Centur-Ion Deck #754587 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Centur-Ion Atrii x3, Centur-Ion Trudea x2, D.D. Crow x2 - Skill: The Courage to Rise. Created Sep 24, 2026 by YGO Mod.

Deck Centur-Ion Duel Links

Created by: YGO Mod (20517634)

Created On: 09/24/2026

The Courage to Rise
 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
57± 7/ 100
Power Score
Structural 60
Reliability 56
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.5
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon a high-ATK boss (Centur-Ion Legatia, Centur-Ion Auxila, Red Supernova Dragon or Shooting Quasar Dragon) from Centur-Ion Primera Primus and Tuner-based material chains, then protect it with Centur-Ion board-protection effects.; Continuous-trap Centur-Ion monsters (Trudea, Chimerea, Emeth VI) convert the field into repeated Special Summons and removal pressure over several turns.
  • Turn 1 (going first): Start with Centur-Ion Atrii and Stand Up Centur-Ion! or Trudea to place a Continuous Trap, search with Primera or Gargoyle II, then reach a Synchro boss by the second main phase.
  • Turn 2 (going second): Open with a hand trap (D.D. Crow, Droll & Lock Bird, Nibiru or Ghost Belle; roughly 83% chance of at least one in a 6-card hand), negate or banish the opponent's starter, then rebuild through Centur-Ion recursion in the GY.
  • Recovery: Recycle Emblema Salvation, Emblema Oath, Centur-Ion Bonds and Centur-Ion Phalanx from GY or banish zone to re-place Centur-Ion monsters as Continuous Traps and resummon them.
  • After siding: Not applicable: Duel Links has no side deck in this export (side_count 0), so post-side adaptation is unavailable.

Why it scores here

The deck reliably opens a Centur-Ion starter: Atrii (3 copies) gives about a 43% chance of at least one in a 5-card opening hand, and the 25-copy archetype core is present in almost every hand, so the engine is accessible on the going-first side (Inferred). Its strength is the interaction layer, not raw combo output: 7 hand traps and roughly 11 removal or negation-text cards give it a high chance of answering the opponent's first play when going second (Inferred). Its closing power comes from Synchro bosses at 3000 to 4000 ATK that are protected by the Centur-Ion board-protection effects. Popularity and archetype share were not counted, and no card scores were averaged; the score reflects the deck as a system. The score is held back by the absence of any recorded boards, which leaves the combo ceiling and median as text-only inference, and by 16 off-archetype copies that dilute engine coherence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Atrii in a 5-card hand) ≈ 0.43; 25 archetype core copies present in opening hands with near certainty; starter redundancy across Trudea, Stand Up, Phalanx and Primera (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 singleton and 8 doubled main-deck cards; 14 Level-0 spells and traps and 7 hand traps give functional hands but some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 65 Text-only ceiling: Legatia, Auxila, Red Supernova and Primus chain into board-protection and removal; no recorded boards to measure output (Inferred, text-only)
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured; held near neutral with low weight (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Seven hand traps, Chimerea, True Awakening and GY recursion from Bonds, Phalanx and Emblema cards give several independent recovery lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Emblema Salvation, Emblema Oath, Bonds, Stand Up and Wake Up re-places monsters on the field repeatedly; resource_signature absent (Inferred)
D7 End-Board & Interaction Quality 72 removal_text 11 and negation_text 3 across Phalanx, Emblema Salvation, True Awakening, Chimerea, Ghost Belle and Forbidden Droplet; layered on Continuous Traps (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage: 83% chance of at least one hand trap in a 6-card hand; Ghost Belle and Chimerea negate or redirect the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 70 Synchro bosses at 3000 (Auxila), 3500 (Legatia) and 4000 (Red Supernova) ATK, with Shooting Quasar listed as a missing core card; piercing and multi-attack text supports closing (Inferred)
D10 Main Deck Efficiency & Flexibility 62 30 main cards in the 20 to 30 range; 16 of 30 copies are off-archetype (generic, D.D., Emblema, Forbidden, Synchro), exact-name purity 59% (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 66 9 of 9 Extra Deck slots used: 8 Synchro and 1 Xyz across Primus, Legatia, Auxila, Red Supernova, Crimson Dragon, TY-PHON; Quasar and Auxila coverage is strong (Verified composition, Inferred effect)
D12 Side Deck Adaptability 40 Duel Links export has no side deck (side_count 0), so post-side adaptation cannot be measured; held at a low-neutral value (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; archetype meta-share not supplied, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Continuous Trap placement sequencing, Synchro material choices and multiple once-per-turn effects raise decision load; manageable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.5, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: off-archetype dilution (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*60.5 + 0.20*56 = 59.6, then -3 modifiers, rounded to 57)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card main with 25 Centur-Ion core copies, so the engine is accessible across most openings
  • Seven hand traps plus about 11 removal or negation-text cards give strong going-second interaction
  • Synchro boss suite at 3000 to 4000 ATK with several protection effects closes games
  • Recursion through Emblema and Bonds cards gives several independent lines after an interruption

Weaknesses

  • No recorded boards, so combo ceiling and median cannot be verified
  • 59% exact-name purity, with 16 off-archetype or generic copies diluting the engine
  • Missing core cards from the export (Shooting Quasar, Auxila duplicates, Effect Veiler) suggest the list deviates from the archetype standard
  • Duel Links has no side deck, so post-side adaptation is unavailable

Critical choke points

  • The Centur-Ion monster that starts the chain is the first choke: Atrii, Trudea and Stand Up each depend on the next
  • Crimson Dragon is a single Limited copy, so its loss reduces Synchro payoff options
Priority Remove Add Reason
1 Forbidden Droplet Centur-Ion Legatia or Shooting Quasar Dragon One off-archetype tech copy gives way to a core Synchro boss, improving engine coherence and closing power
2 Hey, Trunade! Centur-Ion Chimerea or a second Centur-Ion Primera Trunade answers only set Spells and Traps and is a narrow card in a Continuous-Trap engine; a core card adds starter density

Evidence & confidence

  • Verified: Main 30, Extra 9, Side 0 all within the duel-links size rules; Crimson Dragon (Limited, 1 copy) and Hey, Trunade! (Semi-Limited, 1 copy) are within legal copy limits; Archetype purity 59% and archetype spread from the export; Extra Deck composition: 8 Synchro and 1 Xyz
  • Observed: Usage statistics confirm the Centur-Ion core is standard for this archetype
  • Inferred: Starter access from hypergeometric draw odds; Interaction and going-second strength from card text and hand-trap probability; Resilience and recursion from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample; Median output and side-deck adaptability: no boards or side data
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied guide snippet empty (section_count 0): human strategic intent not available

More Duel Links Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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