Knightmare Deck #754101 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Lil-la x3, Mulcharmy Fuwalos x3. Created Sep 20, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
20± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-climb into large Link Monsters (Evil★Twin's Trouble Sunny, Underworld Goddess, A Bao A Qu) and Fiendsmith Lacrima pressure, if the list were legal; Live☆Twin / Evil★Twin chain pressure with Lil-la and Ki-sikil recursion
  • Turn 1 (going first): Open a Live☆Twin starter, chain Ki-sikil and Lil-la special summons into Evil★Twin link summons, and hold Ash Blossom or Droll for the first interruption (theoretical; deck is illegal as built)
  • Turn 2 (going second): Use the six-card hand to hold hand traps (11 in deck, about 88% chance of at least one) and rebuild through the Live☆Twin recursion chain
  • Recovery: Recover from the GY through Lil-la and Ki-sikil Special Summon effects and Unchained Soul Lord of Yama
  • After siding: Not evaluable: the side deck is empty (0 of 15 cards) in the export

Why it scores here

The structural read is a midrange system: the Live☆Twin and Ki-sikil/Lil-la chain gives a reasonable opening engine, and 11 hand traps plus Ash Blossom and Droll give interaction density on both turns. The 40-card main is compact (24 distinct cards, 14 singletons) and the 15-card Extra Deck is fully used, which supports the efficiency scores. The deck cannot earn a normal final score because three Forbidden cards are run (Triple Tactics Talent, Knightmare Gryphon, D/D/D Wave High King Caesar), so the final score is capped low and the evaluation is theoretical only. No combo boards were recorded, so the ceiling and median scores come from text reading and are low-confidence, and popularity and archetype usage were not counted toward the score. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy Live☆Twin starter in a 5-card opening hand) ≈ 0.34 per card; searcher text in 8 cards supports the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 2-copy Live☆Twin/Ki-sikil routes give moderate brick risk; no brick estimate in the export (Inferred)
D3 Combo Conversion & Ceiling 40 Recorded combos are absent (0 boards); ceiling is read from card text only, with Link-climb and Lil-la recursion (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is unknown and kept low on that basis (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Droll & Lock Bird, Maxx 'C', and several hand traps give alternate interruption routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 8 searcher cards and GY recursion from Lil-la and Unchained Soul Lord of Yama support rebuilding (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high: 11 hand traps, Crossout Designator, and Droll & Lock Bird (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.88 for 11 copies at 6 cards; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Link 3300 ATK and 2800 ATK closers exist, but the Forbidden Knightmare Gryphon is removed from the legal read (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 24 distinct, 14 singletons, and a single type-spread axis (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck fully used: 13 Link, 1 Fusion, 1 XYZ, and the XYZ Forbidden card is not legal (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 cards); no post-side plan can be scored (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage data available but no meta share (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link chains and Live☆Twin sequencing are demanding but not extreme (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights not re-blended). Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); empty side deck (0). Final formula: Illegal list: uncapped 0.80*50 + 0.20*40 = 48, minus 12 banlist exposure = 36, capped at 20 because the list is illegal (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact main deck with 14 singletons and a fully used Extra Deck
  • Dense interaction: 11 hand traps and multiple negate and removal effects
  • Recursion from the GY through Lil-la and Ki-sikil

Weaknesses

  • Three Forbidden cards make the list illegal as built
  • Empty side deck, so no post-side plan
  • No recorded combos, so ceiling and median are unverified

Critical choke points

  • The Live☆Twin starter (3 copies each, about 0.34 per opening hand) gates the whole engine
  • Forbidden cards are a hard block, not a choke point that a sideboard can fix
Priority Remove Add Reason
1 Triple Tactics Talent, Knightmare Gryphon, D/D/D Wave High King Caesar Legal replacements of the same role (for example, a legal Link or Xyz engine card in the Extra Deck) Restores legality; the score is capped until the list is legal
2 None A 10-15 card side deck Enables a post-side plan so D12 can be scored

Evidence & confidence

  • Verified: Three Forbidden cards are run with 0 legal copies (legality block); Main 40, Extra 15, Side 0 counts (composition); Ash Blossom is Semi-Limited at 2 copies, all other Limited cards at 1 copy (restricted_cards)
  • Inferred: Starter access about 0.34 per opening hand (hypergeometric); Hand-trap coverage about 0.88 on the going-second 6-card hand; Interaction and recursion reads from card text
  • Provisional: Meta power (null; no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: No recorded combos; combo ceiling and median are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck Side deck is empty, so post-side is not evaluable Meta power is provisional without a dated metagame sample

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top