Sinful Spoils Deck #754308 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Sep 22, 2026 by YGO Mod.

Deck Sinful Spoils TCG

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
34± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Dark Magician and Magician-named board pressure converted through Dark Magician of Destruction-style and Fusion/Link extra-deck boards, with Azamina and Sinful Spoils as secondary pressure; Timaeus, Gandora-G and Chaos MAX boards from Dark Magician-named sources
  • Turn 1 (going first): Open Dark Magical Curtain, Dark Magician or Mulcharmy/Diabellstar starters, search the Dark Magician package and extend into an Extra Deck summon; the forbidden Azamina and Magician's Souls lines are not available in a legal build
  • Turn 2 (going second): Hold Ash Blossom, Droll and Infinite Impermanence style interaction against the opponent's first summon chain, then rebuild a board with Dark Magician-named monsters and Extra Deck links
  • Recovery: Recover through Dark Magician-named searchers and Shining Sarcophagus or Eternal Soul style recursion, with hand traps guarding the rebuild
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust between games

Why it scores here

The deck is scored as a system on the Midrange profile, not as an average of its card scores, and its Illegal status caps the result as a theoretical, structural-only read. Its Dark Magician core is reasonably accessible: the archetype core group has about an 81 percent chance of at least one copy in a 5-card opening hand, and the searcher text group about 87 percent. Interaction density is high, with 13 hand traps and 12 negation-text cards, which earns credit for going-second resilience. Against that, eight Forbidden cards and three over-limit Limited or Semi-Limited cards mean the list cannot be played as built, and the exact-name archetype purity is only 5.7 percent, so the engine spreads across several sub-archetypes. There is no combo recording, no Side Deck, and no tournament or win-rate data, so the floor, median, and closing numbers are text-only inferences. Archetype popularity and usage statistics confirm that the list is real, but they did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Dark Magician-core starter in 5 cards) about 0.81 for 15 core copies; searcher text about 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk from 33 distinct main-deck cards with 20 singletons and a mixed Fusion/Ritual/Link spread; estimated rather than simulated (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Timaeus, Gandora-G, Chaos MAX and Dark Magician Girl lines, with no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combo boards and no median output data; floor set below the ceiling by the forbidden-card removals (Provisional)
D5 Interruption Resilience & Route Redundancy 55 13 hand traps plus Infinite Impermanence and Evenly Matched give redundant interruption answers, but several lines rely on Dark Magician-named monsters (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion comes from Shining Sarcophagus and Eternal Soul style text, and grind is limited by Forbidden recovery cards (Inferred)
D7 End-Board & Interaction Quality 55 Infinite Impermanence x2, Evenly Matched x3, Nibiru and Dark Ruler No More give layered interaction, but the over-limit Ash Blossom and Droll slots are not legal (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group: about 0.82 chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 55 Chaos MAX, Master of Chaos, Timaeus and Gandora-G give 2800 to 3000 ATK closers; closing power is text-derived (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with only 5.7 percent exact-name archetype purity and 66 off-archetype copies lower compactness (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots mixing Fusion, Link and Synchro with Forbidden Azamina and Red-Eyes losing two needed extra summons (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered (side count 0), so adaptability is near the floor (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Fusion, Ritual and Link chains with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-10); copy_limit_overrun (-2). Final formula: 0.80*Structural(49) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 34; capped low because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dark Magician core is accessible, with about 81 percent to open at least one core card
  • Dense interaction: 13 hand traps and 12 negation-text cards give strong going-second resilience
  • Layered closers at 2800 to 3000 ATK via Timaeus, Gandora-G, Chaos MAX and Master of Chaos

Weaknesses

  • Illegal in TCG: eight Forbidden cards and three over-limit Limited or Semi-Limited cards
  • Low exact-name archetype purity (5.7 percent) and 66 off-archetype copies weaken engine coherence
  • No Side Deck, so there is no post-side adaptation
  • No combo records or tournament data to validate consistency

Critical choke points

  • Dark Magician-named searchers and starters are the only route to the Extra Deck boards
  • Losing Dark Magical Curtain or Dark Magician to a hand trap leaves few live starters
  • Removing Forbidden Azamina and Magician's Souls leaves the Sinful Spoils line with little recovery
Priority Remove Add Reason
1 Azamina Ilia Silvia, Called by the Grave, Charmer Quartet in Bloom, Crossout Designator, Magician's Souls, Red-Eyes Dark Dragoon, Secret Village of the Spellcasters, Triple Tactics Talent Legal cards that keep the Dark Magician core functional These are Forbidden in TCG, so the list is illegal until they are removed
2 Extra copies of WANTED: Seeker of Sinful Spoils (3 to 1), Droll and Lock Bird (2 to 1), Ash Blossom and Joyous Spring (3 to 2) Single legal copies or other legal Dark Magician-named support Brings each restricted card within its legal copy limit
3 Off-archetype copies that do not continue a Dark Magician line Dark Magician-named searchers and recursion Raises engine coherence and exact-name purity
4 None A Side Deck of 15 cards for post-game adaptation Side Deck count is 0, so adaptability has no support

Evidence & confidence

  • Verified: Illegal status: eight Forbidden cards and three over-limit restricted cards; Main 55 and Extra 15 are within size rules; Side 0; Exact-name archetype purity 5.7 percent; Usage statistics confirm core cards such as Ash Blossom, Droll and Nibiru are real and accessible
  • Inferred: Opening-hand consistency from the hypergeometric draw table; Interaction and going-second strength from hand-trap and negation text; Closing power from card text and ATK values
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit is provisional with no tournament data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchups or brick rate Meta Power is provisional unless a dated metagame sample is supplied No Side Deck is registered, so post-side evidence is absent

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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