Sky Striker Deck #754462 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Sep 23, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 44
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 44
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link-monster chains (Raye, Zeke, Kagari, Zero, Camellia, Azalea) building a board that pressures and banishes or destroys opposing cards; Ecclesia and the Dark Dragon synchro pressure from the Extra Deck after Ecclesia access
  • Turn 1 (going first): Open with Sky Striker Mobilize - Linkage! or a Sky Striker Ace monster and search via Mobilize - Engage! or Ace - Kagari to reach a Link 2 Ace line; hand traps held for the opponent's response
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle and Ghost Ogre as hand-trap interaction to slow the opponent's first combo, then rebuild with Quick-Play Sky Striker spells and Ace monsters
  • Recovery: Recycle Sky Striker spells from the GY through Ace - Kagari, Ace - Zero and Lemnisgate, and search with Ace - Zero or Shizuku
  • After siding: No side deck is listed (0 cards), so there is no post-side plan to evaluate

Why it scores here

The deck's core is a Sky Striker link engine: 23 archetype-core copies give about a 94 percent chance of at least one core card in a 5-card opening hand (Inferred), and the Extra Deck supplies 13 Link monsters that chain into one another. Its ceiling is credible from card text alone, since Mobilize, Lemnisgate and the Ace monsters can recycle spells from the GY and keep extending, but no recorded boards exist, so the median and ceiling are both Inferred. Interaction is dense, with 12 hand traps, 17 negation-text cards and 21 removal-text cards, yet several of those answers are over the copy limit or Forbidden, so the list as built cannot be played. The deck is Illegal (four Forbidden cards and four over-limit copies), so per the rubric the score is capped at 30 and is structural-only. Popularity was not credited: the archetype usage stats confirm the list is real, not that it is strong, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) about 0.25 per card; archetype-core group about 0.94 in a 5-card hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 distinct main-deck cards with 12 hand traps and 18 tech cards; 36 level-0 spells and traps raise dead-card risk on some hands (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from text: Mobilize, Lemnisgate, Ace Kagari and Zero chain Ace Links and recycle spells; no recorded boards supplied (Inferred)
D4 Combo Floor & Median Output 50 Median output unknown: no parseable boards, so this is a text-only estimate centred on a moderate line (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Solemn give several disruption answers, plus GY spell recursion; some copies are Forbidden or over limit (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Sky Striker spells in the GY and draw spells Pot of Sloth and Pot of Desires; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 60 Negation and removal text on 17 and 21 cards, including Forbidden answers that cannot legally be played; the legal list is thinner (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps Ghost Belle and Ash Blossom answer boards on the second player's turn; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 48 Ace Links reach ATK 1500 to 2000 and Ecclesia and the Dark Dragon reaches ATK 2500; no measured closing data (Verified stats, Inferred read)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 26 distinct names and 30 spells; a 36-card level-0 spread reflects a high share of non-engine tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 13 Link, 1 Synchro and 1 Fusion in the Extra Deck; the Fusion is Forbidden and can never be legally run (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); no post-side plan can be evaluated (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable, so the value is a neutral provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Long Link chains with many conditional Ace and hand-trap decision points; error-prone for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo profile (primary), no secondary blend applied. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: banlist_exposure (-6); side_deck_empty (0). Final formula: Illegal deck: not a normal Final Contextual score. Pre-cap blend = 0.80*55 + 0.20*44 = 53.0; banlist modifier -6 gives 47; capped at 30 under rubric Step 2 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Sky Striker core with about 94 percent core access in a 5-card hand (Inferred)
  • Large Link Extra Deck (13 Links) with strong chaining and redundancy
  • Layered hand traps and negations that cover the common going-second interruptions

Weaknesses

  • Illegal list: four Forbidden cards and four over-limit copies make it unplayable as built
  • No side deck, so no adaptation after game 1
  • Low main-deck efficiency: 26 distinct names with 36 level-0 spells and traps

Critical choke points

  • Sky Striker Mobilize - Linkage! (3 copies, about 0.25 in 5 cards) is the main starter and is a single-card gate for the first Ace
  • Hand-trap dependence on Ash Blossom and Ghost Belle leaves the going-second line exposed if they are absent
Priority Remove Add Reason
1 Albion the Branded Dragon, Called by the Grave, Crossout Designator, Triple Tactics Talent Legal Sky Striker or Quick-Play tech Four Forbidden cards cannot be run in TCG; this is the legality blocker
2 Ash Blossom & Joyous Spring (third copy), The Fallen & The Virtuous (third copy), Sky Striker Mobilize - Engage! (third copy), Droll & Lock Bird (second copy) Legal copy-count replacements Brings each card within its Semi-Limited or Limited copy cap
3 One or two level-0 tech spells A 15-card side deck Creates a post-side plan; D12 is 10 without one

Evidence & confidence

  • Verified: Deck is Illegal: 8 violations listed in legality (4 Forbidden, 4 over copy limit); Main 55 and Extra 15 are within size rules for tcg; Archetype usage: 9 of 17 core cards present (52.9 percent); Side deck is empty (0 cards)
  • Observed: Usage statistics show the Sky Striker core is widely used (58 to 88 percent inclusion for key Aces)
  • Inferred: Archetype-core access of about 94 percent in 5 cards; Going-first and going-second estimates from hand composition and card text; Combo ceiling and median are text-only reads with no recorded boards
  • Provisional: Meta power is null: no dated metagame sample supplied; Matchup and format fit (D13) is a neutral placeholder of 50
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second or matchup Meta power is provisional unless a dated metagame sample is supplied Deck title is null, so the name is taken from the archetype only

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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