Junk Deck #754304 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Sep 22, 2026 by YGO Mod.

Deck Junk TCG

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown from the Extra Deck (Elfnote and Stardust/Junk-adjacent Synchros, with 3000+ ATK bodies such as Elfnote Seraphim Strelitzia and Accel Synchro Stardust Dragon) once the Elfnote/Power Patron board is established; Hand-trap and tech interaction (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence) to strip the opponent's board and keep a Synchro attack live
  • Turn 1 (going first): Open with 2 or more starters (Elfnote Power Patron, Mulcharmy, Medius or Junoldo) to reach a Level 6 Elfnote Synchro; the opening-hand pieces are present but the full line is not reliably available without a fair number of starters
  • Turn 2 (going second): Hold 17 hand-trap and tech cards to answer the opponent's first summon or activation, then convert the surviving board into a Synchro summon the following turn
  • Recovery: Rebuild through Jet Synchron and Starjunk Synchron, which search or revive on Synchro material, plus Elfnote Fortuna and Regina search effects
  • After siding: No side deck is registered, so no post-side plan exists in this export

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its strongest feature is interaction density: 17 hand traps and 16 negation-text cards give it a reliable answer to the first summon or activation, which is why the going-second score is higher than the going-first score. Its engine is more fragile: the core Elfnote and Power Patron starters each appear with about a 25% chance in a 5-card opening hand, and the 16 level-0 spell and trap slots dilute the starter density. Extra Deck coverage is strong, with 15 Synchros and several 3000+ ATK bodies, but the list is Illegal in TCG: five Forbidden cards and three over-limit Limited/Semi-Limited copies mean it cannot receive a normal Final Contextual score. The 30 reflects a structural-only read capped by the legality violations, and it does not reflect popularity (no tournament or meta data is present) or any ceiling-as-average.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25; archetype core group open ≈ 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 hand-trap cards and 12 tech cards give functional hands, but the Level 0 spell/trap slots and tech-heavy composition raise the dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is text-only from Level 6 Elfnote Synchros and 3000+ ATK Synchros (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output is unknown and rated low on the text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion via Jet Synchron and Starjunk Synchron give several independent answers after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Synchro material recursion exists but the 16 Level 0 non-engine slots limit grind (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density is high: 16 negation-text cards, 23 removal-text cards and 17 hand-trap flags (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage: P(at least one hand trap in a 6-card hand) ≈ 0.90 (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 3000+ ATK Synchros, but few direct closing effects are confirmed by text (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55-card main with 27 distinct cards and 16 Level 0 non-engine cards; the 3-copy hand-trap density lowers adjustability (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Synchros with several forbidden or over-limit copies; the Extra Deck is coherent but partly unplayable as built (Verified legality, Inferred coverage)
D12 Side Deck Adaptability 10 No side deck is registered in the export (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Synchro and Elfnote branches with many decision points; the combo steps are not recorded (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural weights only; no weights were blended numerically). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51; banlist modifier -12 gives 39; Illegal cap applied, final = 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 17 hand traps, 16 negation-text cards and 23 removal-text cards
  • Extra Deck coverage with 15 Synchros including several 3000+ ATK bodies
  • Strong archetype core group presence (about 96% open at least one core card in a 5-card hand, Inferred)

Weaknesses

  • Illegal in TCG: five Forbidden cards and three over-limit copies
  • No side deck registered, so post-side adaptability is unknown
  • Starter density is low; 16 Level 0 spell/trap slots dilute the engine

Critical choke points

  • The Elfnote Level 6 Synchro line depends on a small number of starters (about 25% per 3-copy starter in hand)
  • Forbidden and over-limit copies remove key engine pieces until the list is corrected
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Elfnote Tinia, F.A. Dawn Dragster, Crystal Wing Synchro Dragon Legal replacements of the same function (for example, extra starters or Synchro material) Forbidden cards make the list Illegal; no normal score can be applied until they are removed
2 Excess copies: Elfnote Lucina (2 extra), Droll & Lock Bird (1 extra), Ash Blossom & Joyous Spring (1 extra) Legal copies or alternate hand traps (Ghost Belle, Ghost Ogre) to keep the interaction density Copy limits are exceeded; the list must fit the banlist to be legal

Evidence & confidence

  • Verified: Legality status Illegal with five Forbidden and three over-limit cards; Main 55 / Extra 15 / Side 0 sizes are within TCG limits; Card text and banlist status from the evidence pack
  • Inferred: Starter probabilities from the hypergeometric model; Interaction density from text-role hints; Consistency and going-second read
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for this deck No side deck registered, so D12 cannot be measured Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Junk

Junk Breakdown

 
 

 

 

 

 

 

 
 

 

 
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