Invoked Deck #754477 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 60
Reliability 48
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.5
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boss monsters from the Extra Deck (Hyperinvoked Aeon, Invoked Elysium, Fiendsmith's Desirae, Fiendsmith's Lacrima) closing through board pressure; Link and Fusion follow-ups from Aleister and Fiendsmith lines once the first starter resolves
  • Turn 1 (going first): Open Aleister the Invoker or Aiwass, search with the Invoked and Fiendsmith searchers, and build toward a Fusion Summon of a boss monster
  • Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird as hand interaction, then use a hand-trap-supported turn to start the Fusion line
  • Recovery: Rebuild from the GY using Aleister the Invoker, Invocation, and Fiendsmith's Lacrima recursion effects
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its consistency is driven by 21 searcher-text cards, a 92% chance of at least one searcher in the opening five, and about a 94% chance of at least one archetype-core card, which together make the engine reliably live. Its ceiling comes from Fusion and Link bosses such as Hyperinvoked Aeon, Invoked Elysium, and Fiendsmith's Desirae, which can close the game once the line resolves. Its floor is weaker: there are no recorded boards, so median output is an inference, and the deck has 16 singletons plus several dead-in-some-hands cards such as Lava Golem and Santa Claws. The score is capped at 30 because the list is illegal: Ash Blossom, Fiendsmith Engraver, Fiendsmith's Tract, and Droll & Lock Bird exceed their limits, and four Forbidden cards are present. Popularity did not earn points; usage stats only confirm the list is a real Invoked/Fiendsmith build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 Aleister in a 5-card opening hand) = 0.25 for 3 copies; searcher-text group P(at least 1 in 5) = 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Multiple searchers and hand traps keep hands functional, but Lava Golem, Santa Claws, and Fabled Lurrie are awkward to use as hand cards (Inferred)
D3 Combo Conversion & Ceiling 70 Extra Deck bosses (Hyperinvoked Aeon, Invoked Elysium, Desirae, Lacrima) give a high text-read ceiling; no parseable boards to verify it (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence contains 0 boards, so the median is a text-only guess with low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Droll, Ghost Belle, and Artifact Lancea give interaction, and two independent engines (Invoked, Fiendsmith) give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth and multiple searchers offer card flow, but nothing recovers resources in a reliable loop (Inferred)
D7 End-Board & Interaction Quality 62 Solemn Judgment, Solemn Warning, Ash Blossom, Droll, and Virakam supply interaction; the Forbidden cards would have added more but are not legal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps supported at roughly 63% for going second; Lightning Storm and Magical Meltdown add some board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK up to 3800 (Hyperinvoked Aeon) and 3200 (Elysium), with direct text sparse (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 31 distinct names and 22.9% exact-name archetype purity; extra copies of restricted cards reduce efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots filled with 9 Fusion, 5 Link, and 1 Xyz; the Extra Deck is well used but depends on Aleister (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0), so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated metagame sample supplied, so the score is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion, Link, and searcher steps with several decision points lower repeatability (Inferred)

How the score was computed

Strategy profile: Combo primary; D13 kept at a placeholder 50 because no meta sample exists. Structural ≈ 59.5, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-12); Illegal-deck cap (0). Final formula: Theoretical 0.80*Structural(59.5) + 0.20*TournamentReliability(48) = 57.2, then modifiers, then capped at 30 because the deck is Illegal (no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (21 searcher-text cards) makes the engine reliably accessible
  • Extra Deck bosses give a strong closing ceiling
  • Multiple hand traps and negation text support interaction on both turns

Weaknesses

  • The list is illegal: four Forbidden cards and four over-limit cards
  • No Side Deck, so best-of-3 adaptation is absent
  • Dependence on Aleister and Fusion materials makes the line fragile to one interruption

Critical choke points

  • Aleister the Invoker or Aiwass as the Fusion starter
  • Fusion materials from the hand or field, which are exposed to hand traps
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Crossout Designator, D/D/D Wave High King Caesar Legal replacements from the same archetype (not chosen by this evaluation) Restores legality; without it the deck cannot receive a normal score
2 Excess copies of Ash Blossom (3 to 2), Fiendsmith Engraver (3 to 1), Fiendsmith's Tract (3 to 1), Droll & Lock Bird (2 to 1) One-of or two-of alternatives from the Invoked or Fiendsmith pool Brings the copy counts within the Limited and Semi-Limited caps
3 No change A Side Deck of 15 cards The deck has none, so post-side adaptation is untested

Evidence & confidence

  • Verified: Deck is Illegal: 8 copy-limit violations including 4 Forbidden cards; Main 55, Extra 15, Side 0 are within size rules; Archetype purity 22.9% exact name; spread across Invoked, Fiendsmith, and generic cards; Hypergeometric draw odds from the resolved list
  • Inferred: Engine consistency from the probabilities and searcher count; Combo ceiling from card text (no boards recorded); Interaction quality from text roles; Going-second hand-trap coverage
  • Provisional: Median output (no recorded boards); Matchup and format fit (no meta sample); Side deck adaptability (no Side Deck)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck (side_count 0)

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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