Dracotail Deck #754498 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Dracotail Faimena x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Sep 23, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/23/2026
Main Deck (55)
- Aluber the Jester of Despia x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x2
- Dracotail Phryxul x1
- Dracotail Urgula x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Ghost Ogre & Snow Rabbit x3
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- Branded Fusion x1
- Branded in High Spirits x3
- Branded Opening x2
- Called by the Grave x1
- Forbidden Droplet x2
- Ketu Dracotail x1
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Dracotail Arthalion x2
- Granguignol the Dusk Dragon x2
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 55 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dracotail and Branded Fusion-material boss monsters (Arthalion, Albion, Albaz Dragon line) from the Extra Deck into a board that outlasts disruption; Recursion-driven grind from the GY via Dracotail Phryxul, Urgula and Pan material triggers
- Turn 1 (going first): Opening starter (Dracotail Faimena, Mulcharmy, Fallen of Albaz or a searcher) into Fusion Summon via Ketu/Rahu or Faimena discard, then a board with hand-trap backup (Ash Blossom, Ghost Ogre, Droll) to protect the boss
- Turn 2 (going second): Hand traps (11 in the main deck) to break the opponent's starter, then Fusion Summon through the remaining resources
- Recovery: Recover Dracotail monsters and Fallen of Albaz from the GY through Phryxul, Pan and Urgula material effects, then re-Fusion
- After siding: Not evaluable: the deck runs no side deck (0 of 15 slots used), so there is no post-side plan
Why it scores here
The deck's engine is accessible: the core Dracotail group (3-copy Dracotail Faimena and the Fallen of Albaz line) is in opening hands about 96% of the time (Inferred, from the hypergeometric core-group estimate), so the starter is reliable. Interaction is dense for a Fusion deck, with 11 hand traps and 9 negation-text cards, which supports the end-board and going-second scores. Conversion and median output could not be measured because the export carries no parseable boards, so D3 and D4 are text-only Inferred reads and stay close to the middle of the scale. The deck is scored as a system: its consistency, interaction and recursion were judged together, not by averaging card scores, and the popular Dracotail archetype name did not add points, since only 25.7% of the main deck carries the exact archetype name and the rest is spread across Branded, Mulcharmy, Despia and generic cards. The deck is Illegal (three Forbidden cards and four over-limit copy counts), so the final score is capped at 30 and is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 Dracotail Faimena in opening 5) ~0.25 per copy, but the 25-card archetype core has P(>=1 in hand of 5) = 0.959; starter access is strong (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Main deck mixes four sub-archetypes with 26 generic cards and only 18 exact-name Dracotail cards; conflicting Normal Summon and Fusion lines raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling is inferred from Fusion-material chains (Phryxul, Pan, Urgula) and boss monsters with recursion text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median or power distribution; floor depends on Branded and Despia cards that need specific material (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Starter diversity is wide (multiple searchers and Fusion routes, 15 searcher-text cards) but several single-copy spells (Ketu, Rahu, Branded Fusion) are single points (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards and GY recursion via Phryxul and Pan support grind, but no resource-signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 11 hand traps and 9 negation-text cards give layered interaction; no interaction_density_avg was supplied (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 52 | 11 hand traps help break a going-second board, but there is no going-second combo split and no side deck to adjust (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Dracotail Arthalion (3000 ATK) and Albaz-line bosses give closing power, but only 2 Arthalion and 0 Albion (legal copies) are in the list (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards from 31 distinct names with 52 off-exact-archetype copies, so the list is less compact than its engine needs (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Fusion and 2 Synchro in the Extra Deck, but 2 Albion copies are Forbidden and 10 of 25 core Extra cards are absent (Verified, Inferred weight) |
| D12 | Side Deck Adaptability | 10 | No side deck at all (0 of 15 slots used), so post-side adaptability is minimal (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share unavailable, so this stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion chains, Quick Effects and material choices create many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.5, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); engine conflicts (-4); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural(54.5) + 0.20*TournamentReliability(42) = 52.0; modifiers -12 -> 40.0; Illegal-deck cap applied -> 30 (theoretical/structural-only)
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