Dracotail Deck #754338 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Sep 22, 2026 by YGO Mod.

Deck Dracotail TCG

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail and Albaz-linked boss monsters (Arthalion, Fallen of Albaz routes, Lava Golem) for board pressure; Recursion and draw from Dracotail Spell/Traps and Dracotail monsters in GY to rebuild after interaction
  • Turn 1 (going first): Search a Dracotail or Branded starter with Ketu/Lukias/Blazing Cartesia, then Fusion Summon a boss using Faimena or Pan as material; hold Ash and Droll for the opponent's first activation
  • Turn 2 (going second): Hand-trap the opponent's first summon or Fusion line with Ash, Ghost Ogre or Droll, then rebuild through Mulcharmy draw and Dracotail recursion
  • Recovery: Return Dracotail monsters from GY via Phryxul and Pan, and redraw with Dracotail Flame, Horn or Sting
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck's starters are reasonably redundant: the archetype core is at least one in hand in about 96% of 5-card hands (Inferred), and 15 searcher-text cards support a Fusion line. Interaction is deep, with 11 hand traps, 9 negation texts and 13 removal texts, which lifts end-board and going-second scores. The score comes from consistency and interaction on the system as a whole, not from averaging card scores, and not from Dracotail's popularity, which earned no points. The list is Illegal: three Forbidden cards and four over-limit cards cap the result, so the 30 shown is a theoretical cap and not a normal Final Contextual score. The structural read is about 56 before the cap, with no combo, median, matchup or side-deck data to confirm it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype core card in opening hand of 5) = 0.959; 2-card bootstrap via searchers, but the Fusion starter density is only 0.25 per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap-heavy main (11) increases dead-card risk going first; full-brick proxy 0.041 (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; Fusion-line ceiling inferred from text such as Arthalion and Lava Golem (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unknown and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Dracotail recursion (Phryxul, Pan, Urgula) plus 6 Quick-Play and hand-trap interaction give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw-on-send traps (Flame, Horn, Sting) and 15 searcher-text cards recover resources (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from 9 negation and 13 removal text hits plus 11 hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density: P(>=1 hand trap in 6 cards) = 0.757; Droll, Ash and Ghost Ogre answer boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Board ATK from Arthalion 3000, Lava Golem 3000 and Pan 2700; Albion, the strongest finisher, is Forbidden (Verified card text, Inferred impact)
D10 Main Deck Efficiency & Flexibility 45 Off-archetype copies 52 of 55; exact-name purity 25.7%; Branded, Mulcharmy, Despia and Albaz sub-archetypes compete for slots (Verified count)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 13 Fusion and 2 Synchro, with several non-Dracotail targets and 2 Forbidden Albion copies (Verified composition)
D12 Side Deck Adaptability 15 Side deck is 0 cards; no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta-share data; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains with Branded, Mulcharmy and Despia interplay, and many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); Engine conflict (-3). Final formula: Illegal cap: Structural 56 and TournamentReliability 48 give 0.80*56 + 0.20*48 = 54.4 before modifiers; the deck is Illegal, so the final is capped to 30 as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter redundancy for the archetype core (96% at least one in hand of 5)
  • Strong interaction suite: 11 hand traps, 9 negation texts and 13 removal texts
  • Recursion and draw-on-send Dracotail Spell/Traps give resource recovery

Weaknesses

  • Illegal list: 3 Forbidden cards and 4 over-limit cards
  • Zero side deck, so no best-of-3 adaptation
  • Off-archetype spread (52 of 55 cards) splits the engine across Branded, Mulcharmy, Despia and Albaz
  • No recorded combos, so the ceiling and median are unverified

Critical choke points

  • Albion the Branded Dragon is Forbidden and the deck's main finisher line depends on it
  • Fusion Summon access depends on Branded Fusion and Fallen of Albaz, both single-copy or low-count
Priority Remove Add Reason
1 Albion the Branded Dragon x2, Called by the Grave x1, Triple Tactics Talent x1 Legal Dracotail or Dogmatika Fusion targets and a replacement interaction card These cards are Forbidden, so the deck cannot be played as built
2 Ash Blossom & Joyous Spring x1, Branded in High Spirits x2, Branded Opening x1, Droll & Lock Bird x1 Reduce each to its legal copy limit Over-limit copies make the list Illegal even after the Forbidden cards are removed
3 Mulcharmy Fuwalos x3 and Mulcharmy Purulia x2 (off-engine draw) Dracotail or Fusion-enabling cards The Mulcharmy copies do not feed the Fusion line and dilute the engine
4 Nothing A 15-card side deck of hand traps and Dracotail-specific answers The deck has no side deck, which removes any post-side plan

Evidence & confidence

  • Verified: Legality status Illegal with 7 violations; Main 55, Extra 15, Side 0 counts; Forbidden status for Albion, Called by the Grave and Triple Tactics Talent; Exact-name purity 25.7%
  • Inferred: Starter redundancy 0.959 and brick proxy 0.041 from hypergeometric draw odds; Interaction density from card-text hints; Going-second hand-trap probability 0.757
  • Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link); Combo median and floor (no recorded boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dracotail

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