Wyrms : Rush! Deck #754209 — Yu-Gi-Oh! Rush Duel Sevens
38 Main, incl. Demolition Soldier Hell Met x3, Destructor Detonator Heavy Contractor x3, Destructor Emperor Bakhakaiser x3 - Skill: Activated Wyrm of Black Metal. Created Sep 22, 2026 by YGO Mod.
Deck Wyrms : Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 09/22/2026
Activated Wyrm of Black Metal
Main Deck (38)
- Infinite Heavy Cavalry Buildragoon x2
- Demolition Charge Dragon Dangerous Blasthamut x2
- Demolition Soldier Hell Met x3
- Destructor Detonator Heavy Contractor x3
- Destructor Emperor Bakhakaiser x3
- Destructor Soldier Canteen x2
- Destructor Soldier Haken x3
- Destructor Wyrm Bakhamut x3
- Wyrm Excavator the Heavy Cavalry Draco x1
- Wyrm Excavator the Heavy Cavalry Draco (L) x3
- Wyrm Excavator the Heavy Cavalry Draco (R) x3
- Autumn Leaves of Blisstopia x1
- Destructor Claw Shield x1
- Pot of Greed x1
- Primal Howling x3
- Shiny Shady x3
- Trap Hole x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 42 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 43 |
- Primary strategy: Combo
- Secondary strategies: Blind-Second/OTK
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Unverified: guides describe a Maximum/boss-based OTK plan, but no card text is resolved to confirm it; Unknown
- Turn 1 (going first): Unverified: needs one of the 3-copy starters in the opening 5 (about 35% by hypergeometric estimate, Inferred)
- Turn 2 (going second): Unverified: going-second hand of 6 hits a 3-copy card about 41% of the time (Inferred)
- Recovery: Unknown: no recursion or search text could be read from the resolved cards
- After siding: None: the deck runs no side deck
Why it scores here
This 38-card Main Deck (17 distinct cards: nine at 3 copies, three at 2, five singles) is legal by size and copy limit, but 16 of its 17 passcodes do not resolve to a card name or text, so almost none of its engine can be read. The one resolved card is a Skill Card that searches and special-summons a Temple of the Kings; that is the only verified engine piece. Consistency is estimated from hypergeometric odds alone: a given 3-copy card is in the opening 5 about 35% of the time, and the archetype-core proxy reads as high, but all 38 cards are tagged as generic archetype, so that proxy is not a reliable measure of the engine. No recorded boards, combos, win rates, or tournament results exist, so floor, median, and ceiling are all unmeasured and the scores rest on the rubric defaults with wide uncertainty. Interaction is the clearest weakness: zero hand traps, removal, negation, or floodgates were found. The guides describe a boss and OTK plan and mention Fusion, yet the list runs no Extra Deck cards, which is a contradiction to flag. Popularity and the guides' claim of Tier 1 status were not used to raise the score, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one 3-copy starter in opening 5) ≈ 0.35; 0.996 archetype-core proxy is unreliable because all cards are tagged generic (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | No brick or garnet data; 16 of 17 cards unresolved so hand function cannot be checked (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards or parseable combos; the only resolved starter is a Skill Card (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution supplied; floor is unmeasured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Zero hand traps and no recursion text found; only one searcher text among resolved cards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | No resource signature or net advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 30 | Role tags show 0 hand traps, 0 removal, 0 negation, 0 floodgates among resolved cards (Verified flags, Inferred read) |
| D8 | Going-Second & Board-Breaking Power | 40 | No going-second win-rate or split data; board-breaker density not readable from card text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Guide text claims boss/Maximum closing power, unverified against card text (Provisional) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 38 Main cards within the 30–60 Rush size range, 17 distinct, copy limits respected (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Zero Extra Deck cards while guides reference Fusion; Extra allowance is 0–15 (Verified count, Inferred impact) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty; post-side plan cannot be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Combo step count unknown; complexity cannot be read without resolved card text (Inferred) |
How the score was computed
Strategy profile: Balanced (default: strategy cannot be verified without combos or card text). Structural ≈ 42, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 43. Modifiers: Fusion text without Extra Deck cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal size and copy limits (38 Main, 17 distinct, all Unlimited)
- Compact 17-card list with a clear 3-copy core
- Usage stats show 10 of 19 archetype core cards present, so the list is a recognisable build
Weaknesses
- 16 of 17 passcodes unresolved, so card text cannot be verified
- No Extra Deck, no side deck, no hand traps, no removal or negation
- No recorded combos, win rates, or tournament data
Critical choke points
- Single 3-copy starter in the opening 5 (about 35% going first, Inferred)
- Going second with no hand traps leaves no answer to an established board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Resolve names and text for the 16 unresolved passcodes (data fix, not a deck change) | Without card text, the engine, interaction, and brick estimates stay Inferred and the confidence cannot rise above Low | |
| 2 | Confirm whether the Fusion plan in the guides needs Extra Deck cards that this list does not run | A mismatch between the stated engine and the list would lower the score further |
Evidence & confidence
- Verified: Legality: 38 Main cards within the rush-duel-sevens size range, 0 violations, all copy limits respected; Composition: 17 distinct cards, copy histogram 9×3, 3×2, 5×1; Usage stats: 10 of 19 archetype core cards present (52.6%); The Skill Card searcher text is present (resolved card)
- Inferred: Opening-hand hit rate for 3-copy starters (≈35% going first, ≈41% going second); Interaction density is low based on role tags and absence of hand traps or removal; Brick and consistency estimates
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link); Top-cut claims in the guides
- Data gaps: 16 of 17 passcodes unresolved to card name or text No combos supplied; floor, median, and ceiling are unmeasured No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick rate Archetype tag is generic on all 38 cards, so archetype purity cannot be confirmed Meta Power is Provisional unless a dated metagame sample is supplied
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