Wyrms : Rush! Deck #754209 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Demolition Soldier Hell Met x3, Destructor Detonator Heavy Contractor x3, Destructor Emperor Bakhakaiser x3 - Skill: Activated Wyrm of Black Metal. Created Sep 22, 2026 by YGO Mod.

Deck Wyrms : Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 09/22/2026

Activated Wyrm of Black Metal
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 15/ 100
Power Score
Structural 42
Reliability 43
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 43
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified: guides describe a Maximum/boss-based OTK plan, but no card text is resolved to confirm it; Unknown
  • Turn 1 (going first): Unverified: needs one of the 3-copy starters in the opening 5 (about 35% by hypergeometric estimate, Inferred)
  • Turn 2 (going second): Unverified: going-second hand of 6 hits a 3-copy card about 41% of the time (Inferred)
  • Recovery: Unknown: no recursion or search text could be read from the resolved cards
  • After siding: None: the deck runs no side deck

Why it scores here

This 38-card Main Deck (17 distinct cards: nine at 3 copies, three at 2, five singles) is legal by size and copy limit, but 16 of its 17 passcodes do not resolve to a card name or text, so almost none of its engine can be read. The one resolved card is a Skill Card that searches and special-summons a Temple of the Kings; that is the only verified engine piece. Consistency is estimated from hypergeometric odds alone: a given 3-copy card is in the opening 5 about 35% of the time, and the archetype-core proxy reads as high, but all 38 cards are tagged as generic archetype, so that proxy is not a reliable measure of the engine. No recorded boards, combos, win rates, or tournament results exist, so floor, median, and ceiling are all unmeasured and the scores rest on the rubric defaults with wide uncertainty. Interaction is the clearest weakness: zero hand traps, removal, negation, or floodgates were found. The guides describe a boss and OTK plan and mention Fusion, yet the list runs no Extra Deck cards, which is a contradiction to flag. Popularity and the guides' claim of Tier 1 status were not used to raise the score, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one 3-copy starter in opening 5) ≈ 0.35; 0.996 archetype-core proxy is unreliable because all cards are tagged generic (Inferred)
D2 Opening-Hand Quality & Brick Management 45 No brick or garnet data; 16 of 17 cards unresolved so hand function cannot be checked (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards or parseable combos; the only resolved starter is a Skill Card (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution supplied; floor is unmeasured (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Zero hand traps and no recursion text found; only one searcher text among resolved cards (Inferred)
D6 Resource Economy, Recovery & Grind 45 No resource signature or net advantage data (Inferred)
D7 End-Board & Interaction Quality 30 Role tags show 0 hand traps, 0 removal, 0 negation, 0 floodgates among resolved cards (Verified flags, Inferred read)
D8 Going-Second & Board-Breaking Power 40 No going-second win-rate or split data; board-breaker density not readable from card text (Inferred)
D9 Offensive Pressure & Closing Power 45 Guide text claims boss/Maximum closing power, unverified against card text (Provisional)
D10 Main Deck Efficiency & Flexibility 55 38 Main cards within the 30–60 Rush size range, 17 distinct, copy limits respected (Verified)
D11 Extra Deck Efficiency & Coverage 40 Zero Extra Deck cards while guides reference Fusion; Extra allowance is 0–15 (Verified count, Inferred impact)
D12 Side Deck Adaptability 30 Side deck is empty; post-side plan cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Combo step count unknown; complexity cannot be read without resolved card text (Inferred)

How the score was computed

Strategy profile: Balanced (default: strategy cannot be verified without combos or card text). Structural ≈ 42, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 43. Modifiers: Fusion text without Extra Deck cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal size and copy limits (38 Main, 17 distinct, all Unlimited)
  • Compact 17-card list with a clear 3-copy core
  • Usage stats show 10 of 19 archetype core cards present, so the list is a recognisable build

Weaknesses

  • 16 of 17 passcodes unresolved, so card text cannot be verified
  • No Extra Deck, no side deck, no hand traps, no removal or negation
  • No recorded combos, win rates, or tournament data

Critical choke points

  • Single 3-copy starter in the opening 5 (about 35% going first, Inferred)
  • Going second with no hand traps leaves no answer to an established board
Priority Remove Add Reason
1 Resolve names and text for the 16 unresolved passcodes (data fix, not a deck change) Without card text, the engine, interaction, and brick estimates stay Inferred and the confidence cannot rise above Low
2 Confirm whether the Fusion plan in the guides needs Extra Deck cards that this list does not run A mismatch between the stated engine and the list would lower the score further

Evidence & confidence

  • Verified: Legality: 38 Main cards within the rush-duel-sevens size range, 0 violations, all copy limits respected; Composition: 17 distinct cards, copy histogram 9×3, 3×2, 5×1; Usage stats: 10 of 19 archetype core cards present (52.6%); The Skill Card searcher text is present (resolved card)
  • Inferred: Opening-hand hit rate for 3-copy starters (≈35% going first, ≈41% going second); Interaction density is low based on role tags and absence of hand traps or removal; Brick and consistency estimates
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link); Top-cut claims in the guides
  • Data gaps: 16 of 17 passcodes unresolved to card name or text No combos supplied; floor, median, and ceiling are unmeasured No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick rate Archetype tag is generic on all 38 cards, so archetype purity cannot be confirmed Meta Power is Provisional unless a dated metagame sample is supplied

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