Hecahands Deck #753996 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Hecahands Jauzah x4, Droll & Lock Bird x3, Gazelle the King of Mythical Claws x3. Created Sep 20, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Hecahands Fusion Monsters (Jauzah, Dandalos, Xeno) and Chimera Fusion boards, closed by high-ATK Fusion bosses; Magician of Dark Chaos - Black Chaos via Light and Darkness Ritual, plus Diabell and Berfomet beatdown
  • Turn 1 (going first): Polymerization or Chimera Fusion into a Hecahands Fusion Monster; Hecahands Ibtel, Mankibuel or Yadel for the Hecahands engine
  • Turn 2 (going second): Droll & Lock Bird, Skull Meister and Ghost Ogre as hand traps, then a Hecahands Fusion Monster through the opposing board
  • Recovery: Hecahands searchers (Yadel, Mankibuel, Tartaros, Filia Diabell) and Fusion/Ritual recursion from GY
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

This list is illegal in OCG as submitted (Droll & Lock Bird at 3 copies against a limit of 1, Hecahands Jauzah at 4 against 3, and 16 Extra Deck cards against a maximum of 15), so it does not receive a normal Final Contextual score and is capped low as a theoretical, structural-only read. Structurally, the Hecahands engine has reasonable access: the 5 archetype-core copies give about a 0.40 chance of at least one in a 5-card opening hand, and 14 searcher-text cards give about 0.79 (Inferred, hypergeometric). The main deck is diluted, with only 23% exact-name archetype purity and 34 generic or off-archetype copies, so brick risk is real. There are no recorded combos, guides or tournament results, so conversion and median output are text-only inferences. Interaction is dense (9 hand traps, 23 removal-text cards, 11 negation-text cards) and gives a credible going-second plan, but the deck has no sideboard and no matchup or meta evidence. The score is not an average of card scores and does not reflect Hecahands' popularity; usage stats only confirm the core cards are real.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core-archetype 5-copy group P(>=1 in 5-card hand) = 0.40 and searcher-text group 0.79; the 2-card bootstrap is plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 54 main cards with 22 singletons and 34 generic or off-archetype copies; exact-name purity 23% suggests frequent dead draws (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-only read of Hecahands Fusion bosses and Chimera Fusion (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median are unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 9 hand traps and multiple Hecahands searchers and Ritual/Fusion routes give some alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher text on 14 cards and GY recursion from Chimera Fusion and Light and Darkness Ritual; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 Removal-text 23 and negation-text 11 cards, with Raigeki and Swords of Concealing Light; durability unverified (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage: at least one hand trap in a 6-card hand is P=0.68 (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing bosses include Hecahands Xeno (3400 ATK), Guardian Chimera (3300) and Dandalos (2900) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Compact-looking 54-card main, but 23% exact-name purity and a 33-distinct-card spread lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 40 16 Fusion cards in 12 distinct names, one over the Extra Deck limit; several Fusion targets are one-of (Verified count)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count 0): no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Matchup Fit is Provisional and set to a neutral value
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Ritual lines with many decision points and a 16-card Extra Deck; pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Combo 100% (Midrange secondary not blended into the numeric weights). Structural ≈ 50, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_list_cap (-24); banlist_exposure (-4); no_side_deck (-3); no_meta_or_combo_evidence (-2). Final formula: Illegal cap: normal formula 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49 before modifiers; the deck is illegal, so the final score is capped at 25 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.4 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (9 hand traps, 11 negation-text cards) gives a credible going-second plan
  • Searcher density (14 cards, P>=1 in 5 cards about 0.79) makes the Hecahands engine findable
  • Strong closing bosses (Hecahands Xeno, Guardian Chimera, Dandalos) with high ATK/DEF

Weaknesses

  • Illegal as submitted: 2 copy-limit violations and an Extra Deck of 16 (max 15)
  • Low archetype purity (23%) with 34 generic copies, raising brick and dead-draw risk
  • No Side Deck, so no adaptability and no post-side plan
  • No recorded combos, guides or tournament data to confirm the floor, median or ceiling

Critical choke points

  • Hecahands engine requires a Hecahands monster on the field for several hand traps and Yad'al/Ib'al, so the early board is a single point of failure
  • Fusion summons all depend on Polymerization, Chimera Fusion or Hecahands Mankibuel as the enabler
Priority Remove Add Reason
1 1 copy of Droll & Lock Bird (run 2 of the 3 copies) No replacement needed: Droll & Lock Bird is Limited, so keep 1 copy Cuts the copy-limit violation; main deck drops to 53 cards and stays within 40-60
2 1 copy of Hecahands Jauzah (run 3 of the 4 copies) or 1 other Extra Deck Fusion None Brings the Extra Deck from 16 to 15, the OCG maximum, and clears the Jauzah copy-limit violation
3 1 more copy of Droll & Lock Bird Restore the second Droll slot only if the list has space after the fixes Keeps the main deck legal at 52 cards; stops the over-limit Droll from counting twice

Evidence & confidence

  • Verified: Illegal in OCG: Droll & Lock Bird 3 copies vs limit 1; Hecahands Jauzah 4 copies vs limit 3; Extra Deck 16 vs max 15; Main Deck 54 cards, Extra Deck 16, Side Deck 0; Card stats and text from the evidence pack; usage stats show 5 of 12 core cards present
  • Inferred: Core-archetype access P(>=1 in 5) = 0.40 and searcher-group access 0.79 (hypergeometric); Going-second hand-trap coverage P(>=1 in 6) = 0.68; Brick risk from 23% exact-name purity and 34 generic copies; Structural 50 and final 25 are derived from dimension estimates and the capped formula
  • Provisional: Meta Power (no dated metagame sample supplied); Matchup and format fit (D13), set to neutral without tournament data
  • Data gaps: Deck is illegal as submitted; the legal list is needed for a normal Final Contextual score No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates No Side Deck: post-side plan cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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