67, rounded to 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 84% chance of at least one searcher-text card in a 5-card opening hand
  • Full Extra Deck (15/15) with Fusion, Link and Xyz coverage and high-ATK finishers
  • 14 removal-text cards give some board-clearing reach

Weaknesses

  • No hand traps or floodgates, so going-second interaction is weak
  • No Side Deck; no post-side adaptation
  • Arcana core live in only about 36% of opening hands
  • Four percent exact-name archetype purity; 72 off-archetype copies

Critical choke points

  • Arcana Force core (3 monsters + Light Barrier) depends on coin-toss effects being on the field
  • Light Barrier is a single copy; losing it removes the main negation of the Arcana package
Priority Remove Add Reason
1 1 copy of Chain Material 1 additional copy of Light Barrier (legal up to 3 copies) Light Barrier is the deck's only lasting negation and the Arcana core's engine; a second copy raises its presence. Chain Material is a narrow Fusion enabler with no direct interaction value (Inferred).
2 1 copy of a niche one-of tech card (e.g. Delta of Invitation) a hand trap or floodgate, if the format permits one The deck has zero hand traps and zero floodgates, which is the largest gap in going-second and interaction scores (Inferred).

Evidence & confidence

  • Verified: Legal in master-duel: 60 main, 15 extra, 0 side; within size rules; Reinforcement of the Army is Limited, 1 copy run, legal; Composition counts: 18 searcher-text cards, 14 removal-text, 2 negation-text, 0 hand traps, 0 floodgates; Extra Deck breakdown: 5 Fusion, 7 Link, 3 Xyz; Archetype purity 4% exact name; 72 off-archetype copies
  • Observed: Usage stats: Arcana Force XXI - The World 100% inclusion; Light Barrier 67%; Magical Mallet 67%; all three core cards present
  • Inferred: P(at least one searcher-text card in 5) about 0.84 gives an accessible engine; P(Arcana core in 5) about 0.36 means the Arcana plan is inconsistent; Scores for D1 to D14 derived from the hypergeometric draws and text-only role reads; Going-second weakness follows from zero hand traps and floodgates; Engine conflicts across the 25 sub-archetypes
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit: no tournament or meta-share link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample deck title is null, so the deck is identified only by archetype and id

More Master Duel Info

Arcana Force

Arcana Force Breakdown

 
 

 

 

 

 

 

 
 

 

 
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