Eldlich Deck #753774 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Zombie World x3, Chaos Hunter x2, Doomking Balerdroch x2. Created Sep 20, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 38
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Eldlich the Mad Golden Lord (Fusion, 3800 ATK) and Eldlich-chain Zombie boards, with Gashadokuro and Red-Eyes Dragon Lord as secondary boss threats (Inferred from card text); Number 1: Infection Buzzking and The Zombie Vampire as Xyz finishers (Inferred)
  • Turn 1 (going first): Open a Zombie starter (Mad Mauler, Uni-Zombie, Glow-Up Bloom, Gozuki) or Eldlich searcher, reach Eldlich the Golden Lord, then Special Summon Eldlich Golden Land monsters through Eldlixir and Golden Land traps (Inferred)
  • Turn 2 (going second): Six-card hand with Ash Blossom, Ghost Belle or Infinite Impermanence to protect the starter, then rebuild through the GY with Gozuki, Mezuki and Curse of the Ancient Turtle (Inferred)
  • Recovery: Recursion through Mezuki, Glow-Up Bloom, Necroworld Banshee and Vulcarrion from the GY; Golden Land traps return from the GY via their End Phase banish effects (Inferred)
  • After siding: No side deck is registered, so no post-side plan exists; Limited 1-of answers such as Foolish Burial could be added in the side (Inferred)

Why it scores here

The deck's structural read is moderate: the Zombie-centric engine opens often enough (P of at least one searcher in a 5-card hand is about 0.52, Inferred) but the core Eldlich set is thin, with only 2 of 5 usage-core cards present and a 16% exact-name archetype purity. Its ceiling comes from Eldlich the Mad Golden Lord, Gashadokuro and Red-Eyes Dragon Lord, but no recorded boards exist, so the ceiling and median are text-only inference. Interaction is the strongest part of the system, with 8 hand traps, 13 negation-text cards and Golden Land Forever! backing the engine. Brick risk is high because 16 traps and several Golden Land cards need an Eldlich on the field before they do anything. The score is capped because the list is Illegal: Called by the Grave is Forbidden in OCG and is run once, so the number is a theoretical structural read only. Popularity and usage stats did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one searcher-text card in a 5-card opening hand) is about 0.52 and the core archetype group is only 0.30 per hand; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 Trap cards and several Golden Land traps need an Eldlich on field, so the hand has many dead cards; copy histogram is 26 two-ofs (Inferred)
D3 Combo Conversion & Ceiling 60 Eldlich the Mad Golden Lord and Gashadokuro give a high ceiling from card text, but combos_evidence has 0 parseable boards (Inferred)
D4 Combo Floor & Median Output 42 No combos supplied, so the median is unknown; the floor is set by the Zombie-chain requirement (Inferred)
D5 Interruption Resilience & Route Redundancy 52 8 hand traps and multiple independent starters (Mad Mauler, Uni-Zombie, Glow-Up Bloom, Gozuki) give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion is heavy via Gozuki, Mezuki, Glow-Up Bloom, Curse of the Ancient Turtle and Banshee; LP is paid by several Eldlixirs (Inferred)
D7 End-Board & Interaction Quality 62 8 hand-trap tags and 13 negation-text cards, with Golden Land Forever! and Chaos Hunter (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Negation and removal text (Doomking Balerdroch, Felgrand, Infinite Impermanence) gives some going-second answers; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 58 Eldlich the Mad Golden Lord (3800 ATK), Number 1: Infection Buzzking (3000) and The Zombie Vampire (3000) are real closing threats (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 60 main cards with 32 distinct, 5 singletons and 16 Spell/Trap slots of heavy specialisation; the copy-limit breach lowers the score (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards across 12 distinct names with fusion, synchro, xyz and link coverage, but several are singletons (Verified)
D12 Side Deck Adaptability 30 side_count is 0; no post-side plan or side list is available (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Eldlich and Golden Land sequencing involves many branching choices and Extra Deck Fusion setup, so error risk is high (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: Combo profile: Structural 51.2; no dated meta so 0.80*Structural + 0.20*TournamentReliability = 48.6 before modifiers; Illegal cap applied, final set to 30 (theoretical, structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and 13 negation-text cards give real interaction density
  • Several Extra Deck finishers with a high ceiling (Eldlich the Mad Golden Lord, Gashadokuro, Number 1)
  • Redundant Zombie starters and a deep GY recursion package

Weaknesses

  • Illegal list: Called by the Grave is Forbidden in OCG and is run once
  • Low exact-name archetype purity (16%) and 37 generic cards dilute the engine
  • No side deck, so no post-side adaptation
  • Many Golden Land traps and Eldlixirs that are dead without an Eldlich on field

Critical choke points

  • Eldlich the Golden Lord must be on the field or in the GY for the Golden Land traps and Fallen Angel summon to work
  • Only 2 copies of the core Eldlich searcher, so the engine depends on 1-2 cards
Priority Remove Add Reason
1 Called by the Grave (1 copy) A legal non-Forbidden card (Limited or Unlimited) or a second Eldlich-line staple Removes the copy-limit violation so the list can receive a normal score
2 One Golden Land trap Foolish Burial or another Limited-legal answer in the Side Deck Adds post-side flexibility, which the deck currently lacks

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 within OCG size rules; Called by the Grave is Forbidden and run 1 copy, status Illegal; Ash Blossom & Joyous Spring Semi-Limited 2 copies, legal; Usage: Delta of Invitation core 73% (in deck 2 copies)
  • Observed: No observed combo boards or win-rate data exist for this deck
  • Inferred: Searcher opening probability 0.52 and brick rate from card-type composition; Ceiling read from card text (Eldlich the Mad Golden Lord, Gashadokuro); Interaction density read from hand traps and negation text
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rate No side deck registered Meta Power provisional unless a dated metagame sample is supplied

More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top