Vaalmonica Deck #753790 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Emissaries from Darkness x3, Selettrice Vaalmonica x3, Angello Vaalmonica x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (41)
- Emissaries from Darkness x3
- Gameciel, the Sea Turtle Kaiju x2
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x2
- Selettrice Vaalmonica x3
- Angello Vaalmonica x3
- Dimonno Vaalmonica x3
- Ash Blossom & Joyous Spring x2
- Terraforming x1
- Triple Tactics Talent x1
- Ultimate Sky x3
- Vaalmonica Disarmonia x1
- Vaalmonica Invitare x3
- Vaalmonica Scelta x3
- Vaalmonica Versare x3
- Vaalmonica, the Agathokakological Voice x3
- Infinite Impermanence x2
- Vaalmonica Followed Rhythm x1
Extra Deck (15)
- Artemis, the Magistus Moon Maiden x1
- Duralume, Vaalmonican Heathen Hallow x2
- I:P Masquerena x1
- S:P Little Knight x1
- Sorcerer of Sebek x1
- Underworld Goddess of the Closed World x1
- Varar, Vaalmonican Concord x1
- Zebufera, Vaalmonican Hallow Heathen x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 103: Ragnazero x1
- Number 11: Big Eye x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Time Thief Redoer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.75 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Pendulum-resonance Link and Xyz boards (Varar, Duralume, Zebufera) pressured through searcher-driven Vaalmonica lines; Xyz and Link beaters from the Extra Deck (Ragnazero, Super Starslayer, Underworld Goddess) once the main engine is online
- Turn 1 (going first): Opening Vaalmonica Pendulum monsters and searchers to set a Pendulum Zone pair, then Link Summon toward Zebufera or Duralume to build resonance counters
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Maxx C as hand traps to break the opponent's first summon, then continue the Pendulum line
- Recovery: Searchers (Vaalmonica Scelta, Versare, Disarmonia, the Agathokakological Voice) rebuild hand from Deck and GY
- After siding: Not assessable: the list has no Side Deck, so there is no post-side plan
Why it scores here
This deck is scored as a system on consistency, interaction, and recovery, not as an average of its cards. The Vaalmonica core (28 copies, with the hypergeometric estimate of at least one core card in a 5-card opening hand near 0.998) gives it a reliable opening, and searcher density (17 searcher-text cards, about 0.94 chance of at least one in a 5-card hand) keeps the engine accessible across turns. Five hand traps and about nine negation effects give it solid interaction, but with no combo data the ceiling and median can only be estimated from card text, and those estimates are inferred. The list has no Side Deck, and it runs Triple Tactics Talent, a Forbidden card, so the list is illegal and the score is capped to a theoretical, structural-only read. Popularity of the archetype and its usage statistics confirm the list is real, but they did not add points to the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core Vaalmonica card in 5-card hand) ~0.998; searcher text 17 cards, P(at least one in hand5) ~0.94 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 28 core copies plus 19 generic cards; redundancy is high but Pendulum and Link pieces can conflict in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling estimated from text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards; median output from text only, lower than ceiling by design (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two Ash Blossom, two Infinite Impermanence and one Maxx C give redundant disruption; several independent searchers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and recovery spells such as Scelta and Versare rebuild hand; Extra Deck can recycle via Link (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Five hand traps, nine negation-text cards, twelve removal-text cards (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps help going second; hand-trap group P(at least one in hand6) ~0.57 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Varar 3000 ATK and Xyz/Link boss options (Ragnazero, Super Starslayer, Divine Arsenal) are verified stats (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 41 main cards with 3-copy staples and 19 distinct cards; a Forbidden card is run at 1 copy (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Extra Deck full at 15 cards with 10 Link and 5 Xyz; Limited S:P Little Knight is an un-run core card (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no meta-share, no dated sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Pendulum Resonance counters and multiple Link conditions raise decision load; no timing data (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.75, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Forbidden card in deck (-10); No side deck (-2). Final formula: Structural 55.75 gives 0.80*55.75 + 0.20*50 = 54.6; modifiers -12 gives 42.6; capped to 30 because the list is Illegal (theoretical/structural-only). Meta is provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype density gives a very high chance of a live starter in the opening hand
- Searcher density keeps the engine accessible across turns
- Five hand traps and about nine negation effects give layered interaction
- Extra Deck is full and covers Link and Xyz boss options
Weaknesses
- Illegal list: Forbidden Triple Tactics Talent is run in the main deck
- No Side Deck, so no adaptability
- No combo or tournament data, so the ceiling and median are estimated only
- Several Pendulum and Link conditions add complexity
Critical choke points
- Pendulum Zone pair must be set for resonance-based Link Summons
- Going second without an early hand trap leaves the engine exposed to the first summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | a legal copy-limited or unlimited tech card, or a second copy of a hand trap that is not at its limit | The list is Illegal; it must be fixed before any normal score can be given |
| 2 | none | a Side Deck of 5 to 10 cards with targeted answers to the most common interaction | Side Deck is empty, so the deck has no post-side plan |
Evidence & confidence
- Verified: Legality: Illegal, Triple Tactics Talent Forbidden at 1 copy; Main 41 and Extra 15 within size rules; Ash Blossom and Infinite Impermanence copy counts within limits; Usage: Vaalmonica core cards are 80 to 100 percent inclusion
- Inferred: Hypergeometric starter and searcher estimates; Hand-trap and interaction density from card text; Floor and median estimates from text only
- Provisional: Meta Power and meta-share, since no dated sample exists
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry Meta Power is provisional without a dated metagame sample
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