Trickstar Deck #753836 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Sky Striker Ace - Raye x3. Created Sep 20, 2026 by YGO Mod.

Deck Trickstar OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace monsters from the Extra Deck (Kagari, Zero and the 1-Link Aces) and push damage or board control with them, using the Sky Striker Spells to enable each summon.; Hand-trap-supported disruption and Spell-based card advantage (Pot of Sloth, Pot of Desires, Mulcharmy draw effects) that wins a long game.
  • Turn 1 (going first): Open with Sky Striker Mobilize - Linkage! or Mobilize - Engage! when no monsters are in the Main Monster Zone to fetch a Sky Striker card, then Link Summon an Ace from the Extra Deck. Hand traps are held to protect the turn.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit and Evenly Matched to break the opponent's opening, then rebuild with Sky Striker Ace monsters. The 6-card hand gives a higher chance of holding a hand trap.
  • Recovery: Recover through Sky Striker Spells in the GY (Kagari, Shizuku and Engage text) and draw spells. Sky Striker Ace - Raye's GY effect is the main recursion route.
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

This list is structurally a Sky Striker Link deck with a Midrange interaction shell. It opens into Sky Striker Spells that enable Link Summons of Sky Striker Aces, then keeps the engine alive with hand traps. Interaction is the strongest area, with Ash Blossom, Droll & Lock Bird, Evenly Matched, Ghost Ogre & Snow Rabbit, Solemn Judgment and Solemn Accusation. The deck is scored as one system: the 3-copy hand traps and the Sky Striker engine count together, and no individual card scores were averaged. Popularity and archetype share were not credited, because the archetype label (Trickstar) does not match the card list, which has no Trickstar cards. The illegal copy counts and Forbidden cards cap the final score. No combo boards, tournament record or side deck exist, so the ceiling, median, and matchup dimensions are Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of a given 3-copy starter in a 5-card opening) ≈ 0.25 per card; Sky Striker Spell and Ace redundancy gives an estimated functional-start rate near 0.6 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 13 distinct 3-copy cards, 37 level-0 cards and conditional 'no monsters in MMZ' Spells raise brick risk; P(≥1 hand trap in a 6-card hand) ≈ 0.72 (Inferred)
D3 Combo Conversion & Ceiling 55 No parsed boards; ceiling read from text of Linkage, Zero, Kagari and Raye chains (Inferred)
D4 Combo Floor & Median Output 45 No parsed boards; floor and median estimated from the same text read and the Spell-dependence of Kagari and Shizuku (Inferred)
D5 Interruption Resilience & Route Redundancy 62 10 hand traps and 17 negation-text cards with several independent Ace starters give continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY Spell-count effects (Kagari, Shizuku, Engage) and Pot of Sloth/Desires draw support grind (Inferred)
D7 End-Board & Interaction Quality 74 Hand-trap density is high (Ash, Droll, Evenly Matched, Ghost Ogre, Solemn Judgment, Solemn Accusation) but two Forbidden and several limited copies are not legal in OCG (Verified legality + Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap count strongly disrupts a first-turn board; no going-second boards recorded (Inferred)
D9 Offensive Pressure & Closing Power 52 Link Aces are 1500–2000 ATK and Zero reaches 2000; no large boss monsters or direct-damage package (Verified card stats + Inferred)
D10 Main Deck Efficiency & Flexibility 48 55-card main with 24 distinct cards; only 3 of 13 Sky Striker Spells are off-engine and 16 tech cards dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Link monsters and 2 Synchro/Fusion; Extra usage is a mostly unified Sky Striker Link package (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0), so no adaptability (Verified count, Provisional outcome)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; the Trickstar label has no Trickstar cards (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step conditional Spells, Link chains, and hand-trap timing require high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 53.8, then Illegal cap applied (list breaks copy and banlist rules) → 30. Structural-only read.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 10 hand traps and 17 negation-text cards
  • Multiple independent Sky Striker Ace starters from Extra and Main
  • Spell-count recursion through Kagari, Shizuku and Engage

Weaknesses

  • Illegal list: copy limits exceeded on 4 cards and 3 Forbidden cards present
  • No side deck, so no post-side adaptability
  • Archetype label Trickstar does not match the card pool
  • Very high Spell count with many conditional 'no monsters in MMZ' effects

Critical choke points

  • Sky Striker Ace monster availability in hand or GY for Link Summons
  • Forbidden and over-limit copies must be removed before the list is playable
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Albion the Branded Dragon Legal replacements (e.g., one extra copy of a Sky Striker Spell or a legal hand trap) Forbidden cards make the list illegal; this is required before any normal score
2 One copy each of Ash Blossom, The Fallen & The Virtuous, Sky Striker Mobilize - Engage! Legal 2-copy-or-fewer replacements Brings these Semi-Limited cards within limit
3 Second Droll & Lock Bird A non-limited hand trap or Spell Droll is Limited to 1 copy in OCG

Evidence & confidence

  • Verified: Illegal status: 7 copy-limit violations including 3 Forbidden cards (legality block); Main 55 and Extra 15 are within OCG size rules; Card texts for Linkage, Ash, Raye, Zero, Kagari, Shizuku, Engage
  • Inferred: Engine accessibility, consistency and brick estimates from hypergeometric numbers; Interaction density read from hand-trap text; Going-first and going-second split from card text, not boards
  • Provisional: Meta and format-fit dimensions (no dated metagame or tournament data); Going-first/second plan labels (no recorded boards)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference Archetype is 'Trickstar' but the list has 0 Trickstar cards; usage_statistics are not representative of this list (20% core present) No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional unless a dated metagame sample is supplied No side deck; post-side plan cannot be evaluated

More OCG Info

Trickstar

Trickstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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