Vaalmonica Deck #753790 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Emissaries from Darkness x3, Selettrice Vaalmonica x3, Angello Vaalmonica x3. Created Sep 20, 2026 by YGO Mod.

Deck Vaalmonica OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55.75
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-resonance Link and Xyz boards (Varar, Duralume, Zebufera) pressured through searcher-driven Vaalmonica lines; Xyz and Link beaters from the Extra Deck (Ragnazero, Super Starslayer, Underworld Goddess) once the main engine is online
  • Turn 1 (going first): Opening Vaalmonica Pendulum monsters and searchers to set a Pendulum Zone pair, then Link Summon toward Zebufera or Duralume to build resonance counters
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Maxx C as hand traps to break the opponent's first summon, then continue the Pendulum line
  • Recovery: Searchers (Vaalmonica Scelta, Versare, Disarmonia, the Agathokakological Voice) rebuild hand from Deck and GY
  • After siding: Not assessable: the list has no Side Deck, so there is no post-side plan

Why it scores here

This deck is scored as a system on consistency, interaction, and recovery, not as an average of its cards. The Vaalmonica core (28 copies, with the hypergeometric estimate of at least one core card in a 5-card opening hand near 0.998) gives it a reliable opening, and searcher density (17 searcher-text cards, about 0.94 chance of at least one in a 5-card hand) keeps the engine accessible across turns. Five hand traps and about nine negation effects give it solid interaction, but with no combo data the ceiling and median can only be estimated from card text, and those estimates are inferred. The list has no Side Deck, and it runs Triple Tactics Talent, a Forbidden card, so the list is illegal and the score is capped to a theoretical, structural-only read. Popularity of the archetype and its usage statistics confirm the list is real, but they did not add points to the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core Vaalmonica card in 5-card hand) ~0.998; searcher text 17 cards, P(at least one in hand5) ~0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 28 core copies plus 19 generic cards; redundancy is high but Pendulum and Link pieces can conflict in hand (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling estimated from text only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards; median output from text only, lower than ceiling by design (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom, two Infinite Impermanence and one Maxx C give redundant disruption; several independent searchers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and recovery spells such as Scelta and Versare rebuild hand; Extra Deck can recycle via Link (Inferred)
D7 End-Board & Interaction Quality 65 Five hand traps, nine negation-text cards, twelve removal-text cards (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 55 Hand traps help going second; hand-trap group P(at least one in hand6) ~0.57 (Inferred)
D9 Offensive Pressure & Closing Power 60 Varar 3000 ATK and Xyz/Link boss options (Ragnazero, Super Starslayer, Divine Arsenal) are verified stats (Verified)
D10 Main Deck Efficiency & Flexibility 60 41 main cards with 3-copy staples and 19 distinct cards; a Forbidden card is run at 1 copy (Verified)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck full at 15 cards with 10 Link and 5 Xyz; Limited S:P Little Knight is an un-run core card (Verified)
D12 Side Deck Adaptability 10 No Side Deck at all (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no meta-share, no dated sample (Provisional)
D14 Pilotability & Error Tolerance 50 Pendulum Resonance counters and multiple Link conditions raise decision load; no timing data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.75, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Forbidden card in deck (-10); No side deck (-2). Final formula: Structural 55.75 gives 0.80*55.75 + 0.20*50 = 54.6; modifiers -12 gives 42.6; capped to 30 because the list is Illegal (theoretical/structural-only). Meta is provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density gives a very high chance of a live starter in the opening hand
  • Searcher density keeps the engine accessible across turns
  • Five hand traps and about nine negation effects give layered interaction
  • Extra Deck is full and covers Link and Xyz boss options

Weaknesses

  • Illegal list: Forbidden Triple Tactics Talent is run in the main deck
  • No Side Deck, so no adaptability
  • No combo or tournament data, so the ceiling and median are estimated only
  • Several Pendulum and Link conditions add complexity

Critical choke points

  • Pendulum Zone pair must be set for resonance-based Link Summons
  • Going second without an early hand trap leaves the engine exposed to the first summon
Priority Remove Add Reason
1 Triple Tactics Talent a legal copy-limited or unlimited tech card, or a second copy of a hand trap that is not at its limit The list is Illegal; it must be fixed before any normal score can be given
2 none a Side Deck of 5 to 10 cards with targeted answers to the most common interaction Side Deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Legality: Illegal, Triple Tactics Talent Forbidden at 1 copy; Main 41 and Extra 15 within size rules; Ash Blossom and Infinite Impermanence copy counts within limits; Usage: Vaalmonica core cards are 80 to 100 percent inclusion
  • Inferred: Hypergeometric starter and searcher estimates; Hand-trap and interaction density from card text; Floor and median estimates from text only
  • Provisional: Meta Power and meta-share, since no dated sample exists
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry Meta Power is provisional without a dated metagame sample

More OCG Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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