Dark Magician Deck #754631 — Yu-Gi-Oh! TCG

44 Main, 16 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, Dark Magical Curtain x3. Created Sep 24, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
30± 8/ 100
Power Score
Structural 38
Reliability 30
Going First 35
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 35
Going Second 33
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 44 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz based Fusion summons (Albion, Alba-Lenatus, Titaniklad, Mirrorjade) ending in a 2500-3000 ATK boss, though the deck list is illegal and cannot be played as built; Dark Magician and Ecclesia/Despia synchro and fusion lines as a backup board
  • Turn 1 (going first): Opening starter from Fallen of the White Dragon, Mulcharmy, Dark Magical Curtain or Branded Opening into a Branded Fusion or Fallen of Albaz fusion; the legal version would need the banned and over-limit cards cut before this line exists
  • Turn 2 (going second): Hand trap (Droll and Lock Bird, 2 copies) and Fusion-based boss pressure after the opponent commits; the deck has no hand-trap density beyond those two cards
  • Recovery: Branded Retribution and the Fallen searchers (Fallen of Albaz via Branded Opening or Nadir Servant) to rebuild a fusion boss from the GY
  • After siding: Not assessable: the side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system: a Fallen of Albaz fusion engine with Branded support and Dark Magician or Ecclesia lines. Its starters are reasonably likely to appear in the opening hand (roughly 0.97 for at least one searcher-text card at hand 5), but the 2-copy engine pieces appear in only about 22 percent of opening hands, so consistency is only moderate. The combo ceiling is unmeasured because no boards were recorded, so the median output is text-inferred and kept low. The deck has no side deck, and the Extra Deck is over the 15-card limit. Three Forbidden cards and four over-limit cards mean the list cannot be played as built, so the score is capped. Archetype popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Fallen of the White Dragon or Branded Opening in hand 5) about 0.22; engine pieces at 2 copies, and the archetype core group is about 0.74 at hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Mixed Mulcharmy, Ecclesia, Despia, Kashtira and Branded pieces give a high chance of dead or redundant cards; full-brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the best_line ceiling is unknown; the Fusion-boss text suggests a 2500-3000 ATK board if the engine is live (Inferred)
D4 Combo Floor & Median Output 30 No median_power_index or power distribution; the typical output is unmeasured and kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Routes depend on Fallen of Albaz and Branded fusion materials; a single interruption on the fusion line has limited backup (Inferred)
D6 Resource Economy, Recovery & Grind 40 Fusion-heavy spend with some recursion from Branded Retribution and searchers; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 45 Two hand traps (Droll and Lock Bird) plus negation text on Tri-Brigade Mercourier and Branded Retribution; no faceDownST data (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second split unavailable; Droll and Lock Bird and Fusion bosses are the only second-player answers (Inferred)
D9 Offensive Pressure & Closing Power 40 End-board boss stats of 2500-3000 ATK exist in the Extra Deck, but no closing data was recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main deck of 44 cards with 29 distinct cards and 18 singletons; off-archetype density is high (3.3 percent exact-name purity) (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck breakdown is 13 Fusion, 2 Synchro, 1 Xyz; it is over the 15-card limit by one and carries 3 Forbidden or limited cards (Verified)
D12 Side Deck Adaptability 10 No side deck (0 cards); no post-side adaptability can be measured (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or meta-share data; format fit is provisional, and the list is illegal in TCG (Provisional)
D14 Pilotability & Error Tolerance 25 Multi-step fusion sequences with many archetype splices are error-prone; no combo steps were recorded (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 38, Going First ≈ 35, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist and copy-limit exposure (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then the banlist-exposure modifier, then the Illegal cap: 0.80*38 + 0.20*30 = 36.4, minus 6 = 30.4, rounded to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher density (21 searcher-text cards) gives the engine some access to its key pieces
  • Strong Extra Deck boss options (Alba-Lenatus, Hyperinvoked Aeon, Titaniklad, Mirrorjade) with high ATK

Weaknesses

  • Illegal as built: three Forbidden cards, four over-limit cards and 16 Extra Deck cards
  • No side deck, so no post-side adaptability
  • Very low exact-archetype purity (3.3 percent): the list mixes Mulcharmy, Ecclesia, Despia, Kashtira and Branded engines
  • No recorded combos, so the power of the deck in play is unverified

Critical choke points

  • Fallen of Albaz is the key Fusion material for most bosses, and only 1 copy is run
  • Branded Fusion is limited to 1 legal copy and is the main Fusion Summon route
Priority Remove Add Reason
1 Kashtira Fenrir x3, Albion the Branded Dragon x1, Red-Eyes Dark Dragoon x1 Legal Branded or Fallen of Albaz replacements within the copy limits The list cannot be played as built; it must be made legal before any normal score applies
2 One Extra Deck card (16 to 15) None (cut to the limit) The Extra Deck is one card over the TCG maximum
3 Off-archetype Kashtira and Mulcharmy lines A consistent Fallen of Albaz or Branded engine Purity is 3.3 percent, so the engine is split across several archetypes
4 Off-plan main deck cards A side deck of at least a few cards A side deck of zero cards leaves no post-side plan

Evidence & confidence

  • Verified: Main deck 44 cards and Extra Deck 16 cards (TCG Extra maximum 15); Three Forbidden cards (Kashtira Fenrir x3, Albion x1, Red-Eyes Dark Dragoon x1) and four over-limit Limited or Semi-Limited cards; No side deck (0 cards); Exact-name archetype purity 3.3 percent
  • Inferred: Opening-hand probabilities by copy count (hypergeometric); Engine accessibility, brick and resilience estimates from card text; Going-first and going-second plans from card text and Extra Deck options
  • Provisional: Format fit and matchup coverage (no meta sample or tournament link); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Deck is illegal as built, so no normal Final Contextual score applies; the score is capped

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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