Exodia Deck #753576 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Heart of Gaia x3, Heart of the Blue-Eyes x3, Lava Golem x3.

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Hand-assembled Exodia: Exodia the Forbidden One plus the four Forbidden One limbs, each run as a single copy, all in one hand (Inferred: no recorded boards).; Exxod Fires of Rage and Obliterate!!! Blaze board-wipe and Exodd line, conditional on a Level 10+ Exodia monster.
  • Turn 1 (going first): Set Millennium Ankh, Shield of the Millennium Dynasty or Heart of the Blue-Eyes to search Forbidden One pieces and build toward a 5-piece hand. Ash Blossom and Solemn Strike protect the line.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Solemn Strike) to disrupt the opponent's first board, then attempt the Exodia line on a later turn.
  • Recovery: Searchers (Sengenjin, Golem that Guards the Millennium Treasures, Heart of the Blue-Eyes, Wedju Temple) rebuild hand pieces after a broken line. Recovery depends on the Forbidden One pieces still being in the Deck.
  • After siding: Not assessable: the deck has zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck's Exodia core (Exodia the Forbidden One plus four limbs, all single copies) has a real, but narrow, path to a win: the probability of assembling all five in one hand is low and is not measured here. The list has a strong negation suite (9 hand traps, 17 negation-text cards) and 15 searchers, which lift the going-second and interruption scores. The score is not driven by Exodia's popularity: 94% inclusion of the core pieces shows the list is real, not that it is strong. Combo ceiling and median are text-only inference because no boards were recorded. The deck is Illegal (forbidden Called by the Grave and Dimension Shifter, plus copy-limit breaches on Ash Blossom and Droll), so the Final score is capped at 25 and labelled structural-only. The score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 Exodia-core piece in opening 5) ~0.95; single copies of each limb make a full 5-piece hand rare; searchers partly offset this (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 searcher-text and 17 negation-text cards give functional hands, but 9 hand traps and 4 floodgates in a 5-card hand risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 50 Exodia ceiling is a 5-piece instant win from text; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 30 Median output unknown: 0 combos supplied, so floor and median are not measured (Inferred)
D5 Interruption Resilience & Route Redundancy 40 9 hand traps and 17 negation cards give multiple interruption answers, but the Exodia line has no alternative route if a limb is removed (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Millennium recursion help rebuild; no resource data recorded (Inferred)
D7 End-Board & Interaction Quality 58 17 negation-text cards and 12 removal-text cards cover many interaction types; Forbidden cards would be removed from a legal build (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 60 9 hand traps and Solemn Strike give going-second disruption; no going-second boards recorded (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on the Exodia hand win or Exxod; no measured end-board ATK or damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards, 30 distinct; 61 of 55 main slots are off-archetype by exact name (12.9% purity); 4 over-limit and forbidden cards hurt compactness (Verified)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards (5 Fusion, 8 Link, 2 Xyz); Extra Deck is spread across unrelated archetypes with little shared engine access (Verified/Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards) in a best-of-3 format; there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Exodia lines and many searcher and hand-trap timing decisions raise error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); single-copy choke point (-3). Final formula: Illegal cap: formula 0.80*Structural(43) + 0.20*TournamentReliability(35) + modifiers(-9) = ~33, capped to 25 because the deck is Illegal; Meta Power provisional and excluded

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 9 hand traps and 17 negation-text cards give a dense interruption suite
  • 15 searcher-text cards support recovery and starter access
  • Core Exodia pieces have high usage-statistic inclusion (94%), so the list is recognisable and accessible

Weaknesses

  • Illegal list: two Forbidden cards and copy-limit breaches on Ash Blossom and Droll
  • Empty Side Deck (0 cards) in a best-of-3 format
  • No recorded combos, so floor, median and ceiling are unmeasured
  • Only 12.9% of main slots match the exact Exodia name; the engine is spread across many sub-archetypes

Critical choke points

  • Each Exodia limb and Exodia the Forbidden One is a single copy, so one lost piece ends the win line
  • Forbidden and over-limit cards must be removed before the list is legal
Priority Remove Add Reason
1 Called by the Grave; Dimension Shifter Legal replacements from the same role (negation or floodgate) These are Forbidden in OCG; the deck cannot be legal while they are present
2 1 copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird Legal Main Deck replacements Ash is at 3 copies against a limit of 2; Droll is at 2 against a limit of 1
3 None A legal Side Deck of up to 15 cards A best-of-3 list with no side cards has no post-side plan

Evidence & confidence

  • Verified: Legality status Illegal: 4 violations (2 copy-limit breaches on semi-limited and limited cards, 2 Forbidden cards run); Main 55, Extra 15, Side 0; main and extra sizes are within the OCG rules; Exact-name archetype purity 12.9%; 9 of 70 cards match the Exodia name; Zero Side Deck cards
  • Observed: Core-piece usage statistics: 94% inclusion for the five Forbidden One limbs and Exodia the Forbidden One
  • Inferred: Opening-hand starter estimate (archetype core P ~0.95) and the low probability of 5 pieces in hand; Interaction and going-second strength from the hand-trap and negation text counts; Combo ceiling from the Exodia card text, with no boards recorded
  • Provisional: Meta fit and matchup coverage: no dated metagame sample or tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample deck title is null; name recorded from archetype only

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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