Solfachord Deck #753754 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. K9-04 Noroi x3, Mulcharmy Fuwalos x3, Solfachord Primoa x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (40)
- Artifact Mjollnir x1
- Droll & Lock Bird x1
- K9-04 Noroi x3
- K9-17 Izuna x2
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- DoSolfachord Coolia x1
- DoSolfachord Cutia x1
- Solfachord Primoa x3
- Solfachord Solfegia x2
- SolSolfachord Gracia x3
- Ash Blossom & Joyous Spring x2
- Herald of Orange Light x1
- "A Case for K9" x1
- Crossout Designator x1
- K9-X Forced Release x1
- Solfachord Elegance x1
- Solfachord Happiness x3
- Triple Tactics Talent x2
- Infinite Impermanence x3
Extra Deck (15)
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- GranSolfachord Coolia x1
- GranSolfachord Musecia x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- S:P Little Knight x1
- Saryuja Skull Dread x1
- Zenna's Deceiving Doll Maidens x1
- Artifact Durendal x1
- Imperial Princess Quinquery x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.5 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Pendulum-summoned Solfachord boards that flood the field, then Link/Xyz beats such as GranSolfachord Coolia, DoSolfachord Coolia and K9-X Werewolf; K9 Xyz pressure and Link beatdown once interaction has cleared the way
- Turn 1 (going first): Search Solfachord Pendulum monsters with Solfachord Happiness and Solfachord Elegance, set scales, Pendulum Summon, then link or Xyz into a negate-protected board
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll and Lock Bird, Herald of Orange Light) to stop the opponent's first play, then convert with Pendulum and Link pressure
- Recovery: Pendulum monsters in the Extra Deck and recursion through Solfachord Happiness and Exceed the Pendulum rebuild the field after a single hand trap
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
This list is Illegal: it runs 8 copies of five Forbidden OCG cards (K9-04 Noroi x3, Triple Tactics Talent x2, Artifact Mjollnir, Knightmare Gryphon, Saryuja Skull Dread), so the score is a theoretical, structural-only read and is capped at 30. Structurally the deck opens reliably through its searchers (P(at least one searcher in a 5-card opening hand) is about 0.92, Inferred) and converts into Link and Xyz boards. Its strongest dimension is interaction: eight hand traps plus Solfegia and Coolia negates give layered protection for a going-second turn. Floor and median output are unmeasured because no recorded boards exist, so the combo dimensions rest on text reads only. The score comes from the consistency, interaction and system structure of the list, not from Solfachord's popularity or from averaging its card scores; the deck has no side deck, which caps adaptability and reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 3-copy starters in 5-card hand) about 0.34 and searcher group about 0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 12 singletons and many Pendulum/Link-material-dependent cards create a moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Gran Coolia Link 3 and DoSolfachord Coolia give strong boss potential from text, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos_evidence supplied, so median and floor are unmeasured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent hand traps and Pendulum recursion give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Solfachord Happiness and Elegance return cards and rebuild the Extra Deck, though no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Infinite Impermanence x3, Ash Blossom x2, Maxx C, Droll and Herald plus on-field negates give broad interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Coolia's negate-on-summon text provide going-second board pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Coolia 2700 ATK, Werewolf 3300 ATK and Jacks 2600 ATK give high closing power when the board is established (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards with 23 distinct entries and 12 singletons give moderate compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck holds 10 Link and 5 Xyz with flexible Pendulum/Link access (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck size is 0, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; meta-share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum scale management, Link zone geometry and K9 Xyz chains make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.5, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (Forbidden cards in deck) (-12); Illegal cap (0). Final formula: Theoretical only: raw 0.80*Structural(55.5) + 0.20*TournamentReliability(45) = 53.4, with banlist modifier -12 gives 41.4; Illegal status caps the final score at 30. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong searcher density (15 searcher-text cards) gives reliable opening access
- Layered interaction: 8 hand traps plus on-field negates
- Two-archetype engine (Solfachord Pendulum + Gran Solfachord Link) with clear Link boss options
Weaknesses
- Illegal list: five Forbidden cards must be removed before the deck is playable
- No side deck, so no post-side adaptation
- No recorded boards, so consistency and combo output are unmeasured
Critical choke points
- Pendulum Zone scale setup depends on Solfachord Happiness and Elegance, so losing them to a single hand trap stalls the engine
- Forbidden K9-04 Noroi and Triple Tactics Talent are removed from the list, so the K9 Xyz backbone shrinks
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | K9-04 Noroi x3, Triple Tactics Talent x2, Artifact Mjollnir x1, Knightmare Gryphon x1, Saryuja Skull Dread x1 | Legal Solfachord or K9 replacements (Pendulum or Link staples at legal copy limits) | The list is Illegal; no normal score is possible until the Forbidden cards are removed |
| 2 | None (main deck is 40 cards) | Side deck of 5 to 15 cards with answers to Forbidden-era generic boards | A side deck is needed to adapt between games in best-of-3 play |
Evidence & confidence
- Verified: Illegal status: 8 copies of Forbidden cards run; Main 40, Extra 15, Side 0 counts within OCG size rules; Searcher-text group P(at least one in 5) about 0.92 from hypergeometric draw tables
- Inferred: Consistency estimate D1 about 62 from draw probabilities; Interaction breadth D7 about 70 from card text; Going-second strength from hand trap count
- Provisional: Meta Power (null) and matchup fit (D13) pending a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick, starter rates) No side deck registered: post-side plan cannot be evaluated Meta Power provisional unless a dated metagame sample is supplied
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