Blue-Eyes Deck #754195 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Maiden of White x3, Sage with Eyes of Blue x3. Created Sep 22, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
56± 7/ 100
Power Score
Structural 62
Reliability 62
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Link boss monsters (Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr, Baronne de Fleur, Lightstorm Dragon) plus Blue-Eyes Tyrant Dragon, converted from searched and hand-trap-protected lines.; Hand-trap-led interaction that stops the opponent's engine so a board of 2 to 3 Extra Deck bosses can close.
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, or activate Primite Lordly Lode / Wishes for Eyes of Blue, to search a Tuner and a Blue-Eyes card, then build a Synchro boss with Mausoleum of White extra Normal Summon support.
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Effect Veiler, Droll & Lock Bird and Ghost Belle as hand traps against the opponent's first engine activation, then rebuild the board with a Synchro or Link boss.
  • Recovery: Search again with Sage, Wishes or Piri Reis Map, recycle Maiden of White and Ghost Belle from the GY, and redeploy through Roar of the Blue-Eyed Dragons or Mausoleum of White.
  • After siding: Not applicable: Master Duel has no side deck in this export (side_count 0), so post-side adaptation is unavailable.

Why it scores here

The deck reliably opens a functional line because 13 searcher-text copies give about an 88% chance of at least one searcher in a 5-card opening hand, and Sage, Maiden, Lode and Wishes each add a Tuner route into the Synchro engine. Its conversion ceiling is strong because the Extra Deck holds several 2500 to 4000 ATK bosses plus Blue-Eyes Ultimate Spirit Dragon, but the median is held down by the lack of any recorded boards. Resilience and interaction are the deck's real strengths: 12 hand traps and about 13 negation-text cards mean that going second still has roughly a 90% chance of a hand trap in six cards. Popularity and meta share earned no points because no tournament or meta sample exists, and the score was built from the system rather than by averaging individual card scores; two Neo Blue-Eyes Ultimate Dragon copies are close to unusable with only two Blue-Eyes White Dragons in the Main Deck, which is part of the -6 modifier total.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher in 5-card hand) ≈ 0.88 across 13 copies; Tuner route via Sage, Maiden, Lode, Wishes (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Redundant hands are common (12 hand traps, 13 searchers) but Blue-Eyes White Dragon is only 2 copies and the Extra Deck has 15 slots with 2 dead Neo copies (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is from card text: Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr and Blue-Eyes Tyrant can each reshape a board (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence, so the median is unmeasured; a text-only estimate sits near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Seven or more negation-text cards and several independent starters provide route redundancy against a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers, Maxx "C" draw, Triple Tactics Talent draw, and GY recursion from Maiden and Ghost Belle give steady card flow (Inferred)
D7 End-Board & Interaction Quality 74 Negation text on 13 cards, Baronne de Fleur and Stardust Sifr negation text, and Lightstorm Dragon removal text give layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap probability ≈ 0.90 for at least one hand trap in six cards; Dominus Purge and Infinite Impermanence add force-interaction (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board bosses at 2500 to 4000 ATK, with Tyrant at 3400 and Ultimate Spirit at 3500, give strong closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 48 Archetype purity is only 23.6% across 11 sub-archetype labels, and 12 singletons dilute the 40-card Main Deck (Verified)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 9 Synchro, 3 Fusion and 3 Link; the two Neo Blue-Eyes copies need three Blue-Eyes White Dragons, so they are effectively dead in this list (Verified text, Inferred)
D12 Side Deck Adaptability 40 No side deck exists in Master Duel for this export, so this dimension is not measured and is held at a neutral-low value, not treated as a deck defect (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated meta sample supplied; archetype fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 55 Dense interaction decisions and multi-step Synchro and Link lines raise the decision load, though the core engine is one to two steps (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Engine compactness (-3); Extra-Deck dead slots / engine conflict (-3). Final formula: 0.80*Structural(62) + 0.20*TournamentReliability(62) + ContextModifiers(-6); Meta Power provisional (no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 13 searchers and 12 hand traps give redundant hands and a 0.90 going-second hand-trap chance (Inferred)
  • Layered end-board: boss monsters with negate and removal text plus Baronne de Fleur and Stardust Sifr (Inferred)
  • Strong boss stat line on the Extra Deck (2500 to 4000 ATK) (Verified)

Weaknesses

  • Blue-Eyes purity is only 23.6%; many off-archetype singletons dilute the engine (Verified)
  • Two Neo Blue-Eyes Ultimate Dragon are not castable with two Blue-Eyes White Dragons in the Main Deck (Verified text, Inferred)
  • No recorded boards, so the combo floor and median are unmeasured (Provisional)

Critical choke points

  • Blue-Eyes White Dragon is 2 copies and is the material for Tyrant, Neo and Ultimate Spirit; losing both removes most of the Blue-Eyes boss plan (Inferred)
  • Synchro bosses need a Tuner plus Blue-Eyes or Dragon material; Tuner density (13) carries the engine (Inferred)
Priority Remove Add Reason
1 Neo Blue-Eyes Ultimate Dragon x2 A third Blue-Eyes White Dragon in the Main Deck, or a Synchro or Link boss the list can reach Neo needs three Blue-Eyes White Dragon materials; the deck runs two, so two Extra Deck slots are effectively dead
2 One of the 1-copy off-archetype singletons (e.g. Piri Reis Map or Bingo Machine, Go!!!) A Blue-Eyes or Tuner card that raises the Synchro starter count Purity is 23.6%; a few singletons outside the core weaken the engine

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, 0 Side, all copy limits respected (Limited: Bystial Magnamhut, Maxx "C"; Semi-Limited: Droll & Lock Bird x2); Card text and stats for every card in the cards list; Extra Deck breakdown: 9 Synchro, 3 Fusion, 3 Link; Archetype purity 23.6%, 13 exact-name copies, 42 off-archetype copies
  • Inferred: Searcher, hand-trap and negation density give consistency and going-second resilience (hypergeometric estimates from evidence); Neo Blue-Eyes Ultimate Dragon x2 are effectively dead with two Blue-Eyes White Dragons; Interaction quality from text, not from recorded play
  • Provisional: Meta Power (no dated meta sample); Matchup fit and archetype meta share (tournament_context unavailable); Post-side score (Master Duel has no side deck in this export)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry for this deck; all consistency and interaction claims are Inferred Meta Power is Provisional without a dated metagame sample Usage statistics in_this_deck flags conflict with the cards list for several Extra Deck cards (Crimson Dragon, Stardust Sifr, Lightstorm Dragon, Hieratic Seal, Blue-Eyes Tyrant, Blue-Eyes Ultimate Spirit, Golden Cloud Beast - Malong, Neo Blue-Eyes), so missing_core is unreliable; scores use the cards list Deck has no title (deck.title null)

More Master Duel Info

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