Centur-Ion Deck #754587 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Centur-Ion Atrii x3, Centur-Ion Trudea x2, D.D. Crow x2 - Skill: The Courage to Rise. Created Sep 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/24/2026
The Courage to Rise
Main Deck (30)
- Centur-Ion Chimerea x1
- Centur-Ion Emeth VI x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x2
- D.D. Crow x2
- Droll & Lock Bird x2
- Nibiru, the Primal Being x2
- Centur-Ion Atrii x3
- Centur-Ion Primera x1
- Ghost Belle & Haunted Mansion x1
- Centur-Ion Bonds x1
- Emblema Oath x2
- Emblema Salvation x2
- Forbidden Droplet x1
- Hey, Trunade! x1
- Stand Up Centur-Ion! x2
- Synchro Rumble x1
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x2
- Centur-Ion True Awakening x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.5 |
| Going First | 64 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon a high-ATK boss (Centur-Ion Legatia, Centur-Ion Auxila, Red Supernova Dragon or Shooting Quasar Dragon) from Centur-Ion Primera Primus and Tuner-based material chains, then protect it with Centur-Ion board-protection effects.; Continuous-trap Centur-Ion monsters (Trudea, Chimerea, Emeth VI) convert the field into repeated Special Summons and removal pressure over several turns.
- Turn 1 (going first): Start with Centur-Ion Atrii and Stand Up Centur-Ion! or Trudea to place a Continuous Trap, search with Primera or Gargoyle II, then reach a Synchro boss by the second main phase.
- Turn 2 (going second): Open with a hand trap (D.D. Crow, Droll & Lock Bird, Nibiru or Ghost Belle; roughly 83% chance of at least one in a 6-card hand), negate or banish the opponent's starter, then rebuild through Centur-Ion recursion in the GY.
- Recovery: Recycle Emblema Salvation, Emblema Oath, Centur-Ion Bonds and Centur-Ion Phalanx from GY or banish zone to re-place Centur-Ion monsters as Continuous Traps and resummon them.
- After siding: Not applicable: Duel Links has no side deck in this export (side_count 0), so post-side adaptation is unavailable.
Why it scores here
The deck reliably opens a Centur-Ion starter: Atrii (3 copies) gives about a 43% chance of at least one in a 5-card opening hand, and the 25-copy archetype core is present in almost every hand, so the engine is accessible on the going-first side (Inferred). Its strength is the interaction layer, not raw combo output: 7 hand traps and roughly 11 removal or negation-text cards give it a high chance of answering the opponent's first play when going second (Inferred). Its closing power comes from Synchro bosses at 3000 to 4000 ATK that are protected by the Centur-Ion board-protection effects. Popularity and archetype share were not counted, and no card scores were averaged; the score reflects the deck as a system. The score is held back by the absence of any recorded boards, which leaves the combo ceiling and median as text-only inference, and by 16 off-archetype copies that dilute engine coherence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one Atrii in a 5-card hand) ≈ 0.43; 25 archetype core copies present in opening hands with near certainty; starter redundancy across Trudea, Stand Up, Phalanx and Primera (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 11 singleton and 8 doubled main-deck cards; 14 Level-0 spells and traps and 7 hand traps give functional hands but some dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Text-only ceiling: Legatia, Auxila, Red Supernova and Primus chain into board-protection and removal; no recorded boards to measure output (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output cannot be measured; held near neutral with low weight (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Seven hand traps, Chimerea, True Awakening and GY recursion from Bonds, Phalanx and Emblema cards give several independent recovery lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Emblema Salvation, Emblema Oath, Bonds, Stand Up and Wake Up re-places monsters on the field repeatedly; resource_signature absent (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | removal_text 11 and negation_text 3 across Phalanx, Emblema Salvation, True Awakening, Chimerea, Ghost Belle and Forbidden Droplet; layered on Continuous Traps (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap coverage: 83% chance of at least one hand trap in a 6-card hand; Ghost Belle and Chimerea negate or redirect the opponent's board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Synchro bosses at 3000 (Auxila), 3500 (Legatia) and 4000 (Red Supernova) ATK, with Shooting Quasar listed as a missing core card; piercing and multi-attack text supports closing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 30 main cards in the 20 to 30 range; 16 of 30 copies are off-archetype (generic, D.D., Emblema, Forbidden, Synchro), exact-name purity 59% (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 9 of 9 Extra Deck slots used: 8 Synchro and 1 Xyz across Primus, Legatia, Auxila, Red Supernova, Crimson Dragon, TY-PHON; Quasar and Auxila coverage is strong (Verified composition, Inferred effect) |
| D12 | Side Deck Adaptability | 40 | Duel Links export has no side deck (side_count 0), so post-side adaptation cannot be measured; held at a low-neutral value (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable; archetype meta-share not supplied, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Continuous Trap placement sequencing, Synchro material choices and multiple once-per-turn effects raise decision load; manageable for an experienced pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60.5, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: off-archetype dilution (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*60.5 + 0.20*56 = 59.6, then -3 modifiers, rounded to 57)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 30-card main with 25 Centur-Ion core copies, so the engine is accessible across most openings
- Seven hand traps plus about 11 removal or negation-text cards give strong going-second interaction
- Synchro boss suite at 3000 to 4000 ATK with several protection effects closes games
- Recursion through Emblema and Bonds cards gives several independent lines after an interruption
Weaknesses
- No recorded boards, so combo ceiling and median cannot be verified
- 59% exact-name purity, with 16 off-archetype or generic copies diluting the engine
- Missing core cards from the export (Shooting Quasar, Auxila duplicates, Effect Veiler) suggest the list deviates from the archetype standard
- Duel Links has no side deck, so post-side adaptation is unavailable
Critical choke points
- The Centur-Ion monster that starts the chain is the first choke: Atrii, Trudea and Stand Up each depend on the next
- Crimson Dragon is a single Limited copy, so its loss reduces Synchro payoff options
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Forbidden Droplet | Centur-Ion Legatia or Shooting Quasar Dragon | One off-archetype tech copy gives way to a core Synchro boss, improving engine coherence and closing power |
| 2 | Hey, Trunade! | Centur-Ion Chimerea or a second Centur-Ion Primera | Trunade answers only set Spells and Traps and is a narrow card in a Continuous-Trap engine; a core card adds starter density |
Evidence & confidence
- Verified: Main 30, Extra 9, Side 0 all within the duel-links size rules; Crimson Dragon (Limited, 1 copy) and Hey, Trunade! (Semi-Limited, 1 copy) are within legal copy limits; Archetype purity 59% and archetype spread from the export; Extra Deck composition: 8 Synchro and 1 Xyz
- Observed: Usage statistics confirm the Centur-Ion core is standard for this archetype
- Inferred: Starter access from hypergeometric draw odds; Interaction and going-second strength from card text and hand-trap probability; Resilience and recursion from card text
- Provisional: Meta power and matchup fit: no dated metagame sample; Median output and side-deck adaptability: no boards or side data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied guide snippet empty (section_count 0): human strategic intent not available
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