RaidRaptor Deck #754136 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Raidraptor - Bloom Vulture x3, Raidraptor - Noir Lanius x3, Raidraptor - Strangle Lanius x3. Created Sep 20, 2026 by YGO Mod.

Deck RaidRaptor OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
28± 8/ 100
Power Score
Structural 64
Reliability 58
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 64
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Raidraptor Xyz pressure from Rising Rebellion Falcon and Ultimate Falcon, reached through Rank-Up-Magic chains and Lanius/Bloom Vulture recursion; Phantom Knights Rank-Up Force lines and high-ATK Xyz finishers (Kali Yuga, TY-PHON, Arc Rebellion Xyz Dragon)
  • Turn 1 (going first): Normal Summon Raidraptor Lanius or Bloom Vulture, search a Raidraptor Level 4 monster, and build toward a Rank-Up Xyz; hold Ash Blossom and Infinite Impermanence for the first response
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Maxx C, Red Reboot) to strip the opponent's interaction, then convert through Raidraptor Xyz summons
  • Recovery: Recycle Raidraptor monsters from the Graveyard (Heel Eagle, Lanius effects, Bloom Vulture) and rebuild through Raidraptor - Call and Level-4 searches
  • After siding: None: the list runs no Side Deck (side_count 0), so there is no post-side plan and no adaptation path

Why it scores here

The deck is Illegal (two copies of the Forbidden Triple Tactics Talent), so it receives a structural-only score capped at 28 rather than a normal Final Contextual score. Its structure is a coherent Raidraptor Xyz engine: the core group of 19 copies has about an 89% chance of at least one card in a five-card opening hand, and the searcher text group has about 81%. Interaction is dense, with 11 hand traps, 17 negation effects and 19 removal-text effects, which gives it resilience after one disruption. The Xyz finishers carry strong closing power, but there are no recorded boards, so floor, median and ceiling are inferred from text only. The score reflects consistency, interaction and closing power at the system level, not the popularity of the RaidRaptor archetype or an average of card scores. The missing Side Deck and the Forbidden card keep the deck from earning a normal contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one archetype-core card in opening 5) ≈ 0.89; searcher group ≈ 0.81; 19 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Fifteen singleton slots include several dead-in-hand spells (Dark Ruler No More, Forbidden Droplet, Crossout Designator) and Nibiru needs five opposing summons (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling inferred from the Rank-Up chain to Rising Rebellion Falcon and Ultimate Falcon, which is text-only (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median is a text-only estimate with no power distribution; treated as provisional (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Hand traps plus Graveyard recursion (Heel Eagle, Lanius effects, Bloom Vulture) give independent restart routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Graveyard Raidraptor recursion and Xyz material detachment recover resources between turns, supported only by card text (Inferred)
D7 End-Board & Interaction Quality 76 Eleven hand traps and multiple Spell/Trap negations (Ash Blossom, Imperm, Red Reboot, Harpie's Feather Duster, Crossout Designator) give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability ≈ 0.76 for the 11 hand traps; Harpie's and Dominus Impulse add backrow removal (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing finishers: Rising Rebellion Falcon 4000 ATK, Ultimate Falcon 3500 ATK, Kali Yuga 3500 ATK, TY-PHON 2900 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 Compact at 55 cards, but 15 singletons, 19 tech slots and a 50% exact-name archetype purity reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Twelve Xyz and link slots, mostly Raidraptor or Phantom Knights; the one-card Arc Rebellion and TY-PHON are flex options (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is listed, so there is no post-side adaptability to score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Rank-Up and Xyz chains with hand-trap timing and Lanius level manipulation create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (Forbidden card in deck) (-8); banlist exposure (Limited / Semi-Limited key cards) (-3); no side deck (0). Final formula: Illegal deck: uncapped 0.80*Structural(64) + 0.20*TournamentReliability(58) = 63, plus modifiers (-11) = 52, then capped to 28 because the list is Illegal; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core group of 19 copies has about an 89% chance of at least one in opening 5
  • Dense interaction: 11 hand traps and 17 negation-text effects
  • Strong Xyz finishers with 3500 to 4000 ATK
  • Graveyard recursion gives repeatable restart routes

Weaknesses

  • Illegal list: Triple Tactics Talent (Forbidden) run in 2 copies
  • No Side Deck, so no post-side adaptation
  • No recorded combos, so ceiling and median cannot be confirmed
  • Several dead-in-hand singletons (Dark Ruler No More, Forbidden Droplet, Crossout Designator)
  • Only 10 of 18 usage-statistics core cards are present

Critical choke points

  • The Raidraptor Rank-Up chain depends on Level 4 monsters and Rank-Up-Magic spells; losing the engine piece on the first turn ends the line
  • Hand-trap timing on going second is the only early interaction
Priority Remove Add Reason
1 Triple Tactics Talent (x2) A legal Raidraptor or Phantom Knights card, or a Side Deck of legal interaction Removes the only legality violation; the deck cannot receive a normal score while it runs a Forbidden card

Evidence & confidence

  • Verified: Legality: Illegal, Triple Tactics Talent Forbidden with 2 copies run; Main 55 and Extra 15 match OCG size rules; Usage statistics: 10 of 18 core cards present (55.6%); Card stats and text for all listed cards
  • Inferred: Opening-hand consistency (hypergeometric, Main Deck only); Interaction density and negation read from card text; Resilience and recovery from text-only Graveyard effects; Closing power from ATK values
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13, no tournament link); Side-deck adaptability (no Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN; going-first/second and matchup results are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (null) and no Side Deck Illegal list: legal-copy verification fails on Triple Tactics Talent

More OCG Info

RaidRaptor

RaidRaptor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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