Naturia Deck #753462 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gnomaterial x3, Naturia Mole Cricket x3, Skull Meister x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (55)
- Gnomaterial x3
- Keldo the Sacred Protector x2
- Mudora the Sword Oracle x2
- Naturia Bamboo Shoot x1
- Naturia Marron x1
- Naturia Mole Cricket x3
- Naturia Mosquito x1
- Naturia Pumpkin x1
- Naturia Sunflower x1
- Skull Meister x3
- Vera the Vernusylph Goddess x1
- Vernusylph of the Awakening Forests x3
- Vernusylph of the Flourishing Hills x3
- Vernusylph of the Flowering Fields x1
- Vernusylph of the Misting Seedlings x3
- Vernusylph of the Thawing Mountains x1
- Naturia Camellia x3
- Naturia Rosewhip x1
- Rose Girl x2
- Burial from a Different Dimension x2
- Dark World Accession x1
- Foolish Burial Goods x2
- Landoise's Luminous Moss x2
- Miracle Fertilizer x2
- Mutiny in the Sky x2
- Naturia Blessing x3
- Exchange of the Spirit x1
- Naturia Sacred Tree x3
- Synchro Zone x1
Extra Deck (15)
- Luce the Dusk's Dark x1
- Black Rose Dragon x1
- Circle of the Fairies x1
- Kuibelt the Blade Dragon x1
- Naturia Barkion x1
- Naturia Beast x1
- Naturia Landoise x1
- Periallis, Empress of Blossoms x1
- Splendid Rose x1
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Ashura King x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Grenosaurus Giga-Cannon x1
- Tornado Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 48 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Extra Deck Synchro and Xyz boards (Naturia Landoise, Swordsoul Supreme Sovereign - Chengying, Garunix Eternity, Luce the Dusk's Dark, Vera the Vernusylph Goddess as a late-game closer); Vernusylph and Naturia recursion loops that rebuild the board from the Graveyard (Naturia Pumpkin, Naturia Bamboo Shoot, Vernusylph Thawing Mountains)
- Turn 1 (going first): Turn 1 Naturia searcher and summon chain (Naturia Mole Cricket, Naturia Camellia, Naturia Sacred Tree) into a Synchro or Xyz follow-up. Any single-copy starter has only about a 25% chance to appear in the opening five, so the plan leans on the three-copy cards.
- Turn 2 (going second): Skull Meister (3 copies) and Naturia Mole Cricket to respond to the opponent's first summon, then a Naturia Landoise or Vera negate-and-board line. There is no side deck to adjust this plan.
- Recovery: Vernusylph and Naturia Graveyard recursion (Vernusylph Flourishing Hills, Rose Girl, Naturia Marron, Miracle Fertilizer) to rebuild after a single disruption.
- After siding: None: the deck has zero side cards, so there is no post-side plan.
Why it scores here
The deck is illegal in OCG: three copies of Naturia Sacred Tree, two each of Keldo and Mudora where one is allowed, and Forbidden Naturia Rosewhip and Naturia Beast are all present, so the Final Contextual score is capped at 25 and the evaluation is structural and theoretical only. Structurally, the list has a real engine: searchers (17 searcher-text cards, P(at least one searcher in an opening five) about 0.86) and a 15-card Extra Deck with Synchro, Xyz and Fusion options that produce strong closers such as Vera, Chengying and Luce. The deck scores modestly on interaction (Landoise, Barkion, Stardust Dragon and Vera negations) and offensive closing power. Consistency is held back by low exact-archetype purity (32.9%, 47 of 70 copies off the Naturia name) that spreads the list across Vernusylph, Rose, Dark World, Fire King and Swordsoul pieces, and by the absence of any side deck. No combo boards, tournament link, usage stats or guides exist, so the combo and meta dimensions are text inference only. The score comes from consistency, interaction and closing power on the system, not from the Naturia name or from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one searcher in a 5-card opening) ~0.86 across 17 searcher-text cards; single-copy starters ~0.09-0.11 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Copy histogram 12/8/9 and 15 Extra cards are reasonable, but 47 of 70 archetype copies are off-name, so conflicting starters are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from card text only (Landoise, Vera, Chengying, Luce as closers) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown and rated low for uncertainty (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Vernusylph and Naturia Graveyard recursion gives partial route redundancy; the Extra Deck is wide enough for several lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion and searchers (Pumpkin, Marron, Rose Girl, Miracle Fertilizer) give a modest grind plan; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Synchro and Xyz negations (Landoise, Barkion, Stardust Dragon, Vera, Ashura King) plus Skull Meister hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split unavailable; Skull Meister and Mole Cricket help, but there is no side deck (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | High-ATK closers (Chengying 3000, Garunix 3000, Luce 3500, Vera 2400) (Verified stats, Inferred payoff) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 29 distinct Main Deck cards, 47 off-archetype copies, and 5 over-limit or Forbidden copies lower compactness (Verified legality, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 10 Synchro, 4 Xyz, 1 Fusion, with 15 of 15 slots used; one Forbidden Extra card (Naturia Beast) lowers coverage (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (side_count 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Three-branch Naturia, Vernusylph and Synchro lines with several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); illegal_cap (-10); no_side_deck (-2). Final formula: Illegal: uncapped 0.80*45 + 0.20*35 - 8 (banlist) = 35.2, capped to 25 per the illegal-deck rule; theoretical/structural only, Meta null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (17 cards) gives a high chance of a live starter in the opening five
- Wide Extra Deck (10 Synchro, 4 Xyz, 1 Fusion) with strong closers
- Multiple negation and removal routes (Landoise, Barkion, Stardust Dragon, Vera, Ashura King)
- Graveyard recursion (Pumpkin, Marron, Rose Girl) gives some recovery
Weaknesses
- Illegal list: 3 copies of Naturia Sacred Tree, 2 each of Keldo and Mudora, plus Forbidden Rosewhip and Beast
- Low exact-archetype purity (32.9%) spreads the engine across unrelated sub-archetypes
- No side deck, so no post-side plan
- Single-copy starters are unreliable in the opening hand
Critical choke points
- Naturia Sacred Tree and Naturia Mole Cricket (3-copy starters) carry the turn-1 line
- Forbidden Naturia Beast is the only Extra Deck Synchro that the Naturia line can use as a Synchro, so removing it breaks that route
- Skull Meister is the only going-second interaction, so the plan fails if it is not drawn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Rosewhip (Main) and Naturia Beast (Extra) | Legal Naturia replacements such as a second Naturia Landoise or a legal Synchro | Forbidden cards make the list illegal; this is required before any normal score |
| 2 | 2 of the 3 Naturia Sacred Tree copies, 1 Keldo, 1 Mudora | 1 copy each of Naturia Sacred Tree, Keldo and Mudora to match OCG limits, plus off-name staples | Brings the deck within the Limited and copy limits |
| 3 | Off-archetype Dark World Accession, Fire King and Stardust Dragon support | Naturia or Vernusylph-name cards that the Extra Deck can use | Raises exact-name purity and reduces brick risk |
| 4 | A 15-card side deck with a few answers to Spell/Trap and monster negation | Adds a post-side plan (D12 is 10 without one) |
Evidence & confidence
- Verified: Legality: 55 Main and 15 Extra; Forbidden Rosewhip and Beast; Limited Sacred Tree, Keldo and Mudora over the limit; Copy histogram 1/2/3 = 12/8/9; archetype purity 32.9%; Card text and stats for the listed Naturia, Vernusylph and Synchro cards
- Observed: No combo boards, so no observed frequency is available
- Inferred: P(at least one searcher in 5) ~0.86 from the hypergeometric table; Brick risk and starter reliability from copy counts and purity; Semantic read of negation and removal text
- Provisional: Meta Power (null) and D13 matchup fit, with no dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text inference only No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample Deck title is null
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