Mecha Phantom Beast Deck #753272 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Nibiru, the Primal Being x3, Swordsoul of Mo Ye x3. Created Sep 20, 2026 by YGO Mod.

Deck Mecha Phantom Beast OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 46
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 46
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Level-10 and Level-8 Synchro bosses at 3000 ATK or near it (Draco Berserker of the Tenyi, Adamancipator Risen - Dragite, Swordsoul Supreme Sovereign - Chengying); Link and Synchro pressure from the Tenyi and Swordsoul sub-archetypes
  • Turn 1 (going first): Open on hand-trap and starter cards (Evenly Matched, Infinite Impermanence, Swordsoul of Mo Ye, Tenyi Spirit cards) and build a Synchro board, keeping Ash Blossom or Maxx C up for interaction
  • Turn 2 (going second): Use 16 hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Ecclesia, Artifact Lancea, Nibiru) to interrupt the opponent's first summon, then convert with Synchro bosses
  • Recovery: Recover through Swordsoul Emergence, Tenyi Spirit Adhara and Ashuna searches and Swordsoul Blackout board reset, which each refill the hand from the Deck or GY
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck is Illegal because Baronne de Fleur is Forbidden in OCG and is run once, so its contextual score is capped at 30 and the result is structural-only. The structural read comes from the system: 16 hand traps and about 13 negation or removal effects give strong going-second interaction (P of at least one hand trap in a 6-card hand is about 0.89, Inferred), and the Level-8 and Level-10 Synchro pool gives 2800 to 3000 ATK bosses. The engine is less coherent: 70 of 85 main-deck copies are off the archetype name, the Mecha Phantom Beast core (Auroradon, O-Lion, Mulcharmy Fuwalos) is absent, and the starters split across Swordsoul, Tenyi and Artifact lines, so the per-card probabilities are low (about 0.25 per three-copy card in a 5-card opening, Inferred). No combos, tournament record or side deck are supplied, so the floor, median and ceiling are unmeasured and the score rests on structure and probability, not observed results. Popularity and archetype label played no part in the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 of a 3-copy starter in a 5-card opening) about 0.25; engine split across three sub-archetypes; core Mecha Phantom Beast cards absent (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 hand traps and 23 level-0 spell or trap slots reduce dead-hand risk, but many hands will be interaction without a starter (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling inferred from Synchro boss ATK and the Tenyi and Swordsoul search chains in the text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is unmeasured and is held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 58 16 hand traps and multiple independent starter types give several lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 8 searcher-text cards and Swordsoul Emergence recursion provide some refill, but there is no sustained draw engine (Inferred)
D7 End-Board & Interaction Quality 68 Removal and negation text across Solemn Judgment, Dark Ruler No More, Raigeki, Harpie's Feather Duster, Crossout Designator and Dimensional Barrier, with Ash Blossom and Maxx C (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 16 hand traps; P of at least one hand trap in a 6-card hand is about 0.89 (Inferred)
D9 Offensive Pressure & Closing Power 70 Five or more 2800 to 3000 ATK Synchro bosses (Draco, Dragite, Chengying, Starslayer, Qixing, Crimson Blader, Chixiao) (Verified stat; Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards across 27 distinct names with 11 single-copy cards; compact in count but with many off-archetype tech cards (Verified count; Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (11 Synchro, 3 Link, 1 Xyz) cover multiple boss and Link paths; one card is illegal (Verified)
D12 Side Deck Adaptability 10 No Side Deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro lines and many hand-trap timing decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*40 = 50.4; banlist modifier -4 gives 46.4; Illegal cap sets the final to 30 (structural-only, not a normal contextual score).


More OCG Info

Mecha Phantom Beast

Mecha Phantom Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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