Magistus Deck #754458 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Sep 23, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 46
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 46
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon an Invoked boss (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) through the Aleister the Invoker / Aleister the Reminiscent starter chain; Link Summon Endymion or Aleister the Invoker of Madness and close with direct or piercing pressure
  • Turn 1 (going first): Open a starter (Aleister, Invocation - Sword, Mulcharmy draw engine, or Magical Meltdown) and search toward a Fusion/Link Extra Deck boss; ~25% per 3-copy starter in a 5-card hand, so the plan is largely hope-based
  • Turn 2 (going second): Use the 6-card hand's hand-trap density (16 hand traps, P >= 1 in hand ~0.89) to interrupt the opponent's first board, then Fusion Summon through the resulting gap
  • Recovery: Recover through searchers (18 searcher-text cards, P >= 1 in hand5 ~0.87) and GY-based recursion from Invocation, Gamma Summon and Aleister effects
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is illegal in TCG: it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, and it includes Dimension Shifter, which is Forbidden. Under the illegal-deck rule it is capped at 30 and scored as a structural-only theoretical read. The structural score of about 52 comes from the system: starter access is roughly 25% per 3-copy starter in a 5-card opening hand, the archetype core group is open in about 65% of opening hands, and searcher text is present in about 87% of opening hands. Interaction is dense (16 hand traps, negation text on 12 cards), and going-second hand-trap coverage is about 89%. The score is not an average of the individual card scores, and popularity did not earn points: the archetype core is only 16% present, and there is no tournament or meta data. Output is a ceiling of 3800-ATK Hyperinvoked Aeon with no recorded boards, so the median is unknown and the score carries low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(>=1 3-copy starter in hand5) ~0.25 per card; archetype-core group P(open) ~0.65; no combo boards to confirm the bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 42 16 hand traps and several Aleister-dependent starters create conditional dead draws; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only ceiling: Invoked Fusion chains reaching Hyperinvoked Aeon / Elysium; no recorded boards, so no best-line data (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos (total_combos 0); median output unknown and cannot be scored from observation (Inferred, low)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps (Ash, Ghost Belle, Ghost Ogre, Droll) and searcher redundancy give alternative routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 18 searcher-text cards and Pot of Sloth / Mulcharmy draw effects offer card flow; no net advantage data (Inferred)
D7 End-Board & Interaction Quality 66 16 hand traps and 12 negation-text cards give layered interaction, reduced by the illegal copy count (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage ~0.89 (P >= 1 in hand6); Invoked boss removal text present (Inferred)
D9 Offensive Pressure & Closing Power 58 End-board bosses reach 3800 / 3200 / 3000 ATK; piercing and direct text sparse (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55-card main is at the 60-card cap's lower side with 10 three-of or two-of lines; compactness is moderate and no garnet-free build is evident (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 10 Fusion + 5 Link with clear Invoked and Magistus access; some slots depend on one Aleister chain (Inferred)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; meta fit is Provisional
D14 Pilotability & Error Tolerance 30 Multi-step Fusion and Aleister chains with many conditional triggers; high pilot skill required (Inferred)

How the score was computed

Strategy profile: Combo primary with Toolbox secondary, weights as in the Combo profile. Structural ≈ 52, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; banlist-exposure modifier -12 gives 37.6; Illegal-deck cap applied, final 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (16 hand traps, 12 negation-text cards)
  • Strong going-second hand-trap density (~0.89 in a 6-card hand)
  • Redundant searcher text (18 cards) and draw engines (Mulcharmy, Pot of Sloth)
  • Extra Deck reaches 3000 to 3800 ATK bosses

Weaknesses

  • Illegal list: Ash Blossom over copy limit and Forbidden Dimension Shifter included
  • Archetype coherence is low: exact-name purity 2.9%, spread across Invoked, Mulcharmy, Greed, D.D., Swamp and others
  • No side deck
  • Heavy reliance on Aleister-dependent conditional starters

Critical choke points

  • The Aleister the Invoker / Aleister the Reminiscent chain gates most Fusion access
  • Hyperinvoked Aeon and Invoked Elysium each need specific materials, so one missing piece stops the boss line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal copy-limit-compliant slot (or drop to 2 copies) Fixes the copy-limit violation so the list can be scored as a normal legal deck
2 Dimension Shifter A legal hand trap or tech card from the same role Forbidden in TCG; the deck cannot be legal while it runs
3 Several off-archetype generic staples Core Invoked / Aleister support cards Exact-name purity is 2.9%; a more coherent engine would improve D1 and D3
4 None 1-2 side deck cards No side deck means D12 is effectively zero

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom 3 copies over limit 2; Dimension Shifter Forbidden; Card texts and archetype tags for all 40+ distinct cards; Archetype core present_pct 16%
  • Inferred: Starter access ~25% per 3-copy starter in hand5; Going-second hand-trap coverage ~0.89; Interaction density and hand-trap quality from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN; going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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