Destiny Heros Deck #754395 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Droll & Lock Bird x3, Effect Veiler x3 - Skill: The Power of D: Weaving the Future. Created Sep 23, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 09/23/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 6/ 100
Power Score
Structural 64
Reliability 56
Going First 58
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 58
Going Second 70
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Destiny End Dragoon, Destiny HERO - Dogma, Destroyer Phoenix Enforcer or Vision HERO Adoration and attack through an ATK-reduced board; Link and Xyz pressure from Xtra HERO Cross Crusader, Underworld Goddess and Super Starslayer TY-PHON when the board allows it
  • Turn 1 (going first): Opening hand-activatable HERO starters (Faris, Vyon, Stratos, Denier, Liquid Soldier) into Vyon Polymerization search and Fusion Destiny or Polymerization for a Fusion boss; hand traps are mostly dead without an opponent summon
  • Turn 2 (going second): Hold 1 to 2 hand traps (Droll and Lock Bird, Effect Veiler, Ghost Belle, Nibiru) to answer the opponent's first summon chain, then Fusion Summon a boss from the Extra Deck
  • Recovery: Recycle GY HEROs through Malicious, Dreamer, Increase, Disk Commander and Denier, and rebuild with Vyon and Stratos searches
  • After siding: No side deck in Duel Links; there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a live turn because several hand-activatable HERO starters and nine hand traps give it a playable hand in most openings, and the HERO recursion in the Graveyard lets a failed opening recover. Its conversion ceiling comes from the Fusion boss package (Destiny End Dragoon, Dogma, Destroyer Phoenix Enforcer, Vision HERO Adoration), which is enabled by a single Fusion Destiny and a single Polymerization rather than by redundant copies, so the fusion engine has real choke points. Going second is the stronger seat because the hand traps are dead on a going-first turn, and the score reflects that asymmetry. The score is built from consistency, floor and median output, resilience and closing power on the system as a whole. It does not come from HERO popularity in the guides or the archetype usage rates, and the individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 7 hand-activatable starters in opening 5) ≈ 0.76; the 3 Destiny HERO - Malicious copies are GY-only and do not count; P(at least one hand trap in opening 6) = 0.9086 from evidence (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Roughly 9 hand traps are dead on a going-first turn, Dogma and Dreadmaster need Tributes or Prison, and 15 one-of cards reduce redundancy (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion Destiny and Polymerization lead to 2800 to 3400 ATK bosses with ATK-reduction or destruction text; no parseable boards exist to measure the ceiling (Inferred)
D4 Combo Floor & Median Output 55 No combos_evidence boards were supplied, so floor and median are text-only estimates with a wide band (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Nine hand traps, plus GY recursion from Malicious, Dreamer, Increase, Disk Commander and Denier, give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 66 Vyon banishes a GY HERO to search Polymerization and Disk Commander draws 2 from the GY, but there is only one copy of each fuel card (Inferred)
D7 End-Board & Interaction Quality 62 Hand traps are one-shot answers; Destroyer Phoenix and Adoration provide ATK reduction and destruction, and Stratos destroys backrow (Inferred)
D8 Going-Second & Board-Breaking Power 72 Going-second hand traps are live on the opponent's first board, and Destiny End Dragoon destroys one monster per turn; no going-second split is supplied (Inferred)
D9 Offensive Pressure & Closing Power 74 Dogma halves LP on the Standby Phase, and Dragoon, Starslayer and Adoration end on 2800 to 3400 ATK bodies (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Full 30-card main with 21 distinct cards, but tech (Droll, Veiler, Nibiru, Ghost Belle) and a dead-without-Prison Dreadmaster reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Nine Extra Deck slots cover 4 Link, 4 Fusion and 1 Xyz, with Cross Crusader and Phoenix as repeatable sources; usage flags for some Extra cards conflict with the card list (Inferred)
D12 Side Deck Adaptability 30 Duel Links has no side deck and the deck runs zero side cards, so there is no post-side plan to score (Provisional)
D13 Matchup Coverage & Format Fit 60 Guides describe the list as tier 1 and popular, but no dated meta share or match record is supplied (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Fusion, Link and Xyz branches, Tribute conditions and hand-trap timing make decisions dense, but the core lines are readable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 58, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: single-copy fusion enablers (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 63.85 gives 51.08 + 11.20 = 62.28, then modifiers -2 gives 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps give going-second interaction and resilience
  • Several GY recursion routes let a failed opening continue
  • Fusion bosses reach 2800 to 3400 ATK with ATK reduction or destruction
  • Legal list with no size or copy violations

Weaknesses

  • Hand traps are dead on a going-first turn
  • Single-copy Fusion Destiny and Polymerization are the only fusion enablers
  • Dreadmaster needs Clock Tower Prison and is a weak main-deck card in this list
  • No combo data to confirm the conversion ceiling

Critical choke points

  • Fusion Destiny and Polymerization, one copy each
  • Vyon as the main searcher of Polymerization
  • Dogma (Limited, 1 copy) as the closing boss
Priority Remove Add Reason
1 Destiny HERO - Dreadmaster Polymerization (second copy) Dreadmaster needs Clock Tower Prison, which is not in the list; a second Polymerization adds fusion redundancy for the boss route
2 Ghost Belle & Haunted Mansion Destiny HERO - Dreamer or Denier copy, if the playtest shows too many dead going-first hand traps Lowers the going-first brick rate; only if the hand-trap count is too high for the deck's first-turn plan

Evidence & confidence

  • Verified: Legal in duel-links: 30 Main, 9 Extra, 0 Side, no violations; Dogma is Limited (1 copy, run 1); Druiswurm and Magnamhut are Semi-Limited (2 legal, run 1 each); Hand-trap count is 9 (Droll x3, Veiler x3, Nibiru x2, Ghost Belle x1); Deck has 21 distinct Main cards and 6 distinct Extra cards
  • Inferred: P(at least one hand-activatable starter in opening 5) ≈ 0.76; Going-second is the stronger seat because hand traps are dead on going first; Fusion route enabled by single-copy Fusion Destiny and Polymerization; Dogma is the closing boss
  • Provisional: Tier-1 status claimed in guides (undated); Meta Power is null without a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent usage_statistics in_this_deck flags conflict with the card list for Extra Deck cards (Underworld Goddess, Destroyer Phoenix, Vision HERO Adoration, Cross Crusader); the card list was used as the source of truth guides are undated and the tier-1 claim cannot be checked against a meta sample no win-rate telemetry; going-first and going-second splits are Inferred

More Duel Links Info

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Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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