Ryu-Ge Deck #754573 — Yu-Gi-Oh! Master Duel
46 Main, 15 Extra, incl. Tensei Ryu-Ge Anva x3, Sosei Ryu-Ge Mistva x3, Ash Blossom & Joyous Spring x3. Created Sep 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/24/2026
Main Deck (46)
- Bystial Magnamhut x1
- Carboneddon x1
- Droll & Lock Bird x2
- Genro Ryu-Ge Hakva x2
- Kairo Ryu-Ge Emva x2
- Kyoro Ryu-Ge Kaiva x1
- Lava Golem x1
- Maxx "C" x1
- Guardragon Justicia x1
- Tensei Ryu-Ge Anva x3
- Sosei Ryu-Ge Mistva x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Crossout Designator x1
- Ryu-Ge Realm - Dino Domains x1
- Ryu-Ge Realm - Sea Spires x1
- Ryu-Ge Realm - Wyrm Winds x1
- Ryu-Ge Rising x3
- Ryu-Ge War Zone x3
- Subspace Battle x3
- The Fallen & The Virtuous x2
- The Melody of Awakening Dragon x3
- Ryu-Ge End x1
- Ryu-Ge Rivalry x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Link Spider x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Odd-Eyes Arcray Dragon x1
- Centur-Ion Auxila x1
- Ecclesia and the Dark Dragon x1
- Herald of the Arc Light x1
- Snake-Eyes Vengeance Dragon x1
- Transcendosaurus Glaciasaurus x1
- Wind Pegasus @Ignister x1
- Supreme King Z-ARC - Synchro Universe x1
- Golden Cloud Beast - Malong x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.4 |
| Going First | 66 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: master-duel
Legality
Main 46 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ryu-Ge Pendulum/Ritual boards (Sosei Ryu-Ge Mistva 3500 ATK, Tensei Ryu-Ge Anva, Kairo Ryu-Ge Emva, Genro Ryu-Ge Hakva, Kyoro Ryu-Ge Kaiva) that chain Ryu-Ge Realm continuous spells and grant battle protection, converting into 3000+ ATK pressure from the Extra Deck.; Synchro and Xyz boards from the Extra Deck (Odd-Eyes Arcray Dragon, Supreme King Z-ARC, Transcendosaurus Glaciasaurus, Super Starslayer TY-PHON) once the Ryu-Ge engine has stabilised the board.
- Turn 1 (going first): Ryu-Ge Rising or The Melody of Awakening Dragon to search Ryu-Ge monsters, then a Realm and Mistva/Emva line to set up a 3000+ ATK board while holding Ash Blossom, Droll and Maxx C for interaction.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion) against the opponent's first summon, then rebuild through the Ryu-Ge searchers and Realm recursion.
- Recovery: Recover through Ryu-Ge Rivalry, Ryu-Ge End and Realm recursion from the GY and banishment, using Mistva's search and the Realms to re-establish a Pendulum board.
- After siding: Not applicable: the deck runs no Side Deck and Master Duel ranked play has no post-side step, so there is no sideboard adaptation to evaluate.
Why it scores here
The deck reliably opens its engine through a dense searcher suite (18 searcher-text cards, about 93% chance of at least one in a 5-card hand) and a near-certain archetype-core presence (about 99.9%), so the Ryu-Ge line is live on turns one and two in most games. Its conversion ceiling comes from the Ryu-Ge Pendulum/Ritual chain that turns Realms and searched monsters into 3000+ ATK boards with battle protection, and its floor is supported by eight hand traps and nine negation-text cards that answer the opponent's first move. Score is driven by the system: engine consistency, interaction density and closing power together, not by averaging card scores and not because Ryu-Ge is a popular archetype. Weaknesses are the absence of observed board data, a 46-card main deck that runs many one-of tech and hand-trap slots, a 15-card Extra Deck with off-archetype synchros, and a deck with no Side Deck, so it cannot adapt after siding. Meta fit is provisional because no dated metagame sample is supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Searcher-text cards: 18; P(at least one in 5-card hand) ≈ 0.93 for searchers and ≈ 0.998 for the archetype core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 14 singleton main-deck slots plus several Realm continuous spells that can be dead without a Pendulum on board; hand-trap density is high but conflicts exist (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No parseable combo boards; ceiling read from card text as Mistva/Emva/Hakva/Kyoro chaining with Realms into 3000+ ATK boards (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No observed board data; median inferred as lower than the ceiling because the engine needs 2+ specific pieces to go live (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Eight hand traps plus Realm recursion and GY/banish searches give several independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion via Ryu-Ge Rivalry, Ryu-Ge End and Realm placement from GY/banish; no measured resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Nine negation-text and 32 removal-text cards; Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Maxx C and Ryu-Ge End cover multiple layers (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand traps and negations are strongest when the opponent goes second into a fresh board; hand-trap density in a 6-card hand ≈ 0.71 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Multiple 3000+ ATK monsters in the Main and Extra Decks (Mistva 3500, Odd-Eyes Arcray 4000, Supreme King Z-ARC 4000, Transcendosaurus 3600) with battle protection (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 46 main cards across 26 distinct cards with 22 exact Ryu-Ge names; 20 level-0 spells and a copy histogram of 8×3, 4×2, 14×1 keep efficiency moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 8 synchro, 3 link, 2 xyz, 2 fusion; only 22 of 46 main-deck copies are exact archetype, with several off-archetype Extra Deck choices (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 35 | No Side Deck and no post-side step in Master Duel ranked play; scored low because no adaptation exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; archetype meta-share absent, scored at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step engine with Realm, Pendulum and Ritual sequencing and many conditional summons; repeatable but error-prone for a casual pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65.4, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: banlist exposure (-1); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 63.7 before modifiers, then -2 total modifiers = 61.7, rounded to 62
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