Elemental HERO: Rush! Deck #754206 — Yu-Gi-Oh! Rush Duel Sevens
38 Main, incl. Elemental HERO Avian x3, Elemental HERO Burstinatrix x3, Elemental HERO Sparkman x3 - Skill: Hero Rush Rising. Created Sep 22, 2026 by YGO Mod.
Deck Elemental HERO: Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 09/22/2026
Hero Rush Rising
Main Deck (38)
- Elemental HERO Avian x3
- Elemental HERO Burst Wingman x2
- Elemental HERO Burstinatrix x3
- Elemental HERO Flame Wingman x2
- Elemental HERO Heliosphere x1
- Elemental HERO Shining Flare Wingman x1
- Elemental HERO Sparkman x3
- Elemental HERO Voltic Wingman x2
- Freed the Brave Wanderer x1
- Rising HERO Argent x3
- Avian Spell Tactics x3
- Elemental Circulation x3
- Fusion x2
- Hero Descent x1
- Miracle Fusion x1
- Star Restart x2
- Buffered Slime x1
- Shiny Shady x3
- Widespread Ruin x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 42 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Unverified: card identities are unresolved, so the win condition cannot be named from the evidence; Unverified
- Turn 1 (going first): Unverified: no resolved starters or card text; a going-first plan cannot be stated
- Turn 2 (going second): Unverified: no resolved starters or card text; a going-second plan cannot be stated
- Recovery: Unverified: no recursion or search text available
- After siding: No side deck (0 cards), so there is no post-side plan
Why it scores here
The deck is a legal 38-card Rush Duel main deck (within the 30-60 range) built from 19 distinct passcodes, 17 of 18 archetype-core cards present. Its consistency estimates come from hypergeometric draw odds only: a 3-copy card has about a 35% chance of appearing in a 5-card opening hand and about 41% in a 6-card hand, so the engine is live on most turns only if several 2-3 copy cards combine. No card names, text, combos or tournament results were resolved, so combo ceiling, median output, interaction and matchup strength are scored at a conservative midpoint and labeled Inferred or Provisional. Archetype popularity and usage-statistic coverage confirm the list is the standard HERO shell, but they did not earn points by themselves, and card scores were not averaged into the deck score. The guide snippet says HERO was pushed out of the meta after a later support wave, but it is undated, so it applies only a small context modifier.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 copy of a 3-copy card in 5-card opening hand) = 0.353; P(>=1 in 6-card hand) = 0.412; 17/18 core cards present, but starter identities are unresolved (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Copy histogram is 7 singles, 5 doubles, 7 triples across 19 distinct passcodes; 7 singles indicate dilution risk, but brick rate cannot be estimated without card text (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards and no parseable combos; ceiling is unknown and scored at a conservative midpoint (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median and floor output cannot be measured; midpoint with low confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | No independent line or recursion evidence can be read from unresolved cards; copy spread alone suggests modest redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Resource signature and netCardAdvantage unavailable; no float or search text to read (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | role_tag_counts are all zero, but every card is unresolved, so the zeros are not trustworthy; no interaction density measurable (Provisional) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split unavailable and no board-breaker text; scored at midpoint (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | No end-board, ATK or piercing data available for any card (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 38 main cards within the 30-60 Rush size range; 19 distinct cards is moderately compact but 7 singles dilute the core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel has no Extra Deck; 0 extra cards is neutral for this format (Verified) |
| D12 | Side Deck Adaptability | 25 | Side deck is 0 cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link; the guide snippet says HERO was pushed out of the meta, but it is undated, so fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | No combo steps or decision points can be read; archetype-standard shell suggests moderate pilot complexity (Inferred) |
How the score was computed
Strategy profile: Balanced (strategy unclear from unresolved evidence). Structural ≈ 43, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Anti-meta positioning (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*42.9 + 0.20*42 - 2 = 40.7, rounded to 41
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal 38-card main with no copy-limit or banlist violations
- 17 of 18 archetype-core cards present, indicating the standard HERO shell
Weaknesses
- No resolved card names, text or descriptions for any of the 19 passcodes
- No side deck, so no post-side adaptability
- No combo, tournament or win-rate evidence
Critical choke points
- Unresolved passcodes mean the starter set, and therefore the opening-hand plan, cannot be verified
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Resolve the 19 unresolved passcodes (including negative passcode -546, a manually created card) and re-run the evaluation | Every dimension except structure counts is Inferred or Provisional until card text exists; a re-run is the only way to firm up the score |
Evidence & confidence
- Verified: Legality: 38 main, 0 extra, 0 side within Rush Duel size rules; no violations; no restricted cards; Copy histogram 7x1, 5x2, 7x3 from the export; 17 of 18 archetype-core cards present (94.4%)
- Inferred: Hypergeometric opening-hand probabilities (0.353 / 0.412 for 3-copy cards); All consistency, brick, combo and interaction dimension scores
- Provisional: Meta and matchup fit (no dated meta sample); Guide claim that HERO left the meta (undated)
- Data gaps: All 19 distinct passcodes unresolved: no names, types, text or excerpts No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and match record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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