Blue-Eyes Deck #754367 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Sep 23, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro, Fusion and Link boards built from Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon and Blue-Eyes Spirit Dragon, with Spirit with Eyes of Blue as the Link extender; Cosmic Blazar Dragon and Lightstorm Dragon as negate-and-removal boards once the field is established
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White to search or send, use Primite Lordly Lode to search Primite and summon a Normal Monster, then Synchro or Link into a board while holding Ash Blossom, Ghost Ogre or Effect Veiler
  • Turn 2 (going second): Hold 13 hand-trap and negate effects (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Infinite Impermanence, Dominus Purge, Maxx C) to stop the opponent's set-up, then rebuild through Spirit with Eyes of Blue and a Blue-Eyes Synchro or Fusion
  • Recovery: Recover through Mausoleum of White, Roar of the Blue-Eyed Dragons (Blue-Eyes revival from Deck, GY or banishment), Spirit with Eyes of Blue's search, and the Sage and Maiden chain back to Blue-Eyes White Dragon
  • After siding: Not applicable: Master Duel has no sideboarding and the deck runs 0 side cards, so no post-side plan is scored

Why it scores here

The deck reliably opens through searchers and Normal Summon enablers (Sage with Eyes of Blue, Maiden of White, Primite Lordly Lode) and has a high chance of at least one searcher in hand, so the engine is accessible on most turns (Inferred). Its main strength is interaction on the system: about 13 hand traps and 12 negation-text cards give strong going-second protection and layered end-board defence. The conversion ceiling is high because the Extra Deck holds multiple 3000+ ATK boards and Link/Synchro extenders, but no recorded boards exist, so median output is scored conservatively. The score comes from consistency, interaction and median output as one system, not from Blue-Eyes being a popular archetype and not from averaging card scores; usage statistics only confirm that the list is a real, accessible build. Weak points are the 19% exact-name Blue-Eyes purity (Primite, Dominus, Bystial and Fleur pieces compete for slots), only 2 copies of the Normal-Summon-dependent Blue-Eyes White Dragon, and no sideboard.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in opening hand of 5) ≈ 0.86 and 3-copy Sage/Maiden/Primite Lordly Lode give multiple starters; Blue-Eyes White Dragon at 2 copies is ≈ 0.23 per opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Hand-trap and searcher density is high, but Mausoleum, Triple Tactics Talent, Majesty and Drillbeam are situational and off-archetype copies are 46 of 57 main-deck slots, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable recorded boards; ceiling inferred from card text of Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit and Blue-Eyes Tyrant with 2 Blue-Eyes Spirit Dragons and Link extenders (Inferred)
D4 Combo Floor & Median Output 55 No combo median observed; floor is lowered by the Normal-Summon dependence and conflicts between Primite and Blue-Eyes lines (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent routes through Sage, Maiden, Spirit with Eyes of Blue, Mausoleum and Roar, plus 2 recovery-capable negates (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searcher text density and recursion (Spirit with Eyes of Blue, Mausoleum, Roar) support grind; no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 80 16 removal-text and 12 negation-text cards, with layered Trap and Quick-Play interaction (Droll & Lock Bird is Semi-Limited) (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap probability is ≈ 0.91 and the Extra Deck has multiple negate-capable boards (Inferred)
D9 Offensive Pressure & Closing Power 72 Board ATK reaches 3400 to 4500 with Blue-Eyes Tyrant and Neo Blue-Eyes; piercing and direct text is limited (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 42 main-deck cards with 24 three-copy slots and 8 single-copy slots; exact-name purity is 19.3% so the main deck is partly generic (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards across 13 distinct names cover Synchro, Fusion and Link access with several flex slots (Verified composition)
D12 Side Deck Adaptability 40 Master Duel has no sideboarding and the deck runs 0 side cards, so this is scored conservatively as a neutral-to-low provisional value (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro, Fusion and Link lines with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-1); engine conflicts (-2); Normal-Summon dependence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*64 + 0.20*58 = 62.8, then -4 modifiers = 58.8 rounded to 59)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second hand-trap and negate density (13 hand traps, 12 negation texts)
  • Compact searcher package with 3 Sage, 3 Maiden and 3 Primite Lordly Lode
  • High-ATK Synchro, Fusion and Link boards from a 15-card Extra Deck with multiple summon routes
  • Real and accessible build: the core Blue-Eyes and Primite cards match the usage statistics

Weaknesses

  • Blue-Eyes White Dragon is only 2 copies and Normal-Summon dependent, so the core starter is unreliable
  • Exact-name Blue-Eyes purity is only 19.3%; the deck mixes Primite, Dominus, Bystial, Fleur and Hieratic
  • No sideboard, so no adaptation in ranked play
  • No recorded boards or win-rate data; combo output is text-inferred only

Critical choke points

  • Normal Summon of Blue-Eyes White Dragon for Blue-Eyes Synchro and Fusion lines
  • Survival of Spirit with Eyes of Blue into a Link boss against negate-heavy interaction
Priority Remove Add Reason
1 Triple Tactics Talent Blue-Eyes White Dragon or a Blue-Eyes searcher Reduces off-plan dead cards and gives a more reliable Normal Summon starter (Inferred)
2 Mausoleum of White a third Blue-Eyes White Dragon-compatible starter Mausoleum is a situational single copy; a Blue-Eyes starter improves the opening-hand bootstrap (Inferred)

Evidence & confidence

  • Verified: Main deck 42 and Extra Deck 15 are within Master Duel size rules; Restricted cards Bystial Magnamhut (1), Maxx "C" (1) and Droll & Lock Bird (2) are at legal copy counts; Card text and stats for all resolved cards; Usage statistics show the Blue-Eyes core and Primite staples are standard
  • Inferred: Starter access ≈ 0.86 via searcher density; Brick rate is moderate from off-archetype and situational copies; Going-second strength from hand-trap probability ≈ 0.91; Ceiling from text read of Extra Deck boards
  • Provisional: Meta and format fit are unverified; no dated metagame sample or tournament link; Side adaptability is neutral because Master Duel has no sideboarding
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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