Destiny Heros Deck #754393 — Yu-Gi-Oh! Duel Links
24 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Artifact Lancea x2, Destiny HERO - Plasma x2 - Skill: The Power of D: Weaving the Future. Created Sep 23, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/23/2026
The Power of D: Weaving the Future
Main Deck (24)
- Artifact Lancea x2
- Destiny HERO - Denier x1
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- Nibiru, the Primal Being x2
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Ghost Belle & Haunted Mansion x1
- Fusion Destiny x1
- Polymerization x1
- Magistery Alchemist x1
- Solemn Scolding x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 24 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion/Link pressure from Vision HERO Adoration, Destiny HERO - Destroyer Phoenix Enforcer and Xtra HERO links, converting a board built from Destiny HERO searches and recursion; Super Starslayer TY-PHON - Sky Crisis and Underworld Goddess of the Closed World as late-game boss and negation extenders
- Turn 1 (going first): Open Destiny HERO - Malicious or Vision HERO Faris to start the engine, use Vision HERO Vyon or Elemental HERO Stratos to search, then Fusion or Link into a boss while holding Droll & Lock Bird or Nibiru as interaction
- Turn 2 (going second): Use the six-card hand to present a hand trap (Ghost Belle, Solemn Scolding, Artifact Lancea, Nibiru) against the opponent's first summon, then rebuild through Destiny HERO - Denier and Dreamer recursion
- Recovery: Recycle Destiny HERO monsters from the GY (Dreamer, Vyon banish cost) and the Deck via Denier and Malicious to rebuild a Destiny HERO starter after an interruption
- After siding: Not applicable: Duel Links has no side deck in this format
Why it scores here
The deck opens a Destiny HERO starter in roughly half of openings (P(at least one Malicious in a 5-card hand) ≈ 0.52) and the 18-copy archetype core is almost always present, so the engine is reliably accessible (Inferred). Its strength is the system: searchers (Vyon, Stratos), recursion (Denier, Dreamer), and seven hand traps plus five negate-text cards give it real interaction on the end board. Conversion to pressure runs through Fusion and Link bosses (Adoration, Phoenix Enforcer, Cross Crusader, Dread Decimator), but no recorded boards exist, so the ceiling and floor are text-based only. Popularity and the guide praise do not earn points; the score comes from consistency, median output and interaction on the whole system, not from averaging the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 Malicious in 5) ≈ 0.52; 18-copy archetype core present in ~100% of openings (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Seven hand traps and two Droll/Nibiru-type dead-in-hand risks against a 24-card main; no brick simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Best line not recorded; Fusion and Link bosses are reachable via Polymerization and Fusion Destiny (Inferred from card text) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards; median output is unknown and set at neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Destiny HERO recursion (Denier, Dreamer) and multiple starters give two independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Malicious and Dreamer recycle from the GY and Vyon banish-cost search support grind (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Five negate-text cards, seven hand traps and thirteen removal-text cards give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Seven hand traps and Droll & Lock Bird cover the going-second board; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Adoration at 2800 ATK and Phoenix Enforcer and Dread Decimator link bosses close games; no damage statistics (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 24 main cards with 13 singletons, but 33 off-archetype copies lower compactness and coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 9/9 Extra slots with mixed Fusion, Link and XYZ bosses; limited flexibility but full use of the slot count (Verified composition) |
| D12 | Side Deck Adaptability | 45 | Duel Links has no side deck, so adaptability is structurally fixed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and guide context only; no dated meta sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Fusion and Link chains with several decision points; manageable for a trained pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: off-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core (18 copies) is almost always accessible
- Seven hand traps and five negate-text cards give layered interaction
- Fusion and Link bosses close games from a compact Extra Deck
Weaknesses
- 33 off-archetype copies dilute the engine
- No recorded boards, so the ceiling and median are unverified
- No side deck in Duel Links, so adaptability is fixed
Critical choke points
- Destiny HERO starter (Malicious/Plasma) must appear to start the engine; about half of openings contain one
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One off-archetype hand trap or tech copy | A second Destiny HERO searcher or recursion card | Raises core density and reduces dead hands (Inferred) |
Evidence & confidence
- Verified: Legal in duel-links: 24 Main, 9 Extra, 0 Side; All 47 cards Unlimited; no banlist exposure; Archetype core present at 65% of usage-stat cards
- Inferred: Starter access ≈ 0.52 in a 5-card opening; Interaction density from the hand-trap and negate text counts; Recursion and search support the grind
- Provisional: Median and floor output (no boards); Matchup and format fit (no dated meta)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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