Psychics: Rush! Deck #754590 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Ama Lilith x3, CAN:D x3, CAN:D LIVE x3 - Skill: Climax Omega. Created Sep 24, 2026 by YGO Mod.

Deck Psychics: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 09/24/2026

Climax Omega
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
48± 12/ 100
Power Score
Structural 52
Reliability 45
Going First 46
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 46
Going Second 38
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: One-turn OTK through a Fusion-style board built from the archetype core, as described in the guides (Inferred from guide text; no recorded boards); Gradual LP-inflation stall described in the guides (Inferred)
  • Turn 1 (going first): Open on a core starter from the 3-copy core cards (about 0.35 per single 3-copy card in a 5-card hand, Inferred), extend, and build toward the OTK turn
  • Turn 2 (going second): Six-card hand with a core starter; no hand traps or tech cards present, so the plan depends on converting on the next turn (Inferred)
  • Recovery: Redundant core copies (29 archetype-core copies, group P(at least one in hand5) ≈ 0.9997, Inferred) provide rebuild routes, but card identities are unresolved, so route quality cannot be checked
  • After siding: Not evaluable: the deck has no side deck (side_count 0)

Why it scores here

The deck's consistency is estimated from the Main Deck alone: 29 archetype-core copies give a near-certain chance (about 0.9997) that at least one is in an opening hand, and 15 of the 19 usage-stat core cards are present. Those numbers are Inferred, because all 19 passcodes failed to resolve, so the card identities, types and effects are unknown. The ceiling (D3, D9) follows the Vietnamese guides' description of a one-turn OTK with large LP gain, but no recorded boards exist to confirm it, and the guides also say the deck is inconsistent and hard to pilot. The median (D4) and interaction (D7) are scored low because the list has no hand traps, floodgates or tech cards and no combo data. No meta or tournament data was supplied, so Meta Power is null and the Final score rests on the Structural score plus Tournament Reliability. The score comes from consistency and the system's conversion potential, not from the archetype's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core-group P(≥1 in hand5) ≈ 0.9997 across 29 copies; single 3-copy cards ≈ 0.35 each; card identities unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Brick proxy from core-group draw odds ≈ 0.0003 full-miss; no conflict data available (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling taken from guide text claiming one-turn OTK; no recorded boards to measure (Inferred from guide)
D4 Combo Floor & Median Output 45 No parseable combos, so floor and median are unmeasured and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Zero hand traps or tech cards, and no independent second line verified (Inferred)
D6 Resource Economy, Recovery & Grind 50 Guides describe LP spend as the resource cost of the engine; no resource or recursion data (Inferred from guide)
D7 End-Board & Interaction Quality 35 role_tag_counts all 0; no negation or removal text verified (Verified count, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 No hand traps, floodgates or removal on the going-second side (Inferred)
D9 Offensive Pressure & Closing Power 70 Guide describes OTK-level closing power; no end-board or ATK data (Inferred from guide)
D10 Main Deck Efficiency & Flexibility 65 38 Main, 19 distinct, copy histogram 7/5/7 across 1-3 copies; legal size range (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 No Extra Deck in this format and none in the list; neutral score (Verified)
D12 Side Deck Adaptability 20 No side deck (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Guides say the deck is hard for newcomers and easy to misplay into a turn-after OTK; step count unknown (Inferred from guide)

How the score was computed

Strategy profile: Combo profile as primary; secondary strategy noted but not blended. Structural ≈ 52, Going First ≈ 46, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 51.6, TR 45, pre-modifier 50.2, final 48 after modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core group is very likely to appear in opening hands (Inferred)
  • Guides describe OTK and LP-gain closing power (Inferred from guide text)
  • Legal size and copy limits with no restricted cards (Verified)

Weaknesses

  • All 19 distinct passcodes are unresolved, so card roles cannot be checked (Verified gap)
  • No interaction, hand traps or floodgates (Verified count)
  • No side deck (Verified)
  • No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)
  • Guides describe it as hard to pilot and prone to LP-related self-KO (Inferred)

Critical choke points

  • Card identities unresolved, so whether the core is a single-card or multi-card gate is unknown
  • Going-second answer to an established board is absent
Priority Remove Add Reason
1 Unverified passcodes Resolve the 19 unresolved passcodes (names, types, effects) and re-run evaluation Without card identities, the role, consistency and ceiling scores are all Low-confidence estimates
2 Empty side deck Add 3-6 side cards for the most common disruption in the format A side deck gives a post-side plan that the current list lacks
3 No interaction slots Add 1-2 hand traps or negates if the format allows them Interaction density is near zero, which weakens the going-second score

Evidence & confidence

  • Verified: Legal size range 30–60 Main, 0 Extra, 0 Side; No banned or limited cards (restricted_cards empty); No side deck; 19 passcodes unresolved; No combo, tournament or meta data supplied
  • Inferred: Core-group consistency ≈ 0.9997 from the hypergeometric proxy; Going-first and going-second plans; One-turn OTK ceiling and LP-based stall from guide text; Interaction and pilotability scores
  • Provisional: Meta Power (null); Matchup fit (D13)
  • Data gaps: All 19 passcodes unresolved to names or card text; no card roles can be confirmed No combos supplied, so floor, median and ceiling are text-only No tournament link, so meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional without a dated metagame sample Legality status is 'Legal with warning' but no size_warnings or violations were supplied to explain it Guide text calls the deck Fusion-based while the Extra Deck is empty; the relationship is unclear

More Rush Duel Sevens Info

Psychics: Rush!

Psychics: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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