Destiny Heros Deck #754393 — Yu-Gi-Oh! Duel Links

24 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Artifact Lancea x2, Destiny HERO - Plasma x2 - Skill: The Power of D: Weaving the Future. Created Sep 23, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 09/23/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
58± 8/ 100
Power Score
Structural 60
Reliability 58
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 24 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Link pressure from Vision HERO Adoration, Destiny HERO - Destroyer Phoenix Enforcer and Xtra HERO links, converting a board built from Destiny HERO searches and recursion; Super Starslayer TY-PHON - Sky Crisis and Underworld Goddess of the Closed World as late-game boss and negation extenders
  • Turn 1 (going first): Open Destiny HERO - Malicious or Vision HERO Faris to start the engine, use Vision HERO Vyon or Elemental HERO Stratos to search, then Fusion or Link into a boss while holding Droll & Lock Bird or Nibiru as interaction
  • Turn 2 (going second): Use the six-card hand to present a hand trap (Ghost Belle, Solemn Scolding, Artifact Lancea, Nibiru) against the opponent's first summon, then rebuild through Destiny HERO - Denier and Dreamer recursion
  • Recovery: Recycle Destiny HERO monsters from the GY (Dreamer, Vyon banish cost) and the Deck via Denier and Malicious to rebuild a Destiny HERO starter after an interruption
  • After siding: Not applicable: Duel Links has no side deck in this format

Why it scores here

The deck opens a Destiny HERO starter in roughly half of openings (P(at least one Malicious in a 5-card hand) ≈ 0.52) and the 18-copy archetype core is almost always present, so the engine is reliably accessible (Inferred). Its strength is the system: searchers (Vyon, Stratos), recursion (Denier, Dreamer), and seven hand traps plus five negate-text cards give it real interaction on the end board. Conversion to pressure runs through Fusion and Link bosses (Adoration, Phoenix Enforcer, Cross Crusader, Dread Decimator), but no recorded boards exist, so the ceiling and floor are text-based only. Popularity and the guide praise do not earn points; the score comes from consistency, median output and interaction on the whole system, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 Malicious in 5) ≈ 0.52; 18-copy archetype core present in ~100% of openings (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Seven hand traps and two Droll/Nibiru-type dead-in-hand risks against a 24-card main; no brick simulation available (Inferred)
D3 Combo Conversion & Ceiling 60 Best line not recorded; Fusion and Link bosses are reachable via Polymerization and Fusion Destiny (Inferred from card text)
D4 Combo Floor & Median Output 50 No recorded boards; median output is unknown and set at neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Destiny HERO recursion (Denier, Dreamer) and multiple starters give two independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Malicious and Dreamer recycle from the GY and Vyon banish-cost search support grind (Inferred from text)
D7 End-Board & Interaction Quality 72 Five negate-text cards, seven hand traps and thirteen removal-text cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Seven hand traps and Droll & Lock Bird cover the going-second board; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 66 Adoration at 2800 ATK and Phoenix Enforcer and Dread Decimator link bosses close games; no damage statistics (Inferred)
D10 Main Deck Efficiency & Flexibility 55 24 main cards with 13 singletons, but 33 off-archetype copies lower compactness and coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 68 9/9 Extra slots with mixed Fusion, Link and XYZ bosses; limited flexibility but full use of the slot count (Verified composition)
D12 Side Deck Adaptability 45 Duel Links has no side deck, so adaptability is structurally fixed (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and guide context only; no dated meta sample supplied (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Fusion and Link chains with several decision points; manageable for a trained pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: off-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (18 copies) is almost always accessible
  • Seven hand traps and five negate-text cards give layered interaction
  • Fusion and Link bosses close games from a compact Extra Deck

Weaknesses

  • 33 off-archetype copies dilute the engine
  • No recorded boards, so the ceiling and median are unverified
  • No side deck in Duel Links, so adaptability is fixed

Critical choke points

  • Destiny HERO starter (Malicious/Plasma) must appear to start the engine; about half of openings contain one
Priority Remove Add Reason
1 One off-archetype hand trap or tech copy A second Destiny HERO searcher or recursion card Raises core density and reduces dead hands (Inferred)

Evidence & confidence

  • Verified: Legal in duel-links: 24 Main, 9 Extra, 0 Side; All 47 cards Unlimited; no banlist exposure; Archetype core present at 65% of usage-stat cards
  • Inferred: Starter access ≈ 0.52 in a 5-card opening; Interaction density from the hand-trap and negate text counts; Recursion and search support the grind
  • Provisional: Median and floor output (no boards); Matchup and format fit (no dated meta)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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