Hecahands Deck #753580 — Yu-Gi-Oh! OCG

54 Main, 18 Extra, incl. Hecahands Jauzah x5, Kashtira Fenrir x3, Kashtira Unicorn x3. Created Sep 20, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Hecahands Fusion Monsters (Xeno, Dandalos, Jauzah) and push through large ATK boards; Kashtira Shangri-Ira and Zombie Vampire Xyz pressure, if the Kashtira lines are legal
  • Turn 1 (going first): Open Hecahands monsters and Yadel/Ibtel/Mankibuel searchers, then fuse; hand traps and Yad'al/Ib'al are held up for the opponent's first plays
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Evenly Matched, Droll) break the opponent's first search or summon, then Hecahands Fusion or Kashtira follow-up from the board
  • Recovery: Hecahands Tartaros and Mankibuel searches, plus Ibtel and Yadel revival through the GY, rebuild after a hand-trap exchange
  • After siding: No side deck is registered (side count 0), so there is no post-side plan to evaluate

Why it scores here

This list is illegal for OCG: the Extra Deck has 18 cards against a 15-card cap, four Forbidden cards are main-deck staples (three Kashtira Fenrir and one Called by the Grave among them), and several Limited and Semi-Limited cards are over their copy limits. The structural read is computed on the deck as submitted, so the score is capped and labeled theoretical. The core Hecahands engine is reasonably accessible, with about 57% for at least one core card in a 5-card opening hand, but 20 tech and hand-trap slots dilute the engine and the exact-name archetype purity is only 27.8%. The ceiling comes from the Hecahands fusions (Xeno, Dandalos, Jauzah) and a board of 2800+ ATK monsters, but there are no recorded boards, so median output is unknown and is not credited above the midpoint. No side deck and no tournament or meta data exist, so turn-order and matchup scores are provisional. The score was not reached by averaging card scores or by the archetype's usage share.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one core card in opening 5) = 0.57 for 8 core copies; two bootstrap routes via Yadel and Mankibuel searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 42 12 hand traps, 20 tech slots and 13 searcher-text cards compete with 20 engine spells and 8 fusion targets; full-brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from Xeno, Dandalos and Jauzah fusions with 2800+ ATK boards; no recorded boards to confirm the best line (Inferred semantic read)
D4 Combo Floor & Median Output 45 Median output is unknown because combos_evidence has 0 parseable boards; held at the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Hand traps (Ash, Ghost Belle, Evenly Matched, Droll) give a second layer of disruption, but the fusion chain has few alternate starts (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mankibuel and Tartaros recovery plus GY revival; spend-heavy fusion chain with no resource data (Inferred)
D7 End-Board & Interaction Quality 60 Yad'al and Ib'al-Hecahands negate spells and monsters on the field; Bait and Gorgon add control text (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Dark Bribe answer going-second boards; Breus and Gaigas can rebuild boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2800+ ATK bodies with battle-protection text; Xeno and Dandalos can take over boards (Inferred)
D10 Main Deck Efficiency & Flexibility 35 54 main cards hold the 40-60 range, but 52 off-archetype copies and 20 tech slots lower efficiency (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 30 18 Extra Deck cards exceed the 15-card cap (Verified); 5 copies of Jauzah is illegal and weakens the Extra slot budget
D12 Side Deck Adaptability 15 Side count is 0, so there is no adaptation evidence (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype usage share is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion chains with several engines, and decision-heavy hand-trap timing; high complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflict and purity (-4). Final formula: Illegal list: theoretical/structural-only. Unadjusted 0.80*Structural(49) + 0.20*TournamentReliability(35) = 46; modifiers -12 give 34; capped at 25 because the list is illegal (rubric Step 2). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hecahands fusion ceiling (Xeno, Dandalos, Jauzah) with strong 2800+ ATK bodies
  • Layered hand traps plus Yad'al and Ib'al give spell and monster negation
  • Core searchers (Yadel, Mankibuel, Tartaros) give a reasonable bootstrap

Weaknesses

  • Illegal list: over the Extra Deck cap, four Forbidden cards, and several copy-limit violations
  • Low archetype purity: 52 off-archetype copies and 20 tech slots
  • Kashtira and Hecahands halves compete for the same Extra Deck and hand space
  • No side deck

Critical choke points

  • The Kashtira Fenrir Forbidden status removes the Kashtira opener entirely
  • The Hecahands fusion chain depends on the 2-3 copy Yadel and Mankibuel searches
Priority Remove Add Reason
1 Kashtira Fenrir x3, Called by the Grave x1, Dimension Shifter x1, Triple Tactics Talent x1 Legal Hecahands or Kashtira-independent searchers and hand traps within the OCG banlist Forbidden cards make the list illegal, and no score can be given until they are removed
2 One copy each of Hecahands Jauzah (extra 5 to 3) and one 15-card-cap trim in the Extra Deck Extra Deck cards that cut the count to 15 or fewer Extra 18 is over the 15-card OCG limit; Jauzah x5 breaks its copy limit as well
3 Kashtira Unicorn x1, Droll & Lock Bird x1, Ash Blossom x1, Super Polymerization x1 (copy limits) Legal copy counts Limited and Semi-Limited copy counts are exceeded

Evidence & confidence

  • Verified: Deck is Illegal for OCG per the legality block: Extra 18 over 15, Forbidden cards present, copy-limit overages; Core-group and single-card draw probabilities from the Main Deck list
  • Observed: No recorded boards; combo floor and median are not observed
  • Inferred: Structural dimension scores and weights (Combo profile); Consistency and brick estimates from text and probabilities
  • Provisional: Meta and matchup fit (D13), post-side (D12), going-first and going-second splits; Tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck list, so post-side cannot be scored no win-rate telemetry; going-first and going-second splits are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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