Trap Hole Deck #754487 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Parallel eXceed x3, Traptrix Mantis x3. Created Sep 23, 2026 by YGO Mod.

Deck Trap Hole TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 47
Reliability 42
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Traptrix Atypus / Allomerus / Rafflesia / Sera boards plus Traptrix Pinguicula and Time Thief Redoer as extra-deck threats (Inferred from card text; no recorded boards); Raigeki or Lightning Storm board-clear followed by Xyz/Link beatdown (Inferred)
  • Turn 1 (going first): Turn 1 Traptrix Myrmeleo or Mantis Normal Summon for a searcher, then a Traptrix or Hole follow-up; hand traps held for the opponent's first Summon or activation
  • Turn 2 (going second): Hold 6-card hand with a hand trap (about 84% chance of at least one), negate or destroy the opponent's first engine, then rebuild through Traptrix extenders
  • Recovery: Traptrix graveyard revival (Pudica, Dionaea, Arachnocampa) and Traptantalizing Tune recursion of Level 4 Insect/Plant monsters (Inferred)
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck's Traptrix searchers and 14 hand traps give it a plausible opening and a dense layer of interaction, so the structural read is moderate. Consistency is held back by a split engine: the Traptrix core (3-copy searchers at about 25% per copy in a 5-card hand) sits alongside Mulcharmy, Lswarm, Time Thief, Cyclone and Solemn pieces, and only 1 of 56 main cards is an exact Trap Hole name. There are no recorded boards, so combo ceiling and median are text-only inferences and are not averaged from card scores. The deck runs Number 41 at 1 copy while it is Forbidden, and it has no side deck, so the legal status caps the score at a theoretical, structural-only read. Popularity and archetype usage did not earn points; the 4 core cards present out of 25 in the stats set show the list is a loose take on the archetype.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 3-copy Traptrix searchers give about 25% each in a 5-card hand; searcher-text group about 68% for at least one; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps and many Normal Trap-dependent cards risk dead hands with no board presence; full-brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from Traptrix Atypus, Allomerus and Rafflesia text only (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence, so the median and floor are unknown and scored low by default (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Traptrix revival and Traptrip Garden give some recursion after disruption, but the engine splits across archetypes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Traptantalizing Tune and Traptrix revival recover resources; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 62 14 hand traps plus 14 negation-text and 28 removal-text cards give high interaction density; no boards to measure (Inferred)
D8 Going-Second & Board-Breaking Power 55 Raigeki and Lightning Storm clear boards; 6-card hand hits a hand trap about 84% of the time going second (Inferred)
D9 Offensive Pressure & Closing Power 45 Extra-deck beatdown from Pinguicula (2500 ATK), Allomerus and TY-PHON is real but unmeasured; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Only 1.4% exact archetype purity and 30 generic cards in the main; several engines reduce compactness; 56 main cards is legal size (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck of 15 mixes Traptrix Link/Xyz with Lswarm, Time Thief, Dugares and Bagooska; Bagooska is Forbidden (Verified)
D12 Side Deck Adaptability 10 Zero side cards, so no post-side plan can be assessed; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No archetype meta-share or tournament link in the export; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Many trap timing decisions and multi-step Traptrix chains raise decision load; no pilot record (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary not blended into weights (structural used Midrange profile only). Structural ≈ 47, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (Forbidden card in format) (-8); Engine conflicts (-3). Final formula: Illegal deck: theoretical/structural-only. 0.80*Structural(47.4) + 0.20*TournamentReliability(42) = 46.3, then context modifiers -11 = 35. Meta Provisional (null).


More TCG Info

Trap Hole

Trap Hole Breakdown

 
 

 

 

 

 

 

 
 

 

 
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