Arcana Force Deck #754658 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Armageddon Knight x3, Marauding Captain x3, Neo Space Connector x3. Created Sep 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/24/2026
Main Deck (60)
- Arcana Force XIX - The Sun x1
- Arcana Force XXI - The World x1
- Armageddon Knight x3
- Battlin' Boxer Sparrer x1
- Battlin' Boxer Uppercutter x1
- Blackwing - Zephyros the Elite x1
- Bone Archfiend x1
- Cattycorn x1
- Cyber Petit Angel x1
- Eldlich the Golden Lord x1
- Elemental HERO Stratos x2
- Fire Flint Lady x1
- Kaitoptera x1
- Lilith, Lady of Lament x1
- Marauding Captain x3
- Masked HERO Fountain x1
- Neo Space Connector x3
- Neo-Spacian Aqua Dolphin x1
- Omni Dragon Brotaur x1
- Rescue Ferret x1
- Shield of the Millennium Dynasty x1
- Sublimation Knight x3
- Summoner Monk x1
- The Man with the Mark x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Silent Boots x1
- Time Wizard x2
- Dark Doriado x1
- Earthbound Prisoner Ground Keeper x2
- Squeaknight x1
- Arcana Reading x1
- Broken Bamboo Sword x1
- Cursed Bamboo Sword x1
- Delta of Invitation x1
- Fusion Gate x1
- Light Barrier x1
- Machine Angel Ritual x1
- Magical Mallet x3
- Phoenix Gearblade x1
- Reinforcement of the Army x1
- Spirit Burner x1
- Sword of Sparkles x1
- Temple of the Kings x1
- Chain Material x3
- The Phantom Knights of Shade Brigandine x1
Extra Deck (15)
- Berfomet the Mythical King of Phantom Beasts x1
- Earthbound Servant Geo Kraken x1
- Horned Saurus x1
- Time Wizard of Tomorrow x2
- Aleister the Invoker of Madness x1
- Isolde, Two Tales of the Noble Knights x1
- Proxy F Magician x1
- Saryuja Skull Dread x1
- Selene, Queen of the Master Magicians x2
- Worldsea Dragon Zealantis x1
- Number 60: Dugares the Timeless x1
- Performage Trapeze High Magician x1
- Wonky Quartet x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 46 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Tempo
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck finishers (Arcana Force XXI - The World 3100 ATK, Arcana Force XIX - The Sun 2900 ATK, Geo Kraken 2800, Saryuja 2800, Zealantis 2500, Eldlich 2500) reached through searcher-driven fusion, link and xyz lines; Coin-toss Arcana Force plays (Arcana Reading, Time Wizard, Light Barrier) that can swing a turn when the coin lands well
- Turn 1 (going first): Open a searcher (84% chance of at least one searcher-text card in 5 cards) and convert into an Extra Deck summon; the Arcana core is live in only about 36% of hands, so many T1 plans are generic
- Turn 2 (going second): Six-card hand converts through the same searchers, but with no hand traps or floodgates there is little answer to an established opposing board
- Recovery: Searchers and Special Summon effects (Cyber Petit Angel, Kaitoptera, Bone Archfiend, Phantom Knights) rebuild the hand, but they lack a common follow-up route
- After siding: None: the deck runs no Side Deck (Side Deck size 0), so there is no post-side adaptation
Why it scores here
The deck reliably opens a searcher in most hands (about 84% for at least one of its 18 searcher-text cards in 5 cards), so the engine is accessible, but the core Arcana Force package is live in only about 36% of opening hands. Conversion depends on the Extra Deck: the spread of 5 Fusion, 7 Link and 3 Xyz monsters gives high-bodied finishers, which is where most of the score comes from. Interaction is thin: 14 removal-text cards and 2 negation-text cards, with zero hand traps and zero floodgates, so it does not hold a going-second board well, and the deck has no Side Deck. No recorded boards, tournament results or win rates exist, so the floor, median and ceiling are text-only inference and the score sits at Low confidence. Scoring was done on the system as a whole; popularity and the guide did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one searcher-text card in 5) about 0.84; Arcana core group 5 copies, P(at least one in 5) about 0.36 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 45 distinct main cards, 37 generic effect monsters and several niche one-ofs; a meaningful share of hands are non-functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling inferred only from finisher bodies and Extra Deck access (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos supplied; median cannot be measured, and the mixed archetype spread (25 sub-archetypes) suggests weak routine lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several independent starter routes (Phantom Knights, Blackwing, Boxer, Noble Knight, Earthbound) but no hand traps to protect them (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Heavy search density and Special Summon recursion (Cyber Petit Angel, Kaitoptera, Bone Archfiend) offset limited resource regrowth (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | 14 removal-text and 2 negation-text cards, 0 hand traps, 0 floodgates; Light Barrier is the only lasting negation (Verified text tags / Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | 0 hand traps and 0 floodgates; going-second protection rests on the removal text alone (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Strong bodies at the top end (World 3100, Sun 2900, Geo Kraken 2800, Saryuja 2800) with direct-attack support limited (Verified stats / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60-card Main Deck, the maximum; 4% exact-name archetype purity and 72 off-archetype copies lower efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15/15 Extra Deck slots used across Fusion, Link and Xyz with diverse bodies (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side count 0; no Side Deck, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Coin-toss sequencing and a wide, multi-archetype card pool raise decision load; unclear how often the optimal line is found (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 46, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: No interaction package (-2); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then modifiers: 0.80*43.34 + 0.20*40 = 42.67, minus 5 = 37.67, rounded to 38
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 84% chance of at least one searcher-text card in a 5-card opening hand
- Full Extra Deck (15/15) with Fusion, Link and Xyz coverage and high-ATK finishers
- 14 removal-text cards give some board-clearing reach
Weaknesses
- No hand traps or floodgates, so going-second interaction is weak
- No Side Deck; no post-side adaptation
- Arcana core live in only about 36% of opening hands
- Four percent exact-name archetype purity; 72 off-archetype copies
Critical choke points
- Arcana Force core (3 monsters + Light Barrier) depends on coin-toss effects being on the field
- Light Barrier is a single copy; losing it removes the main negation of the Arcana package
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Chain Material | 1 additional copy of Light Barrier (legal up to 3 copies) | Light Barrier is the deck's only lasting negation and the Arcana core's engine; a second copy raises its presence. Chain Material is a narrow Fusion enabler with no direct interaction value (Inferred). |
| 2 | 1 copy of a niche one-of tech card (e.g. Delta of Invitation) | a hand trap or floodgate, if the format permits one | The deck has zero hand traps and zero floodgates, which is the largest gap in going-second and interaction scores (Inferred). |
Evidence & confidence
- Verified: Legal in master-duel: 60 main, 15 extra, 0 side; within size rules; Reinforcement of the Army is Limited, 1 copy run, legal; Composition counts: 18 searcher-text cards, 14 removal-text, 2 negation-text, 0 hand traps, 0 floodgates; Extra Deck breakdown: 5 Fusion, 7 Link, 3 Xyz; Archetype purity 4% exact name; 72 off-archetype copies
- Observed: Usage stats: Arcana Force XXI - The World 100% inclusion; Light Barrier 67%; Magical Mallet 67%; all three core cards present
- Inferred: P(at least one searcher-text card in 5) about 0.84 gives an accessible engine; P(Arcana core in 5) about 0.36 means the Arcana plan is inconsistent; Scores for D1 to D14 derived from the hypergeometric draws and text-only role reads; Going-second weakness follows from zero hand traps and floodgates; Engine conflicts across the 25 sub-archetypes
- Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit: no tournament or meta-share link
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample deck title is null, so the deck is identified only by archetype and id
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